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[Beta] Demonbuddy daily beta builds

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Most of the people owe the Dev an apology for thinking it's a DB Core problem when it was giles fault =P
 
Thanks alot Nesox, I apology but I'm still happy I posted it here as DB problem :)
This was the first night ever where all bots ran through.
 
No bots stuck in menus overnight, looks like fix's working.
Hail Nesox, the conqueror of enemy bugs!
 
Nesox, leaveGame tag is not working properly.

I've made a test.. Load Weeping Hollow map (Act 1), then leave and load an ACT 2 profile.

But when he leaves and load the act 2 profile, it still try to load the previous profile after the game is created! Look below:

Code:
[10:52:37.944 N] Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B
[10:52:38.086 N] Waiting 7.1 seconds before next game...
[10:52:45.295 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:1>
[10:52:46.828 N] Waiting 5.6 seconds before next game...
[10:52:51.726 N] GameChanged. Clearing actors
[10:52:51.808 N] ========== Grid segmentation resetting!!! ============
[10:52:51.818 N] Game joined, Reloading profile.
[10:52:52.028 N] Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B
[10:52:52.438 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:1>
[10:52:54.208 N] Closing error dialog
[10:52:59.410 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm ACT 2 Profile Starter!
[10:52:59.410 N] Leaving game, reason: Profile loaded
[10:52:59.485 N] Last run acquired 0 gold.
[10:53:04.494 N] Waiting 7 seconds before next game...
[10:53:11.486 N] [B][SIZE=4]Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:False IsPrivate:True Handicap:1>[/SIZE][/B]
[10:53:19.148 N] GameChanged. Clearing actors
[10:53:19.203 N] ========== Grid segmentation resetting!!! ============
[10:53:19.203 N] Game joined, Reloading profile.
[10:53:19.428 N] [B][SIZE=4]Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B[/SIZE][/B]
[10:53:24.659 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm ACT 2 Profile Starter!

using only trinity, no other plugins
 
Nesox, leaveGame tag is not working properly.

I've made a test.. Load Weeping Hollow map (Act 1), then leave and load an ACT 2 profile.

But when he leaves and load the act 2 profile, it still try to load the previous profile after the game is created! Look below:

Code:
[10:52:37.944 N] Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B
[10:52:38.086 N] Waiting 7.1 seconds before next game...
[10:52:45.295 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:1>
[10:52:46.828 N] Waiting 5.6 seconds before next game...
[10:52:51.726 N] GameChanged. Clearing actors
[10:52:51.808 N] ========== Grid segmentation resetting!!! ============
[10:52:51.818 N] Game joined, Reloading profile.
[10:52:52.028 N] Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B
[10:52:52.438 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:1>
[10:52:54.208 N] Closing error dialog
[10:52:59.410 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm ACT 2 Profile Starter!
[10:52:59.410 N] Leaving game, reason: Profile loaded
[10:52:59.485 N] Last run acquired 0 gold.
[10:53:04.494 N] Waiting 7 seconds before next game...
[10:53:11.486 N] [B][SIZE=4]Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:57337 QuestStep:26 ResumeFromSave:False IsPrivate:True Handicap:1>[/SIZE][/B]
[10:53:19.148 N] GameChanged. Clearing actors
[10:53:19.203 N] ========== Grid segmentation resetting!!! ============
[10:53:19.203 N] Game joined, Reloading profile.
[10:53:19.428 N] [B][SIZE=4]Loaded profile [A1 - Inferno] Champion-Hunting 3.0.2 Mint - Weeping Hollow B[/SIZE][/B]
[10:53:24.659 N] Loaded profile [A2 - Inferno] - The Infernal Machine - Key Farm ACT 2 Profile Starter!

using only trinity, no other plugins

It might be with trinity and this might be the problem/solution.

http://www.thebuddyforum.com/demonb...s-instance-lastprofile-loadprofile-issue.html

I was looking through trinity and it uses GlobalSettings.Instance.LastProfile to reset its profiles I believe. I had to change it all to ProfileManager.CurrentProfile.Path to prevent anything like you said from happening. Hope this gets implemented so I don't have to change it every update =(

This will make any profile reloading that trinity does to always load the current profile.
 
Last edited:
Not giles problem this time. Same behavior even without it.

DB is trying to reload both actual and previous profiles, when using leaveGame tag.
 
Last edited:
Not giles problem this time. Same behavior even without it.

DB is trying to reload both actual and previous profiles, when using leaveGame tag.


Been doing that for a while now, I was using #54 since it was released and have only just gone to #70 yesterday, nothing in between. I noticed this behavior now and then, especially when I loaded the combat.xml, DB would start up and go back to grind profile I was running before that, it wouldn't just sit there as it should until I move it.

G
 
Waiting for a word of Nesox... #70 is a new winner, expect for that tiny issue :p
 
i still sometimes get dc when identyfing items... and then when bot remake game, then they go back to identify and after selling trash bot didnt reload first profile but continue the last one - sit in town and going to corner..., u can reproduce this, click "town run" and leave game while they are identyfing

how can i force this to load first profile "start_here" ??
i think it might be a gilestrinity problem, but how can we fix this?

meaby there should be a option to set which profile should they load after inactivity timer/disconect etc?

sorry for my bad english :)

---
edit: same thing when u leave game in any combat location
 
Last edited:
I can't login on .70 while using a virtual private network, just get "authentication failed" every time. Didn't have this problem until the latest .70 build. Anyone else have this problem or is it just me?
 
running beta .70 for 8 hours now without any issues, trinity only.
 
Watching 70 bot on act1. I ussually farm act3 only but testing the key run profiles.

When the bot gets close to a hidden mob, like the moth things, or tree's that turn into bad guys. The bot will just stop, wait. Like its waiting for the mob to attack. If you click anywhere, force the bot to move the mob will come out of hiding, the bot kills it, then runs on like all great. Till gets to next hidden mob and waits.

Using only the modified Nesox trinity. Bot did no stuck move attempts. Just stands still till inactivity timer trips.
Then never logs back in to continue.

Last of log
Code:
[07:00:21.000 D] [GilesTrinity] Blacklisting a monster because of possible stuck issues. Monster=WoodWraith_B_01-2817 {170324}. Range=25.34052, health %=0.895947264745658
[07:00:21.130 N] Inactivity timer tripped! Leaving game
[07:00:21.130 N] Leaving game
[07:00:21.155 D] Navigator.Clear
[07:00:21.157 N] Last run acquired 143332 gold.
 
Last edited:
Cant download the beta version ... iam using demonbuddy on w8 since today and now its completly fucked up ... it crashs on startup ... on w7 it works very well <.< ... any idea ? i tryed the download but it wont work! just came to a white site...
 
New build up!
Changelog .71
  • Demonbuddy now moves very little before casting town portal to ensure it doesn't get stuck casting it for ages without the bar appearing.
  • Added to the door blacklist.
    - a3dun_crater_st_Demon_ChainPylon_Fire_MistressOfPain
  • Belphegor
    - Modified Wave of Light to be only used in Melee range
 
Using the new version last 10 minutes..

One problem, when the bag is full and the char will teleport to town, it try to cast tp and walk one step, do this again until stop in a wall or something else, after that everything runs like normal...

This happened in 2 different accs (barb(main pc) and monk(vmware))
 
Using the new version last 10 minutes..

One problem, when the bag is full and the char will teleport to town, it try to cast tp and walk one step, do this again until stop in a wall or something else, after that everything runs like normal...

This happened in 2 different accs (barb(main pc) and monk(vmware))


same here
 
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