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Beta Testers Needed for new Custom Class FightThisWay

OK, the product is out, you all have private messages containing a link to the custom class.

Sorry it took longer than I said, zeldrak - I wanted to give all the classes one last spin, to ensure everything still worked after the MOP patch. Some of those data files haven't gotten a lot of testing, because they're not my favorite characters, and I just needed to make sure they didn't just sit there and drool.

We're good to go! We have 19 people total beta testing.

Let me know how it goes! I'll come back to this thread tomorrow evening to check for bugs and get feedback. (I have to work during the day, and can only do this stuff at night, which is part of the reason this has been going slowly.)
 
OK, the product is out, you all have private messages containing a link to the custom class.

Sorry it took longer than I said, zeldrak - I wanted to give all the classes one last spin, to ensure everything still worked after the MOP patch. Some of those data files haven't gotten a lot of testing, because they're not my favorite characters, and I just needed to make sure they didn't just sit there and drool.

We're good to go! We have 19 people total beta testing.

Let me know how it goes! I'll come back to this thread tomorrow evening to check for bugs and get feedback. (I have to work during the day, and can only do this stuff at night, which is part of the reason this has been going slowly.)
Oh hey man, no worries. I just thought maybe you forgot and went to bed, lol. I could have easily waited until tomorrow when I got home, or whenever you sent it out. I appreciate the link, and I'll check it out as soon as I get home tomorrow afternoon from my doctor's appointment.
 
A couple of startup tips:

  • Feel free to pass the link to friends that are interested in it. It's not secret or anything, I'm just interested in limiting the pool of people I get feedback from to a manageable level until it's done. So don't post the link to it in a public forum yet.
  • Startup tip - turn your scrolllock key off. Only when you're familiar with the custom class, and want to give it a whirl in dungeons, should you turn it on. Notice how you can't force your way in there and do movement while it's running - when FTW has control, it has it good! The only way to 'horn in' and make him turn around or target other stuff while in a party, is turning the scroll lock key on.
  • The tank classes were stress tested, by making sure the bot could single-handedly kill the first pack of mobs in Deepholm (with Millhouse Manastorm). They all passed. None of the DPS classes did. When working up a tank class, I can recommend that fight as an acid test.
  • If you want to see all the HonorBuddy text in the WoW client in addition to the HonorBuddy window, create a third window in WoW by right-clicking on the 'General' tab, and choosing 'Create New Window.' Everything that displays in the HonorBuddy window, will now be displayed in WoW, in that third window. VERY handy!
  • Here's a tech quiz! What do you do, to get FTW ignore singletons, and only pull packs of 3 or more mobs? Hint - it's something in the data file. Will require coding skill to complete! Hint extra bonus round - yes, it's a hack, and needs to be integrated more smoothly.

Talk to you tomorrow night!
 
this sounds amazing, would love to test this on all my toons (Every class)
 
Hi,

Lvel 90 Prot/Arms here ready to test and report back with full logs /suggestions ets as needed , please pm if you need any help developing this

Joeverton

I have developed a custom class called 'FightThisWay'. Like Singular and CLU, this is an 'all things to all people' class that handles combat, pulling, etc.

I need beta testers for it. The code is small, clean (all code in 1 file), and unlike CLU and Singular, uses text files to handle the rotations. This keeps the rotations easy to understand, so you don't have to be a rocket scientist to change it. I could use the community's help in finishing this!

What's ready and working slick:
  • Druid - balance, feral, guardian, healer
  • Warlock - destruction, affliction, demonology
  • Hunter - beastmastery, survival, marksmanship
  • Paladin - protection, retribution, holy
  • Death Knight - blood, unholy
  • Mage - arcane, fire, frost
  • Monk - windwalker
  • Rogue - assassination, combat, subtlety.

What's missing, and I could use help with:
  • Warriors - all 3 specs
  • Priests - all 3 spec
  • Monk - tank and healer
  • Death Knight - frost

Here's what's great about it:

