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[Beta] Demonbuddy daily beta builds

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the dungeonexplorer is awful and needs a lot of work, bugs like you mentioned (not properly finding the exit) were supposedly fixed a few builds ago, but werent. the bot still randomly decides to stop without finding the exit (even if the given size and tolerance allows a path to the exit). take my advice and just give up on it, its only going to cause you more and more frustration.

Well, because of this i have abandon DB for sometimes. Now i just pickup up and hope it become better. I need them to know, there's too much to improve on this part, not last update for explorearea now.
 
What is this ? The bot died 2 times and then failed to load next profile. Inactivity timer trips, the bot leaves and loads current profile, finishes it then fails to load the next one.
Read the logs from 12:12 time, when player died.View attachment 3280 2012-10-26 14.12.txt

This is potentially autoban scenario for afk boters. This happens, your bot will leave game after each profile completed, that is 1 game per 4-5 mins...
 
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Hows the Win 8 coming along? Upgraded yesterday and would like to bot again :)
 
Hi Nesox,

Do you have any plan to fix missing/incorrect map marker exitNameHash's? This is really the last problem with the Dungeon Explorer.

http://www.thebuddyforum.com/demonb...ing-exit-act-2-ruined-cistern.html#post812872

The problem seems to be that Zeta.ZetaDia.Minimap.CurrentWorldMarkers either is empty or reports a MiniMapMarker with a NameHash of 0. The internal workings of this are obviously obfuscated so I have no idea how it's pulling the data.

Please let me know if you want a video, sample profiles, sample plugin code to detect this, or any other information. I've spent hours on this!

Edit: I just wanted to add to add this behavior/condition is totally random and extremely difficult to reproduce. I've experienced it most often in these dungeons:

Act 1:
Cathedral Level 3

Act 2:
Western Channel, Eastern Channel, and Ruined Cistern

Act 3:
Arreat Crater Level 2

rrrix
 
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Are we going to see Windows 8 Support in a beta build soon? We kept having our threads closed being told it would be ready for RTM... yet here we are and HB is working but not DB
 
Are we going to see Windows 8 Support in a beta build soon? We kept having our threads closed being told it would be ready for RTM... yet here we are and HB is working but not DB

I just finished installing Windows 8 in a VM gonna see if i can get it working tomorrow.
 
Hi Nesox,

Do you have any plan to fix missing/incorrect map marker exitNameHash's? This is really the last problem with the Dungeon Explorer.

http://www.thebuddyforum.com/demonb...ing-exit-act-2-ruined-cistern.html#post812872

The problem seems to be that Zeta.ZetaDia.Minimap.CurrentWorldMarkers either is empty or reports a MiniMapMarker with a NameHash of 0. The internal workings of this are obviously obfuscated so I have no idea how it's pulling the data.

Please let me know if you want a video, sample profiles, sample plugin code to detect this, or any other information. I've spent hours on this!

Edit: I just wanted to add to add this behavior/condition is totally random and extremely difficult to reproduce. I've experienced it most often in these dungeons:

Act 1:
Cathedral Level 3

Act 2:
Western Channel, Eastern Channel, and Ruined Cistern

Act 3:
Arreat Crater Level 2

rrrix

I've noticed it too, was working on it yesterday, gonna see if i can finish it soon

A namehash of 0 means the marker has no name, like the flashing rings
 
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Nesox would you suggest I post my previously mentioned Hidden Cellar problem in a support thread?
I did a bit of research and found that others have had the exact same problem as I, but they found no solution for it either.
 
I'm getting disconnects identifying items, when doing town runs... It's not very common, but it's happening. I'm using #54.

Can you take a look on this Nesox?

Code:
[22:35:55.562 N] No more space to pickup a 2-slot item, town-run requested at next free moment.
[22:36:02.402 N] ========== Grid segmentation resetting!!! ============
[22:36:29.492 N] [RadsAtom] - Closing error dialog: -1

(the last line was the disconnect pop-up being closed)
 
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Here are some of my recent logs.

Plugins:
-Giles Trinity 1.6.3.4
-RadsAtom 1.5.1

Profile:
- [A3 - Inferno]Champion-Hunting 1.3.6.2 BigRed

Bot is running great, didn't watch it that much but ran perfectly when i was watching it

Thanks, hope the logs help , they are over 1mb+ each so have uploaded to mediafire.

DemonbuddyBETA v1.0.1117.54 Logs.rar
 
I'm getting disconnects identifying items, when doing town runs... It's not very common, but it's happening. I'm using #54.

Can you take a look on this Nesox?

Code:
[22:35:55.562 N] No more space to pickup a 2-slot item, town-run requested at next free moment.
[22:36:02.402 N] ========== Grid segmentation resetting!!! ============
[22:36:29.492 N] [RadsAtom] - Closing error dialog: -1

(the last line was the disconnect pop-up being closed)
Me too. It even happens during the first item identification. And sometimes after disconnect bot doesn't click error window.
 
I'm getting disconnects identifying items, when doing town runs... It's not very common, but it's happening. I'm using #54.

Can you take a look on this Nesox?

Code:
[22:35:55.562 N] No more space to pickup a 2-slot item, town-run requested at next free moment.
[22:36:02.402 N] ========== Grid segmentation resetting!!! ============
[22:36:29.492 N] [RadsAtom] - Closing error dialog: -1

(the last line was the disconnect pop-up being closed)


Me too. It even happens during the first item identification. And sometimes after disconnect bot doesn't click error window.

Got the same problem yesterday, delete folder "CompiledAssembles" in DB folder, this should help.
 
Got the same problem yesterday, delete folder "CompiledAssembles" in DB folder, this should help.

No, it doesn't help. This a DB problem and has nothing to do with old compiled dlls :/
 
I'm getting disconnects identifying items, when doing town runs... It's not very common, but it's happening. I'm using #54.

Can you take a look on this Nesox?

Code:
[22:35:55.562 N] No more space to pickup a 2-slot item, town-run requested at next free moment.
[22:36:02.402 N] ========== Grid segmentation resetting!!! ============
[22:36:29.492 N] [RadsAtom] - Closing error dialog: -1

(the last line was the disconnect pop-up being closed)




I have been having this problem with alsmot all versions of DB... I started to think this is my D3 client, was going to reinstall it... I'm glad others are having this problem.

I also have the inactivity issue, sometimes it would time out and stay on the menu and not create any games.

I'm using the DB inactivity timer set to 2, Radatams set to 0.
 
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