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[BETA] TankLeaderBETA - With new navigation

falls of the bridge while still thinking its on it, and gets stuck under:

edit: fixed
 
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another stuck on hangar

edit: fixed
 
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After running 2 hours the bot was sitting at starting base and didn't move even if it stated in the log that is is "moving". Here the debug out:

[17:31:33.432] [Debug] Generated path to <376.6687, 4.999549, -66.4527> in 64.09 ms
[17:31:33.456] [Debug] Moving to: <376.6687, 4.999549, -66.4527>
[17:31:33.472] [Debug] Already connected; you have to disconnect before attempting a new connection.
[17:31:33.472] [Debug] Generated path to <376.6687, 4.999549, -66.4527> in 64.09 ms
[17:31:33.546] [Debug] Moving to: <376.6687, 4.999549, -66.4527>
[17:31:33.556] [Debug] Already connected; you have to disconnect before attempting a new connection.
[17:31:33.556] [Debug] Generated path to <376.6687, 4.999549, -66.4527> in 64.09 ms
[17:31:33.630] [Debug] Moving to: <376.6687, 4.999549, -66.4527>
[17:31:33.640] [Debug] Already connected; you have to disconnect before attempting a new connection.
[17:31:33.640] [Debug] Generated path to <376.6687, 4.999549, -66.4527> in 64.09 ms

The debug out was full of those 3 lines with moving.., alread connected..., gernerated path...
 
We had a server crash, it's running again now.
 
Battle started on Dragon Ridge in my T71... bot tried to pass a tank and fell of the cliff and tracked itself... then ran into the cliff wall for a long period of time afterward till i stopped the bot


[2013-01-09 10:21:27.601] Logging in...
[10:21:27.601] Targeting mode: ByHealth
[10:21:27.604] OS Culture: en-US
[10:21:27.639] [Debug] Finished exporting images to C:\Users\Ronnie\AppData\Roaming\TankLeader
[10:21:29.028]
[10:21:29.030] Logged in! Initializing.
[10:21:29.069] TankLeader v1.0.426.4 started
[10:21:29.069] Using WoT with process ID 5944
[10:21:29.069] Executable Path: D:\Games\TankleaderBETA\TankLeader.exe
[10:21:30.216] Aiming mode: ByHealth
[10:21:42.265] Aiming mode: ByArmor
[10:21:45.486] User using experimental features at their own risk.
[10:21:49.843] Starting TankLeader
[10:21:49.872] [Debug] Refreshing garage vehicles..
[10:21:50.407] Queue priority: (0) Light Tank T71,
[10:21:57.678] [Debug] CheckForCaptcha concluded, no challenge.
[10:21:57.707] Status: Queueing
[10:21:57.708] New state: Queueing
[10:21:57.725] [Debug] Refreshing garage vehicles..
[10:21:58.286] Queueing for battle with with Light Tank T71.
[10:22:13.733] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[10:22:14.875] Waiting for players.
[10:22:14.885] Status: WaitingForPlayers
[10:22:14.885] New state: WaitingForPlayers
[10:22:14.929] Waiting for players.
[10:22:22.673] Waiting for battle to start.
[10:22:22.684] Status: WaitingForGameStart
[10:22:22.684] New state: WaitingForGameStart
[10:22:22.757] Waiting for battle to start.
[10:22:52.645] Waiting for a bit at game start...
[10:22:52.656] Status: SpawnCamping
[10:22:52.656] New state: SpawnCamping
[10:23:19.230] New Objective: Search and destroy!
[10:23:19.230] [Debug] Hotspot changed! Previous: <0, 0, 0> - New: <115.9869, 4.030079, -373.1667> - Expiry: 00:02:00
[10:23:19.238] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
[10:23:19.790] [Debug] Connected to remote host at 178.33.61.70:5001
[10:23:19.820] Status: Moving
[10:23:19.820] New state: Moving
[10:23:19.878] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
[10:23:20.011] [Debug] Header received. Packet size: 266 bytes. Opcode: PathResult.
[10:23:20.012] [Debug] Content received, sizeof: 266 (Took 218 ms)
[10:23:20.049] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
[10:23:20.218] [Debug] Content received, sizeof: 266 (Took 0 ms)
[10:23:20.218] [Debug] Header received. Packet size: 266 bytes. Opcode: PathResult.
[10:23:20.222] [Debug] Content received, sizeof: 266 (Took 0 ms)
[10:23:20.296] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
[10:24:49.725]
[10:24:49.725] Stopping TankLeader
 
New batch of meshes is up, they should address some of these issues.
 