  1. Easily customizable - simply change the data file to change your play style. Like to open with Rain of Fire? No problem! Like to heal as soon at you get below 100, instead of below 70? Piece of cake. Do you want to never EVER use a certain spell? Just remove those lines.
  2. Change combat style at runtime. After making your changes and saving them, FightThisWay automatically notices the file has changed, and reload it at runtime. There's no need to stop and restart HonorBuddy, to preview changes.
  3. Access spells that aren't currently available in HonorBuddy's Spell Manager. All the missing druid and warlock spells are here, and ready to rock!
  4. Customizing it makes you play different than everyone else, so it's less obvious that you're playing with a bot.
  5. Innovative use of the scroll key to handle automatic movement and facing. When the scroll lock key is on, no movement, targeting, or facing is performed, so you can control it yourself. When the scroll lock key is off, everything's automatic. This comes in handy when you want to do dungeons with others, and want it to handle the rotation, while you handle the movement and game mechanics. With scroll lock on, you can 'steer' the bot, and make target choices yourself. If nature calls and you need a quick bio break, turn scroll lock off and let it do its thing.
  6. Works in all dungeons! For the lower level dungeons, you can pretty much ignore it and assume good stuff's happening. For the higher level trickier dungeons, there are large stretches where it can play unattended, but you will eventually need to come back to manually steer out of Mannoroth's fel flames.
  7. When in party, it automatically follows the tank when out of combat, and your current target when in combat.
  8. When in a party in combat, it automatically rezzes any dead tank or healers, if it can - Death Knight 'Raise Ally', warlock 'Soulstone', druid 'Rebirth', etc. It happens so fast you often don't notice someone went down before they've popped back up again.
  9. In party out of combat, it does the 'cheap' rez on everyone, regardless of whether they're a tank or healer - 'Revive' for druids, 'Redemption' for paladins, etc.
  10. It uses a weighting system during combat, and will stop what it's doing and go save the healer, if it must. If it's a tank and it's losing aggro, it will drop the current mob and target the mob he lost aggro on. When things get wild during combat, I just hit 'scroll lock' and let the bot handle it. My bear runs around like he's rabid, regaining aggro on the things he lost it on, far faster than I could have.
  11. It uses a weighting system to pick who to heal, as well. Some classes should never off-heal - feral druid comes to mind, because it breaks form. But for some classes, it's appropriate - tanks can occasionally toss a heal to the worst hurt player, to take the load off the healer, for instance. The worst hurt player pops to the top, with an extra 10 points given if they're a tank or healer, so they're prioritized first in healing.
  12. It can optionally pull only groups of monsters, ignoring onesie-twosies. This is great when farming for cloth, such as the trogg packs in Deepholm.

I use this a lot when in dungeons. It takes all the 'reflex' work out of partying with others, and let's me concentrate on game mechanics, steering, and chat. However, it's also useful for leveling - when out of party, it will do it all.

The data files end up being a 'laundry list' of how to play your class. The first action that has all the conditions met and executes successfully, wins this round - it stops there, and starts at the top of the file again.

  • Lines that start with two dashes are comments.
  • The commands are broken up into three sections - @COMBAT, @PULL, and @REST. @COMBAT contains what to do when fighting a mob. @PULL contains what to do when pulling a mob. @REST contains what to do when you're otherwise idle.
  • Every line that starts in column 1 on the left, is a command to be executed. All the lines that are indented under that, are conditions that must be true, for that command to be executed.
  • All the conditions indented under a command must be true, for the command to be executed. If the conditions aren't all true, the command will be skipped, and FightThisWay starts looking at the next command in the list.
  • If all the conditions are true, the command is executed. If the command executed successfully, FightThisWay stops there, and starts again at the top.
  • If all the conditions are true, but the command didn't execute (spell on cooldown, for instance), FightThisWay will continue looking down the list for a command to execute.
  • If there are no conditions listed, the command will be executed, but may still return false, causing FightThisWay to continue looking down the list for the next command to execute.

Every condition starts with one of the following prefixes. If a condition doesn't start with one of these prefixes, 'Target' is assumed.
  • Me - the player
  • Tank - the tank when in party, the player when not in a party.
  • Healer - the healer when in party.
  • Target - the mob you're targeting
  • Heal - the party member most in need of healing
  • Pet - your pet
  • Revive - a dead person
  • Cleanse - a diseased person

Here's a sample data file - the ever-popular Paladin tank, coded up as a FightThisWay text file.
Let's go over the '@COMBAT' section of the Paladin Tank in more detail.

