On redshire my arty just spins circles on the new build... here's the log
[22:43:14.247] Queueing for battle with with SPGs M12.
[22:43:55.146] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[22:43:59.490] [Error] System.ArgumentNullException: Buffer cannot be null.
Parameter name: buffer
at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
at System.IO.MemoryStream..ctor(Byte[] buffer)
at TankLeader.WaypointsManager.Load(Byte[] )
at TankLeader.TankLeaderBot.?(Object ??)
[22:43:59.491] [Error] Unable to fetch waypoints! Trying again in a few.
[22:44:02.608] Waiting for players.
[22:44:02.621] Status: WaitingForPlayers
[22:44:02.621] New state: WaitingForPlayers
[22:44:03.022] Waiting for players.
[22:44:04.212] Waiting for battle to start.
[22:44:04.223] Status: WaitingForGameStart
[22:44:04.223] New state: WaitingForGameStart
[22:44:04.294] Waiting for battle to start.
[22:44:34.209] Waiting for a bit at game start...
[22:44:34.220] Status: SpawnCamping
[22:44:34.220] New state: SpawnCamping
[22:44:55.393] Artillery waypoint set to <346.4301, 5.757619, -397.6946>!
[22:44:55.451] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:44:55.459] [Debug] Creating operation.
[22:44:55.459] [Debug] Invoking GetServerPath.
[22:44:55.459] [Debug] Callback registered.
[22:44:55.459] [Debug] Waiting for callback..
[22:44:55.459] [Debug] Generated path to <346.4301, 5.757619, -397.6946> in 1033.72 ms
[22:44:55.459] Moving to artillery spot <346.4301, 5.757619, -397.6946>
[22:44:55.486] Status: Moving
[22:44:55.486] New state: Moving
[22:44:55.531] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:44:55.535] Moving to artillery spot <346.4301, 5.757619, -397.6946>
[22:44:59.837] [Debug] Callback hit.
[22:44:59.837] [Debug] Ending Invoke on GetServerPath.
[22:44:59.837] [Debug] Invoke ended. Result:
[22:44:59.837] [Debug] Unlocking sync lock.
[22:44:59.837] [Debug] Sync locked: False
[22:44:59.837] [Debug] Throwing event.
[22:44:59.837] [Debug] Setting CurrentPath.
[22:44:59.837] [Debug] CurrentPath:
[22:44:59.837] [Debug] OnPathGenerated fetched! Path generation done!
[22:44:59.905] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:44:59.913] [Debug] Creating operation.
[22:44:59.913] [Debug] Invoking GetServerPath.
[22:44:59.913] [Debug] Callback registered.
[22:44:59.913] [Debug] Waiting for callback..
[22:44:59.991] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:45:00.974] [Debug] Callback hit.
[22:45:00.974] [Debug] Ending Invoke on GetServerPath.
[22:45:00.974] [Debug] Invoke ended. Result: <Start: (<-240.5851, 5.228593, 363.0689>) / End: (<346.4301, 5.757619, -397.6946>)>
[22:45:00.974] [Debug] Unlocking sync lock.
[22:45:00.974] [Debug] Sync locked: False
[22:45:00.974] [Debug] Throwing event.
[22:45:00.974] [Debug] Setting CurrentPath.
[22:45:00.974] [Debug] CurrentPath: <Start: (<-240.5851, 5.228593, 363.0689>) / End: (<346.4301, 5.757619, -397.6946>)>
[22:45:00.974] [Debug] OnPathGenerated fetched! Path generation done!
[22:45:01.061] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:45:17.734] Status: Aiming
[22:45:17.734] New state: Aiming
[22:45:37.326] Fire!
[22:45:37.373] Status: Firing
[22:45:37.373] New state: Firing
[22:45:37.478] Fire!
[22:45:43.585] Moving to artillery spot <346.4301, 5.757619, -397.6946>
[22:45:43.613] Status: Moving
[22:45:43.613] New state: Moving
[22:45:43.718] Moving to artillery spot <346.4301, 5.757619, -397.6946>
[22:47:39.887] Tank: Medium Tank Ram II - Kills: 0
[22:47:39.888] Stopping TankLeader