Inactivity timer does not seem to be working properly. When it is triggered the bot will leave but not restart the next game.
Exactly what I was thinking Mots.
People seem to not understand what "beta" means.
@Nesox still waiting for that profile where cutscene skip works at Azmodancommon my sunshine
PHP:<Profile> <Name>The Core of Arreat - gold farm profile by Nesox</Name> <GameParams quest="101758" step="1" act="A3" difficulty="Hell" resumeFromSave="False" isPrivate="True" numGames="-1" /> <Order> <WriteReport /> <!-- Let us start this while we're down there... Only use the WP if we're not already at the level we want to be on. --> <If condition="Me.IsInTown"> <UseWaypoint questId="1" x="402.5403" y="414.342" z="1.5338" levelArea="1999503360" actorId="6442 " waypointNumber="10" /> </If> <UseObject questId="1" stepId="1" actorId="159575" isPortal="True" destinationWorldId="121214" interactRange="20" x="160.8108" y="720.005" z="-44.6754" /> <If condition="ZetaDia.CurrentWorldId == 121214" > <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="200" killRadius="200" /> <MoveTo questId="101758" stepId="1" name="Azmodan" pathPrecision="10" x="490.1385" y="513.5913" z="0.5194985" /> <!-- Kill Azmodan --> <SkipCutscene questId="101758" stepId="1" /> <WaitTimer questId="101758" stepId="1" waitTime="100" /> <MoveTo questId="101758" stepId="1" name="Azmodan" x="385.292" y="402.2332" z="0.5195014" /> <!-- Kill Azmodan --> <WaitTimer questId="101758" stepId="1" waitTime="225000" /> </If> <!-- Actually leave the game! --> <UseTownPortal questId="1" /> <LeaveGame reason="Run is done" /> </Order> <KillMonsters>True</KillMonsters> <PickupLoot>False</PickupLoot> </Profile>
ps: new build works fine 10 hour session so far no problems and new API functions are working..
Got some serious problems with Random Dungeons in Act3, tries to skip the Wall and get stuck if the next way is behind this wall. Somtimes occours, not every time.
Inactivity timer tripped! Leaving game
I'm running on the beta for DH, A3 profiles by ciggarc
When it stuck, its just stand in the char selection screen and not restart. Anyone still have that profile?
I don't want to create more support topic in the support section cuz that Tony guy will ask us to remove, reinstall DB and do some miscellaneous things with our audio card. There are tons of topic like that and they didn't get support yet.
all thoose problems with inactivity timer is probably caused by Rads Atom (i bet both of you using it).
if timer in DB set not to 0, then it will idle after timer occurs.
all thoose problems with inactivity timer is probably caused by Rads Atom (i bet both of you using it).
if timer in DB set not to 0, then it will idle after timer occurs.
do new beta of DB mean we do not need radsatom anymore?
well for profile switching you can now rely on DB itself or trinity both can do it.. once Nesox gets around to fixing all the issues with DB's build in inactivity timer yeah then you can drop RadsAtom.
well for profile switching you can now rely on DB itself or trinity both can do it.. once Nesox gets around to fixing all the issues with DB's build in inactivity timer yeah then you can drop RadsAtom.
Can DB handle ciggarc profiles (A3) for profile switching or do they need to be adjusted?
is/will there be a way to set a "default" profile to set that the bot will load after leaving due to inactivity/dc/error?I just tried it, it left and created a new game fine.
Yes if you change all Continue tags to LoadProfile