  1. It will heal the player ('Me'), if his health is getting too low.
  2. With Heal.Cast Flash of Light, we're casting flash of light on the player whose most in need of healing, only if their health is under 50%. This is the 'take the load off the healer' method I mentioned earlier.
  3. Next, it will remove diseases from the player, if applicable.
  4. Paladin tanks don't have a 'rebirth during combat', so that section is empty.
  5. Next comes targeting - the 'GrabAggro' line causes it to target any mobs it may be losing aggro on. This should only be used for tank classes, when scroll lock is off. For everyone else, 'FindBetterTarget' will find a new target if the current target is dead, or a pet, etc.
  6. Ranged spells that should be cast while running to the target - in this case 'Speed of Light', to increase your run speed towards the target.
  7. Movement - Me.FollowTarget causes you to move to within melee range if you're a melee class, or 20 yards if you're a ranged class.
  8. Stuns are next - disable the current target, if you're fighting a bunch of 'em.
  9. Now, come all the spells that go against target. Notice most of them say just the spellname, such as 'Judgment', instead of 'Target.Cast Judgment.' If you ever see a condition without a prefix, 'Target' is assumed.
  10. If we're fighting more than 1 mob, the target is in melee range, and I'm not running, cast 'Consecration.'
  11. Also cast 'Reckoning' if we have loose or no aggro.
  12. Perform combat buffs such as Blessing of Kings, if we don't already have it, and get the right seals up depending on the situation.
  13. Then come the interrupts, if the target is casting a spell, and that spell is interruptable.
  14. Then comes the normal damage dealers, prioritized in the order you want to see them. If one is on cooldown, it will just fall through to the next, as you'll recall.

Code:
--====================================================================
@COMBAT
--====================================================================

-----------------------------------------------------------------------
-- Healing spells 
-----------------------------------------------------------------------
--Divine Protection
--	Me.Health < 70
Flash of Light
	Me.StackCount("Selfless Healer") >= 3
	Me.Health < 80
Word of Glory
	Me.Health < 70
	Me.StackCount("Bastion of Glory") = 1
Eternal Flame
	Me.Health < 70
	Me.HasAura("Bastion of Glory") = 1
Flash of Light
	Me.HasAura("Supplication") = 1
	Me.Health < 70
Word of Glory
	Me.Health < 60
Guardian of Ancient Kings
	Me.Health < 60
Ardent Defender
	Me.Health < 50
Heal.Cast Flash of Light
	Heal.Health < 50
Me.Cast Lay on Hands
	Me.Health < 40
Divine Shield
	Me.Health < 40

Me.Cleanse
	Me.IsDiseased = 1

-----------------------------------------------------------------------
-- Rebirth
-----------------------------------------------------------------------

-----------------------------------------------------------------------
-- Targeting
-----------------------------------------------------------------------
Me.GrabAggro
	Me.InParty = 1
	Me.ScrollLock = 0

Me.FindBetterTarget
	Me.InParty = 0

Me.FindBetterTarget
	Me.InParty = 0

-----------------------------------------------------------------------
-- Ranged spells (cast while running)
-----------------------------------------------------------------------
Judgment
	Target.Distance > 10
Speed of Light
	Target.Distance > 10

-----------------------------------------------------------------------
-- Movement
-----------------------------------------------------------------------
Me.FollowTarget

-----------------------------------------------------------------------
-- Stuns
-----------------------------------------------------------------------
Fist of Justice
	Target.AddsCount > 1
Rebuke
	Target.Health > 35
	Target.IsCasting = 1
	Target.Interruptable = 1
	Target.Distance < 5

-----------------------------------------------------------------------
-- AOE
-----------------------------------------------------------------------
Consecration
	Target.AddsCount > 1
	Target.Distance < 5
	Me.IsMoving = 0


-----------------------------------------------------------------------
-- Combat Debuffs
-----------------------------------------------------------------------
Reckoning
	Target.Aggro < 4

-----------------------------------------------------------------------
-- Combat buffs
-----------------------------------------------------------------------
Me.Cast Blessing of Kings
	Me.HasAura("Legacy of the Emperor") = 0
	Me.HasAura("Mark of the Wild") = 0
	Me.HasAura("Blessing of Kings") = 0

Me.Cast Righteous Fury
	Me.HasAura("Righteous Fury") = 0

Me.Cast Seal of Righteousness
	Me.HasAura("Seal of Righteousness") = 0
	Target.AddsCount > 1

Me.Cast Seal of Truth
	Me.HasAura("Seal of Truth") = 0
	Target.AddsCount <= 1

Avenging Wrath

-----------------------------------------------------------------------
-- Runners
-----------------------------------------------------------------------

-----------------------------------------------------------------------
-- Interrupts
-----------------------------------------------------------------------
Rebuke
	Target.Distance < 5
	Target.IsCasting = 1
	Target.Interruptable = 1

-----------------------------------------------------------------------
-- Freebies
-----------------------------------------------------------------------

