Did you try turning off FrameLock on lazyraider? What usually causes a lot of freezing on other bot bases. It is usually on a per cc basis.
Just turned Raidbot mode off and that works fine now

Did you try turning off FrameLock on lazyraider? What usually causes a lot of freezing on other bot bases. It is usually on a per cc basis.
10/06/2012
Tweaking target logic, let me know if you still attack critters, targets in town, or if targeting is weird in any way.
Increased speed with framelocks
Hooked debug messages up to built-in HonorBuddy Log Level.
Added new conditions:
IsTank
IsHealer
IsDPS
Added new action 'Blacklist' so you could pull only multiple mobs like this (place in PULL section):
Blacklist
Target.ClusterSize < 2
Performed useless refactoring that took a whole day to clean up afterwards. But the code LOOKS prettier.
Added 'loot chest' functionality, only if you have 'Loot Chests' turned on, and you're within 10 yards of a chest.
Note that this will get non-chest items - questing objects, pictures on the wall, anything that is sparkling and not a dead mob.
To turn it off, turn off 'Loot Chests' in the interface.
Fixed bug where it would move past the mob sometimes then double back.
Fixed double-casting of certain spells
Enhanced classes:
Warlock Affliction:
Now summons Felhunter, not Imp.
Monk Mistweaver
Fixed not being able cast a spell while casting Soothing Mist.
Added Summon Jade Serpent Statue to rotation.
Monk Brewmaster
Added Summon Black Ox Statue to rotation.
Hunters (All)
Moved Misdirection to before Multi-Shot.
Warlocks (All)
Changed 'Tank.Use' soulstone to 'Tank.Cast' soulstone. (Soulstone is no longer an object).
Unknown spell Fist of Justice
... Not sure why it's doing this, everything seems spelled correctly. This CC has so much potential Kamilche, thank you, already loving it and how easily customizable it is.
I'm really not a coder but a few suggestions for Paladin Prot/Ret
Runners:
Exorcism
Target.Distance > 20
Hammer of Wrath
Target.health > 20
Also the hammer could be implemented in normal combat. (Our Execution less than 20% hp)
Its a good way to handle runners at they run on low hp, first cast exo to get their hp even lower to get away a execution.I suggest this as im not sure on my codingskills if those are the correct terms and i don't wanna dabble something up.
FTW has been updated, latest download available on the first page.
Changes include:
Code:10/06/2012 Tweaking target logic, let me know if you still attack critters, targets in town, or if targeting is weird in any way. Increased speed with framelocks Hooked debug messages up to built-in HonorBuddy Log Level. Added new conditions: IsTank IsHealer IsDPS Added new action 'Blacklist' so you could pull only multiple mobs like this (place in PULL section): Blacklist Target.ClusterSize < 2 Performed useless refactoring that took a whole day to clean up afterwards. But the code LOOKS prettier. Added 'loot chest' functionality, only if you have 'Loot Chests' turned on, and you're within 10 yards of a chest. Note that this will get non-chest items - questing objects, pictures on the wall, anything that is sparkling and not a dead mob. To turn it off, turn off 'Loot Chests' in the interface. Fixed bug where it would move past the mob sometimes then double back. Fixed double-casting of certain spells Enhanced classes: Warlock Affliction: Now summons Felhunter, not Imp. Monk Mistweaver Fixed not being able cast a spell while casting Soothing Mist. Added Summon Jade Serpent Statue to rotation. Monk Brewmaster Added Summon Black Ox Statue to rotation. Hunters (All) Moved Misdirection to before Multi-Shot. Warlocks (All) Changed 'Tank.Use' soulstone to 'Tank.Cast' soulstone. (Soulstone is no longer an object).
Exhausted! I'm off for the night, enjoy.
BTW - that slowness really WAS an issue. I spent many hours on a voyage of HonorBuddy discovery, wherein I learned the use of a framelock and when to use them. Response time should be much snappier now.
It's a tradeoff. You can make it go SUPER fast and have your screen jerk around, even though you're getting 120 fps... or you can have no framelocks, and have it take 3 seconds between pulses. The happy medium on my machine, was having it take 600 milliseconds for the combat routine, and < 200 for the rest routine. This retains graphic fluidity. But if it looks bad on your computer, let me know. (Overuse of framelocks causes the screen to jerk around quite a bit.)
You can see how much CPU time in ms each routine is taking, by turning on diagnostic messages. Before I implemented framelocks, combat was getting a pulse every 3000 ms (3 seconds). After I implemented framelocks, it gets a pulse every 600 ms (half a second). As long as this number is under 1500 on your machine, you should be fine - that is as long as the global cooldown anyway, anything faster than that will go unused.
Just turned Raidbot mode off and that works fine nowSeems it was only that what was the issue.
Mage got to 10 and went frost. Added 'Target.PetCast Freeze' and it wants to cast it but doesn't click location
Kamilche,
first off: thx for the quick updates.
I started to level some new toons just to test. I'm busy making my own combat rules as I lvl because when I looked at the talentless mage file I saw that it is outdated.
Mages startspell is now frostfirebolt and yours are the ones pre MoP.
If you want me to check all the classes and make them for you, you can allways PM me some IM info so that I can help out (and offcourse when I have questions or suggestions)
I added my modified mage_talentless.txt to this post so that you can see. Also since I start from the ground up, I add hasspell to every cast, that way people don't get the spams in their logs
After my last post I updated your CC, now it takes half a second between casts before he starts his new castI think it has to do with your check you did for not doublecasting?
From what I've seen, just the .zip file. I'm not sure if Kamilche uses an SVN for his project. He'd have to answer that for complete certainty.is there an SVN for this or just the zip?
No problemThanks Zeldrak
It happens with every spell you want to cast that is the same spell. At lowlvl mage it used most of the time frostfirespell because it only had fireblast on occasion. Now I have frostbolt and it does the same thing cast 0.5delay cast. If it does frostbolt and fire blast its almost instantly. But 2 times the same spell has a delay.I'd appreciate that, thanks. I haven't checked the talentless versions in a while now, because it requires starting a new character to test. I'll incorporate your changes into Mage_talentless.