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[BETA] TankLeaderBETA - With new navigation

This is the debug out:

...
[15:05:41.935] [Debug] Moving to: <-104.3802, 0.27482, -186.1917>
[15:05:41.943] [Debug] Already connected; you have to disconnect before attempting a new connection.
[15:05:42.017] [Debug] Moving to: <-104.3802, 0.27482, -186.1917>
[15:05:42.024] [Debug] Already connected; you have to disconnect before attempting a new connection.
[15:05:42.103] [Debug] Moving to: <-104.3802, 0.27482, -186.1917>
[15:05:42.111] [Debug] Already connected; you have to disconnect before attempting a new connection.
[15:05:42.187] [Debug] Moving to: <-104.3802, 0.27482, -186.1917>
[15:05:42.195] [Debug] Already connected; you have to disconnect before attempting a new connection.
[15:05:42.270] [Debug] Moving to: <-104.3802, 0.27482, -186.1917>
[15:05:42.277] [Debug] Already connected; you have to disconnect before attempting a new connection.
[15:05:42.401] [Debug] Moving to: <-104.3802, 0.27482, -186.1917>
[15:05:42.408] [Debug] Already connected; you have to disconnect before attempting a new connection.
 
This is the debug out:

...
[15:05:41.935] [Debug] Moving to: <-104.3802, 0.27482, -186.1917>
[15:05:41.943] [Debug] Already connected; you have to disconnect before attempting a new connection.
[15:05:42.017] [Debug] Moving to: <-104.3802, 0.27482, -186.1917>

Yeah, try restarting TL and let me know if you still get that. That's a bug in the client I need to fix.
 
The bot works some time after restart and then stops again. Debug out:

...
[16:41:49.872] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:49.881] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:49.881] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:49.969] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:49.982] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:49.982] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.019] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.027] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.027] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.115] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.135] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.135] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.195] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.203] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.203] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.295] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.303] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.303] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.387] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.399] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.399] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.482] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.496] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.496] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.541] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.548] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.548] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.652] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.657] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.657] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.714] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.722] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.722] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms
[16:41:50.796] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:50.804] [Debug] Already connected; you have to disconnect before attempting a new connection.
[16:41:50.804] [Debug] Generated path to <13.04555, 0.0216715, -5.54555> in 45,01 ms

DO NOT RUN THE BOT UNATTENDED CURRENTLY. It will start matches over and over again and do nothing during the matches leading to many afk votes for you!
 
Last edited:
The bot works some time after restart and then stops again. Debug out:

...
[16:41:49.872] [Debug] Moving to: <13.04555, 0.0216715, -5.54555>
[16:41:49.881] [Debug] Already connected; you have to disconnect before attempting a new connection.

~snip~

I'm pushing an update which should address this issue, and make the bot re-connect to the server properly if this happens. After you've tested it, please let me know how it worked out.
 
When starting the Beta I got a message to download a new version, but it didn't update. Can I check where we get the latest version from so I can update manually?

Thanks.
 
When starting the Beta I got a message to download a new version, but it didn't update. Can I check where we get the latest version from so I can update manually?

Thanks.
 
Seems to work fine now. Good work I would say :D I saw one exception but it did not cause any trouble afaik:

[19:12:50.897] [Debug] System.IndexOutOfRangeException: Der Index war au?erhalb des Arraybereichs.
bei TankLeader.Logic.Edea.TankBehaviour.??()
bei TankLeader.Logic.Edea.TankBehaviour.?(Object )
bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Switch`1.<Execute>d__2.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Switch`1.<Execute>d__2.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.Decorator.<Execute>d__0.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
bei TreeSharp.Composite.Tick(Object context)
bei TankLeader.TankLeaderBot.Tick(Object ??)

I will continue testing later and make reports here when I find something.
 
The bot just won the match for the team :D He drove the direct way to the opposing base, what nobody was expecting, and captured completely after killing the two arties there :D
 
Aevitas,If suddenly you have not seen my previous posts, please see (with screenshots)
example: i just updated my post number 99
 
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