This new navigation is awesome,, yes it needs some tweaking,,, but a BIG THANK YOU to the Devs !!!
 
prevention of fraud random verification code ,What method can be solved?
 
Couple of stucks... the log goes to the second picture... deleted the log to the first by mistake...
 

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Another stuck.. tank got to this point and drove around in circles here until I stopped the bot... no logs apparently because tankleader crashed
 
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On redshire my arty just spins circles on the new build... here's the log

[22:43:14.247] Queueing for battle with with SPGs M12.
[22:43:55.146] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
[22:43:59.490] [Error] System.ArgumentNullException: Buffer cannot be null.
Parameter name: buffer
at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
at System.IO.MemoryStream..ctor(Byte[] buffer)
at TankLeader.WaypointsManager.Load(Byte[] )
at TankLeader.TankLeaderBot.?(Object ??)
[22:43:59.491] [Error] Unable to fetch waypoints! Trying again in a few.
[22:44:02.608] Waiting for players.
[22:44:02.621] Status: WaitingForPlayers
[22:44:02.621] New state: WaitingForPlayers
[22:44:03.022] Waiting for players.
[22:44:04.212] Waiting for battle to start.
[22:44:04.223] Status: WaitingForGameStart
[22:44:04.223] New state: WaitingForGameStart
[22:44:04.294] Waiting for battle to start.
[22:44:34.209] Waiting for a bit at game start...
[22:44:34.220] Status: SpawnCamping
[22:44:34.220] New state: SpawnCamping
[22:44:55.393] Artillery waypoint set to <346.4301, 5.757619, -397.6946>!
[22:44:55.451] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:44:55.459] [Debug] Creating operation.
[22:44:55.459] [Debug] Invoking GetServerPath.
[22:44:55.459] [Debug] Callback registered.
[22:44:55.459] [Debug] Waiting for callback..
[22:44:55.459] [Debug] Generated path to <346.4301, 5.757619, -397.6946> in 1033.72 ms
[22:44:55.459] Moving to artillery spot <346.4301, 5.757619, -397.6946>
[22:44:55.486] Status: Moving
[22:44:55.486] New state: Moving
[22:44:55.531] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:44:55.535] Moving to artillery spot <346.4301, 5.757619, -397.6946>
[22:44:59.837] [Debug] Callback hit.
[22:44:59.837] [Debug] Ending Invoke on GetServerPath.
[22:44:59.837] [Debug] Invoke ended. Result:
[22:44:59.837] [Debug] Unlocking sync lock.
[22:44:59.837] [Debug] Sync locked: False
[22:44:59.837] [Debug] Throwing event.
[22:44:59.837] [Debug] Setting CurrentPath.
[22:44:59.837] [Debug] CurrentPath:
[22:44:59.837] [Debug] OnPathGenerated fetched! Path generation done!
[22:44:59.905] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:44:59.913] [Debug] Creating operation.
[22:44:59.913] [Debug] Invoking GetServerPath.
[22:44:59.913] [Debug] Callback registered.
[22:44:59.913] [Debug] Waiting for callback..
[22:44:59.991] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:45:00.974] [Debug] Callback hit.
[22:45:00.974] [Debug] Ending Invoke on GetServerPath.
[22:45:00.974] [Debug] Invoke ended. Result: <Start: (<-240.5851, 5.228593, 363.0689>) / End: (<346.4301, 5.757619, -397.6946>)>
[22:45:00.974] [Debug] Unlocking sync lock.
[22:45:00.974] [Debug] Sync locked: False
[22:45:00.974] [Debug] Throwing event.
[22:45:00.974] [Debug] Setting CurrentPath.
[22:45:00.974] [Debug] CurrentPath: <Start: (<-240.5851, 5.228593, 363.0689>) / End: (<346.4301, 5.757619, -397.6946>)>
[22:45:00.974] [Debug] OnPathGenerated fetched! Path generation done!
[22:45:01.061] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
[22:45:17.734] Status: Aiming
[22:45:17.734] New state: Aiming
[22:45:37.326] Fire!
[22:45:37.373] Status: Firing
[22:45:37.373] New state: Firing
[22:45:37.478] Fire!
[22:45:43.585] Moving to artillery spot <346.4301, 5.757619, -397.6946>
[22:45:43.613] Status: Moving
[22:45:43.613] New state: Moving
[22:45:43.718] Moving to artillery spot <346.4301, 5.757619, -397.6946>
[22:47:39.887] Tank: Medium Tank Ram II - Kills: 0

[22:47:39.888] Stopping TankLeader
 
MOAR stucks... Gonna run the old version from here I think... seems to get stuck almost every map
 

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@superreeen... can't be right I'm running this out of the beta folder where I installed it
 
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