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[Beta] Demonbuddy daily beta builds

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Inactivity timer does not seem to be working properly. When it is triggered the bot will leave but not restart the next game.
 
Inactivity timer

Inactivity timer does not seem to be working properly. When it is triggered the bot will leave but not restart the next game.

Agreed about the timer. Is the new non beta build any good? Scared to update cause could be worse than what I'm running believe it is .279 non beta
 
Latest stable build seems fine to me, been running it for 5 hours without issue on 4 bots.
 
Got an issue in dungeons. If there is a door which could be destroyed, the toon just stands in front of it an trys to walk through. But there is a door in it's way. Does anyone have the same issue?
 
@Nesox still waiting for that profile where cutscene skip works at Azmodan;) common my sunshine;)

ps: new build works fine 10 hour session so far no problems and new API functions are working..
 
Got some serious problems with Random Dungeons in Act3, tries to skip the Wall and get stuck if the next way is behind this wall. Somtimes occours, not every time.
 
@Nesox still waiting for that profile where cutscene skip works at Azmodan;) common my sunshine;)

PHP:
<Profile>
  <Name>The Core of  Arreat - gold farm profile by Nesox</Name>
  <GameParams quest="101758" step="1" act="A3" difficulty="Hell" resumeFromSave="False" isPrivate="True" numGames="-1"  />
  <Order>
    <WriteReport />
    <!-- Let us start this while we're down there... Only use the WP if we're not already at the level we want to be on. -->
    <If condition="Me.IsInTown">
      <UseWaypoint questId="1" x="402.5403" y="414.342" z="1.5338" levelArea="1999503360" actorId="6442 " waypointNumber="10" />
    </If>

    <UseObject questId="1" stepId="1" actorId="159575" isPortal="True" destinationWorldId="121214" interactRange="20" x="160.8108" y="720.005" z="-44.6754" />

    <If condition="ZetaDia.CurrentWorldId == 121214" >
      <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="200" killRadius="200" />
      <MoveTo questId="101758" stepId="1" name="Azmodan" pathPrecision="10" x="490.1385" y="513.5913" z="0.5194985" />
      <!-- Kill Azmodan -->
      <SkipCutscene questId="101758" stepId="1" />
      <WaitTimer questId="101758" stepId="1" waitTime="100" />
      <MoveTo questId="101758" stepId="1" name="Azmodan" x="385.292" y="402.2332" z="0.5195014" />
      <!-- Kill Azmodan -->
      <WaitTimer questId="101758" stepId="1" waitTime="225000" />
    </If>

    <!-- Actually leave the game!  -->
    <UseTownPortal questId="1" />
    <LeaveGame reason="Run is done" />
  </Order>
  <KillMonsters>True</KillMonsters>
  <PickupLoot>False</PickupLoot>
</Profile>

ps: new build works fine 10 hour session so far no problems and new API functions are working..
Got some serious problems with Random Dungeons in Act3, tries to skip the Wall and get stuck if the next way is behind this wall. Somtimes occours, not every time.

Yea it's a know issue and hopefully the last one with the dungeon explorer
 
Inactivity timer tripped! Leaving game

I'm running on the beta for DH, A3 profiles by ciggarc

When it stuck, its just stand in the char selection screen and not restart. Anyone still have that profile?

I don't want to create more support topic in the support section cuz that Tony guy will ask us to remove, reinstall DB and do some miscellaneous things with our audio card. There are tons of topic like that and they didn't get support yet.
 
I'm running on the beta for DH, A3 profiles by ciggarc

When it stuck, its just stand in the char selection screen and not restart. Anyone still have that profile?

I don't want to create more support topic in the support section cuz that Tony guy will ask us to remove, reinstall DB and do some miscellaneous things with our audio card. There are tons of topic like that and they didn't get support yet.

I'll take a look tomorrow
 
@Nesox can you pls take a look at DB's inactivity timer because its not working.. when the inactivity timer kicks in and DB leaves a game afterwards it will just idle in main menu and not proceed to create a new game.
The inactivity timer in general could really use a work over in how it detects inactivity and what it considers to be inactivity..
 
all thoose problems with inactivity timer is probably caused by Rads Atom (i bet both of you using it).
if timer in DB set not to 0, then it will idle after timer occurs.
 
all thoose problems with inactivity timer is probably caused by Rads Atom (i bet both of you using it).
if timer in DB set not to 0, then it will idle after timer occurs.

no I'm not using RadsAtom otherwise there would be no point testing a beta.
 
do new beta of DB mean we do not need radsatom anymore?

well for profile switching you can now rely on DB itself or trinity both can do it.. once Nesox gets around to fixing all the issues with DB's build in inactivity timer yeah then you can drop RadsAtom.
 
well for profile switching you can now rely on DB itself or trinity both can do it.. once Nesox gets around to fixing all the issues with DB's build in inactivity timer yeah then you can drop RadsAtom.

Can DB handle ciggarc profiles (A3) for profile switching or do they need to be adjusted?
 
well for profile switching you can now rely on DB itself or trinity both can do it.. once Nesox gets around to fixing all the issues with DB's build in inactivity timer yeah then you can drop RadsAtom.

I just tried it, it left and created a new game fine.

Can DB handle ciggarc profiles (A3) for profile switching or do they need to be adjusted?

Yes if you change all Continue tags to LoadProfile
 
I just tried it, it left and created a new game fine.



Yes if you change all Continue tags to LoadProfile
is/will there be a way to set a "default" profile to set that the bot will load after leaving due to inactivity/dc/error?
 
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