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Beta Testers Needed for new Custom Class FightThisWay

If you would like some help with Warriors, I've mained a warrior since Vanilla and my Warrior has already done the Vaults and is doing Arenas in full Dreadful PvP gear. PM if you would like any help at all, looking amazing :)
 
Ew, that's not good! Well - I will start on the warrior class later today. Look for it later tonight.
Priests, I will work on tomorrow.
Oh god.... Thanks... I love you.

Please, send me a mp with link or cc.

Fedback inc
 
This does not work with BGBuddy for Holy Paladins.

[FTW] 08:49:36 heal: 31 (47.0)
[FTW] 08:49:36 cleanse: 33 (50.0)
[FTW] 08:49:36 revive: 0 (0.0)
[FTW] 08:49:36 avghealth: 0 (0.0)
[FTW] 08:49:36 adds: 1 (1.0)
[FTW] 08:49:37 people: 0 (0.0)
[FTW] 08:49:37 tank: 0 (0.0)
[FTW] 08:49:37 healer: 0 (0.0)
[FTW] 08:49:37 closepeople: 0 (0.0)

Times infinity.
Spam all the way, and lags.

To turn off the spam, set the logging level to normal instead of diagnostic.
There was a speed issue in battlegrounds - I've optimized it, so it should work better. A side-effect of this optimization, is now only tanks and you are eligible for cleanses - it just took way too much time to check all the auras of all 40 people on the battleground for a disease, when chances are they won't be getting a cure anyway because the sort order will put tanks at the top. So - this made it go a lot faster.
 
FightThisWay has been updated to include support for protection and arms warriors.
The download link is available on the first page.
Fury warriors will come tomorrow.
 
question. does it support movement/facing?
and for best results please refer to EJ for rotations :)
i cant make sense of the website LOL.

on another note, are there any classes that are untested? id love to test them out and fix the rotation a little if need be.
 
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This is probably the best thing I have ever seen, ever. I am by no mean a fury warrior expert, but I wrote this for my warrior and he seems to do ok.

Warrior_Fury.txt - Pastebin.com

Thanks, glad you like it!

Might I suggest moving the 'heroic leap' and 'charge' out of the 'normal attack rotation' section, and into the 'ranged spells (cast while running)' section? Everything before the 'FollowTarget' will be cast before you're in melee range, and everything after that assumes you're in melee range.

I had fun with 'heroic leap' last night, and tweaked it for the other two specs so it casts as frequently as possible. I had to turn it off while in a party for Arms, tho, because of the aggro it takes from the tank. So you might want to put 'Me.InParty = 0' as a condition on both of those, unless you like taking aggro away from the tank. :rolleyes:
 
Thanks, glad you like it!

Might I suggest moving the 'heroic leap' and 'charge' out of the 'normal attack rotation' section, and into the 'ranged spells (cast while running)' section? Everything before the 'FollowTarget' will be cast before you're in melee range, and everything after that assumes you're in melee range.

Oh derp, I should of thought of that. Trying to wrap my head around this new logic is absolutely mind blowing.
 
question. does it support movement/facing?
and for best results please refer to EJ for rotations :)
i cant make sense of the website LOL.

on another note, are there any classes that are untested? id love to test them out and fix the rotation a little if need be.

Well, there's always room for improvement. Gnobiwan just created a Fury file I haven't incorporated or tested yet, you could help him spiff that up. I only work on this in the evenings due to my job.

The last class left to do is Priest. I'll get that done this weekend.

But I made some modifications today that were kinda necessary - the tank was spinning crane kick too much, and not blowing fire enough. Plus, if you enter a dungeon as a DPS but you're still in tank mode, you'll get grief from the real tank, so I had to adjust that some as well.

Just think of all of these as needing enhancement in some way. The most elaborate, robust rotation in here is the druid class, since that is my main. The rest I've looked up on elitist jerks, had my son help with, etc., so they probably could benefit from the eye of an expert.

Latest version - spiffed up brewmaster rotation, sorted routines in alphabetical order (SO important, lol!), spiffed up timing class, touched a framelock. (always dangerous!)

You should be able to hit 'escape' after fighting the training dummy and have it meekly stop now, not have it keep going like a frenzied badger that needs a bullet to the head to stop it.
 
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From what I've seen, Frost mage rotations aren't optimized for raiding right?
 
First of all, I gotta say thanks for this great "tool", I've had great use of this. It's so fast, and so easy to change, that even a noob as me can do it!
One of the great things about FTW is that you can make CCs suited to certain things, questing for example. I felt that the BM Hunter cc was trying to do too much, so I simplified it, and questing goes way faster now.
You should really think about setting up a place where people can share their cc's in a easy and straightforward fashion with some text included.

