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[Beta] Demonbuddy daily beta builds

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Nesox said:
I don't know what you mean.
Make a short profile that has the problem and i'll run it or post paste the profile ure using.

Load start.xml from menus.

It will load an Act 1 profile, exit the game after 5 seconds (using LoadProfile tag with leaveGame option) and load an Act 2 profile. Then will loop (quiting and joining the game) because db will load both previous (act 1) and actual profile (act 2), like i've posted in bold entries.

Just to be crystal clear -- I'm talking about these 2 "Loaded profile" entries below. Run the profile and you will see.

Code:
[10:53:11.486 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:False IsPrivate:True Handicap:1>
[10:53:19.148 N] GameChanged. Clearing actors
[10:53:19.203 N] ========== Grid segmentation resetting!!! ============
[10:53:19.203 N] Game joined, Reloading profile.
[10:53:19.428 N] Loaded profile [A1 - Inferno] teste
[10:53:24.659 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm 1.0.0 Karatefylla - Black Canyon Mines
 

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Using the new version last 10 minutes..

One problem, when the bag is full and the char will teleport to town, it try to cast tp and walk one step, do this again until stop in a wall or something else, after that everything runs like normal...

This happened in 2 different accs (barb(main pc) and monk(vmware))

Maybe instead of hardcode the new tp method, create a gui option. I have never encountered this problem. Probably will make more harm than good.
 
with beta #71 fresh install, when click on start, db freeze. in CompiledAssemblies folder, db keeps compiles dll endlessly.

1.webp
 
Using the new version last 10 minutes..

One problem, when the bag is full and the char will teleport to town, it try to cast tp and walk one step, do this again until stop in a wall or something else, after that everything runs like normal...

This happened in 2 different accs (barb(main pc) and monk(vmware))

Same happens here.
 
Does faster ticks/s increase the chance of DB crashing? I noticed when I lowered my ticks/s, the crash happens less often. Or am I just experiencing a placebo effect?
 
Using the new version last 10 minutes..

One problem, when the bag is full and the char will teleport to town, it try to cast tp and walk one step, do this again until stop in a wall or something else, after that everything runs like normal...

This happened in 2 different accs (barb(main pc) and monk(vmware))

Same here
 
Using the new version last 10 minutes..

One problem, when the bag is full and the char will teleport to town, it try to cast tp and walk one step, do this again until stop in a wall or something else, after that everything runs like normal...

This happened in 2 different accs (barb(main pc) and monk(vmware))

I agree as this is ridiculously annoying since it prolongs the run a lot more. The stutter step TP needs to get looked at.
 
Yes same here, after get the new version when TP back town keep walk and stop till wall or some things block only can success back town....
 
Nesox can you take a look in the identify disconnect thing? Getting very annoying can't run the Bot over night without DC's
 
I find it ironic that I have very few or no TP issues before, but I read about others having them. So I DL the new update which says its fixed the TP issue, and now the TP issue is FAR WORSE for me. It stutter steps it way through the entire profile trying to cast TP.
 
Load start.xml from menus.

It will load an Act 1 profile, exit the game after 5 seconds (using LoadProfile tag with leaveGame option) and load an Act 2 profile. Then will loop (quiting and joining the game) because db will load both previous (act 1) and actual profile (act 2), like i've posted in bold entries.

Just to be crystal clear -- I'm talking about these 2 "Loaded profile" entries below. Run the profile and you will see.

Code:
[10:53:11.486 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:False IsPrivate:True Handicap:1>
[10:53:19.148 N] GameChanged. Clearing actors
[10:53:19.203 N] ========== Grid segmentation resetting!!! ============
[10:53:19.203 N] Game joined, Reloading profile.
[10:53:19.428 N] Loaded profile [A1 - Inferno] teste
[10:53:24.659 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm 1.0.0 Karatefylla - Black Canyon Mines

Thanks, i was able to reproduce it and it should be working in the next build. :)
 
ur da man :p

Nesox can you make a profile tag to select MonsterPower?

act 1 and act 2 profiles most people use mp1 or mp2, but act 3 mp0 is a must.

For those (like me) who use mixed profiles (act 1 / 2 / 3) that tag would be a life saver :)
 
Last edited:
ur da man :p

Nesox can you make a profile tag to select MonsterPower?

act 1 and act 2 profiles most people use mp1 or mp2, but act 3 mp0 is a must.

For those (like me) who use mixed profiles (act 1 / 2 / 3) that tag would be a life saver :)

Excelent ideea with the monster power tag!

Nexos, please don't forget about the disconect while identifying items... it's a really annoying bug.

Awesome work, thanks!
 
Using the new version last 10 minutes..

One problem, when the bag is full and the char will teleport to town, it try to cast tp and walk one step, do this again until stop in a wall or something else

I have seen this as well. tries to TP, and hits a wall and then gets stuck too. This new TP routine causes more problems then it fixes.
 
ur da man :p

Nesox can you make a profile tag to select MonsterPower?

act 1 and act 2 profiles most people use mp1 or mp2, but act 3 mp0 is a must.

For those (like me) who use mixed profiles (act 1 / 2 / 3) that tag would be a life saver :)

Yea i added "monsterPower" to the create game params.
Example:
PHP:
<GameParams quest="87700" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" monsterPower="5" />

Will push a new build soon with fixed tp behavior
 
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