-----------------------------------------------------------------------
-- Normal attack rotation
-----------------------------------------------------------------------
Shield of the Righteous
	Me.HasAura("Divine Purpose") = 1
Crusader Strike
	Target.AddsCount = 1
Hammer of the Righteous
	Target.AddsCount > 1
Judgment
Avenger's Shield
	Me.HasAura("Grand Crusader") = 1
Hammer of the Righteous
	Target.HasAura("Weakened Blows") = 0
Avenger's Shield
--Shield of the Righteous
--	Me.HolyPower >= 3
Hammer of Wrath
Consecration
	Target.Distance < 5
	Me.IsMoving = 0
Holy Wrath
	Target.AddsCount > 1

Me.AutoAttack

--====================================================================
@PULL
--====================================================================

Avenger's Shield
Judgment
Exorcism

Me.FollowTarget

Me.AutoAttack

--====================================================================
@REST
--====================================================================

Me.Eat
	Me.Health < 50
--Divine Protection
--	Me.Health < 70
Guardian of Ancient Kings
	Me.Health < 60
Word of Glory
	Me.Health < 50
	Me.HasAura("Bastion of Glory") = 1
Eternal Flame
	Me.Health < 50
	Me.HasAura("Bastion of Glory") = 1
Ardent Defender
	Me.Health < 30
Me.Cast Flash of Light
	Me.Health < 30
Me.Cast Lay on Hands
	Me.Health < 30
Divine Shield
	Me.Health < 20
Heal.Cast Flash of Light
	Heal.Health < 50

Me.Cleanse
	Me.IsDiseased = 1

Revive.CastOnce Redemption
	Revive.Dead = 1

Me.FollowTarget


What I need:
People that are expert in being a warrior, monk, or priest, to work up the the data file for the missing classes.
Also, casual users that want to give the product a good shakedown before it's officially released.

So, drop me a line if you're interested in getting in on this project. I have to work tomorrow, but I will check for interested people when I get back in the evening, around 4pm Pacific time.
 
Hello! Lvl 90 monk mistweaver and windwalker here.
would like to help you out with feedback.
I am not familiar with C# but I have had some codeing experience.
 
Well, the number of people wanting to test is climbing uncomfortably high. If I post the link, I won't be able to respond individually.

Here's the link, but it comes with some caveats:

  1. I WILL read all bug reports.
  2. I WILL mention what was fixed when updating the file, so you can check that against your list of bugs, to know whether or not it was fixed.
  3. I MIGHT NOT answer everyone individually on bug reports. If I don't answer you, it could be because it's already been submitted - check the bug fix list.
  4. I don't consider changes to rotations to be a bug fix. I know many of you out there are more expert than me at some of these classes. If the general consensus is OMG, DON'T OPEN WITH THAT AOE!, I will change the data file to reflect that, and list it under 'Class Enhancements.'
  5. Click this link if you have read the above terms and agree to them: FTW

Every time you change characters or specs, you should stop and restart HonorBuddy, otherwise their internal SpellManager stops working. (HonorBuddy devs, can you reload the SpellManager spells when the spec or character changes? That'd be swell, and prevent us from having to do this.)

A message will display if your character is not supported. Currently, the following classes are not implemented - they may cast one spell, or perhaps just autoattack:

  • Warrior
  • Priest
  • Shaman
  • Monk (brewmaster, mistweaver)

If you are an expert in any of those class/spec combos, I would appreciate it if you could work up a data file for that class and post it. I'd be happy to help you with any problems that may arise, or questions you have, while making it. Look at the existing data files for other classes, for general guidelines on what is required.
 
When servers come up I will be all over this. Thanks so much. Oh and bump!
 
Working very well as a Balance druid. Using it to grind from 87-90. The flexibility is awesome. Also Kamilche your inbox is full :)
 
I think you should look at your guradian druid cc again, pops all cooldowns, does no dps ability, goes out of bear form to use rejuv. . this doesn't make for a good cc
 
I think you should look at your guradian druid cc again, pops all cooldowns, does no dps ability, goes out of bear form to use rejuv. . this doesn't make for a good cc

Wow.. Gr8 feedback..
It's a beta, don't expect it to be flawless and cut that negative attitude
 
More then happy to help out with Warrior testing, and rotation tweaking. Currently main spec Fury DPS in a US top 100 guild, and been tanking for years on and off as MT.
 
excited what you can bring to the warrior table MFX --- i would love to find a good warrior CC!
 
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