Working well, thanks dude ! your work is awesome

the dungeonexplorer is awful and needs a lot of work, bugs like you mentioned (not properly finding the exit) were supposedly fixed a few builds ago, but werent. the bot still randomly decides to stop without finding the exit (even if the given size and tolerance allows a path to the exit). take my advice and just give up on it, its only going to cause you more and more frustration.
Use VMware meanwhile.Hows the Win 8 coming along? Upgraded yesterday and would like to bot again![]()
wow u are a moron.
epic post right enjoy ban.
Are we going to see Windows 8 Support in a beta build soon? We kept having our threads closed being told it would be ready for RTM... yet here we are and HB is working but not DB
Hi Nesox,
Do you have any plan to fix missing/incorrect map marker exitNameHash's? This is really the last problem with the Dungeon Explorer.
http://www.thebuddyforum.com/demonb...ing-exit-act-2-ruined-cistern.html#post812872
The problem seems to be that Zeta.ZetaDia.Minimap.CurrentWorldMarkers either is empty or reports a MiniMapMarker with a NameHash of 0. The internal workings of this are obviously obfuscated so I have no idea how it's pulling the data.
Please let me know if you want a video, sample profiles, sample plugin code to detect this, or any other information. I've spent hours on this!
Edit: I just wanted to add to add this behavior/condition is totally random and extremely difficult to reproduce. I've experienced it most often in these dungeons:
Act 1:
Cathedral Level 3
Act 2:
Western Channel, Eastern Channel, and Ruined Cistern
Act 3:
Arreat Crater Level 2
rrrix
I just finished installing Windows 8 in a VM gonna see if i can get it working tomorrow.
[22:35:55.562 N] No more space to pickup a 2-slot item, town-run requested at next free moment.
[22:36:02.402 N] ========== Grid segmentation resetting!!! ============
[22:36:29.492 N] [RadsAtom] - Closing error dialog: -1
Me too. It even happens during the first item identification. And sometimes after disconnect bot doesn't click error window.I'm getting disconnects identifying items, when doing town runs... It's not very common, but it's happening. I'm using #54.
Can you take a look on this Nesox?
Code:[22:35:55.562 N] No more space to pickup a 2-slot item, town-run requested at next free moment. [22:36:02.402 N] ========== Grid segmentation resetting!!! ============ [22:36:29.492 N] [RadsAtom] - Closing error dialog: -1
(the last line was the disconnect pop-up being closed)
I'm getting disconnects identifying items, when doing town runs... It's not very common, but it's happening. I'm using #54.
Can you take a look on this Nesox?
Code:[22:35:55.562 N] No more space to pickup a 2-slot item, town-run requested at next free moment. [22:36:02.402 N] ========== Grid segmentation resetting!!! ============ [22:36:29.492 N] [RadsAtom] - Closing error dialog: -1
(the last line was the disconnect pop-up being closed)
Me too. It even happens during the first item identification. And sometimes after disconnect bot doesn't click error window.
Got the same problem yesterday, delete folder "CompiledAssembles" in DB folder, this should help.
I'm getting disconnects identifying items, when doing town runs... It's not very common, but it's happening. I'm using #54.
Can you take a look on this Nesox?
Code:[22:35:55.562 N] No more space to pickup a 2-slot item, town-run requested at next free moment. [22:36:02.402 N] ========== Grid segmentation resetting!!! ============ [22:36:29.492 N] [RadsAtom] - Closing error dialog: -1
(the last line was the disconnect pop-up being closed)