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[Beta] Demonbuddy daily beta builds

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New build up. #45

Changelog

  • SkipCutscene tag now wait until the cutscene starts playing before attempting to skip it.
  • Loot targeting now ignores objects that is too far below or above the player.
  • Added 2 new methods to the condition parser see below.
    IsSceneLoaded(int sceneId) - Checks if a scene has been loaded, example: <If condition="IsSceneLoaded(104437)">
    MarkerExistsAt(int markerHash, float x, float y, float z, float radius) - Checks if a minimap marker exists at the specified location., example: <If condition="MarkerExistsAt(211059664, 3937.963, 592.7666, -11.55366, 10)">
  • Mapviewer should no longer error if you close then try to open it again.
  • Added SceneId to the World box on the info dumping tab, can be used in conjuction with the condition helper: IsSceneLoaded.
 
Nesox, do you know what's wrong with server? The support section is going crazy over it, and I'm having the same issue.
 
Starting a few hours ago (build #33) I got a lot more auth problems. Usually had no problems opening DB, not it fails to authenticate 5 or 6 times before I get in - and sometimes it even just shuts down. It also disconnect itself during the farming, and I have to press reconnect like everybody else have reported. I updated, and it's the same.
 
Any1 got .43 version? I have some issues with .45 and my mistake I updated it not manually
 
Yep, #45 just stops every few minutes with "Session is invalid". Really annoying...
 
Thats not #45 build's fault auth server is fucked up again and I'm sick and tired of it.

Ah, ok. Why dont they just restart the bot after a "Session is invalid" occurs, would hotfix the problem.
Or give us a plugin or whatever... the only problem is the bot stops like it was stopped manually and no plugin or relogger will act on that.
 
New build up. #45

Changelog

  • SkipCutscene tag now wait until the cutscene starts playing before attempting to skip it.
  • Loot targeting now ignores objects that is too far below or above the player.
  • Added 2 new methods to the condition parser see below.
    IsSceneLoaded(int sceneId) - Checks if a scene has been loaded, example: <If condition="IsSceneLoaded(104437)">
    MarkerExistsAt(int markerHash, float x, float y, float z, float radius) - Checks if a minimap marker exists at the specified location., example: <If condition="MarkerExistsAt(211059664, 3937.963, 592.7666, -11.55366, 10)">
  • Mapviewer should no longer error if you close then try to open it again.
  • Added SceneId to the World box on the info dumping tab, can be used in conjuction with the condition helper: IsSceneLoaded.

Stuff works no errors so far:)
 
This build runs like a charm! No problems at all! I just got the authentication/session invalid errors so it kicks me out, but I think thats related to the auth server. But I'm using Drelogger so if it happens it just logs me back in :D
 
I love <If condition="IsSceneLoaded()"> nesox thanks for that finally something other then <If condition="ActorExistsAt to be able to tell which version of Tower of the Damned Level 2 it is.
 
I see the solution here , but not sure if its feasible , if every 15 mins it becomes invalid and needs to leave game and start another in about 8 mins , thats like 50% of the time its not workign , not even enough to get good elite packs on 5 stacks. 15-30 mins will probably get u to rakkis crossing or fields of slaughter .
 
@Nesox
Any plans on getting OK clicker for errors and TPs working?
 
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