Massive thanks, ganstar
 
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From what I've seen, Frost mage rotations aren't optimized for raiding right?
Well, I'd be happy to change it based on feedback! What do you think needs to be tweaked for maximum DPS in a raid, for frost mages?

First of all, I gotta say thanks for this great "tool", I've had great use of this. It's so fast, and so easy to change, that even a noob as me can do it!
One of the great things about FTW is that you can make CCs suited to certain things, questing for example. I felt that the BM Hunter cc was trying to do too much, so I simplified it, and questing goes way faster now.
You should really think about setting up a place where people can share their cc's in a easy and straightforward fashion with some text included.

Massive thanks, ganstar

I figured when it left beta (probably this weekend sometime), and I posted it in the 'all in one' section of the HonorBuddy forums, that that thread would become a place for people to post their enhancements. It'd be nice to have a complete 'set' of forums, one for each class, but I doubt the board admin here would set that up, since it's a user-created thing, and not bundled with the product.

I'm glad you like it. I've been hoping that someone who coded for a living, would take a look at it and go "OMG!" or something. :D

You guys probably don't realize this because you're not coders, but aesthetically, this code is elegant. But there is one thing you can check out tho - usually when coding, the smaller you make something, the better and faster it works. If you compare the number of lines of code in this custom class, to say Singular or CLU, you'd be surprised. ;)

I have 20+ years coding experience, and have encountered someone who's better than me at programming, only a couple times in my life. Usually I'm 'top DPS' in whatever programming task I put my hand to. Still, I'm always working alone - sometimes I wish for more collaborative efforts, and feedback.
 
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Great tool I love it's setup. Could you add Combat Heal and After combat heal so that you can make it so you only heal after combat for some classes and for others they can do heals in situation that would be more extreme than necessary.
I am not sure if that make sense so let me just give a example.
For Ret Pally
Cast holy light after combat till your at 100% health but during combat only cast holy light if you got 3 stacks of selfless healer or >20% health
Feral Druid
Healing touch after combat and rejuv till 80% but during combat only cast Healing touch, Rebirth if you have predatory instincts in all circumstances
Elemental Shaman
Only Heal if health is 50% during combat and after combat full heal

Also an In instance and in group option would be nice

Also Just an update request i am seeing the profile update when i spec switch is it possible for the cc. to simply collect a master list of all spells to allow for it to have more cross spec and even class switches?

Another p.p.s It seems to also hang up the grindbot and other profiles by locking on a target and never giving up even if the target is un reachable is there a way to have it blacklist mobs if unable to attack for 30 secs ?
 
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My client seems to lag right before my paladin drops Consecration, not sure if you have noticed this. It seems to only be this spell on my pally that causes it.
 
Try getting the latest version. It took like a full second to cast a 'targeted' spell before, because an internal of HonorBuddy was broken (pendingcursorspell). Better to have a 1 second cast of targetable AOE, than no cast!
Now that it's fixed, I'm using it again, and the AOE target casts are fast again.
 
Try getting the latest version. It took like a full second to cast a 'targeted' spell before, because an internal of HonorBuddy was broken (pendingcursorspell). Better to have a 1 second cast of targetable AOE, than no cast!
Now that it's fixed, I'm using it again, and the AOE target casts are fast again.

I dont glyph it, might be why. I assumed the glyphed castable one wouldnt work with HB out of the box. I will have to give it a try.
 
Well, I'd be happy to change it based on feedback! What do you think needs to be tweaked for maximum DPS in a raid, for frost mages?

I've been checking Icy Veins for quite some time now Frost Mage DPS Guide (WoW MoP 5.0.5) - Icy Veins and basically it depends on wich talent you select at the end. If you select Invocation you should use Evocation when you lose the Invocation debuff, if you select the Ward, you should not use Ice Barrier and always refresh Incanter's Ward. Also, you should make your CC use CDs like Icy Veins right before using Alter Time. On a side note, couldn't check this properly, but is this CC using Frost Mage's pet skill Freeze? That's important because it procs Ice Lances.

Btw, does this CC work only with the english client?
 
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Another good place to check the best possible dps is SimulationCraft, you can get the best possible optimization and then combine it with icy veins for some pretty freakin awesome results.
 
tried this cc because i feel like there should be better ele sham cc then singular. out of the box didnt like it. and when i click class config nothing happens. so i went into the coding and change how much hp to heal at and things still didnt like it. noticed it used crowed controls and things like that but for the most part singular was better. not sure if its just me or not
 
Used as DK/Lock for bgs and it felt not that great. CD's / Rotation seemed off. (Frost dk / Affliction lock)
 
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