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[Beta] Demonbuddy daily beta builds

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[video=youtube;jfK-0ScPzdY]http://www.youtube.com/watch?v=jfK-0ScPzdY&feature=channel&list=UL[/video]

Been working on updating the bot for .14280 if people are interested we might do a test release for it.
 
[video=youtube;jfK-0ScPzdY]http://www.youtube.com/watch?v=jfK-0ScPzdY&feature=channel&list=UL[/video]

Been working on updating the bot for .14280 if people are interested we might do a test release for it.

sure! we are expecting it!

but how about the problem with UseTownPortal?
I still experience it with both fragnam's and Ciggarc's.
View attachment 60245
 
I have been running build 15 for 9 hours with RadsAtom 1.4.2, UnstuckMe 1.8.2, Trinity 1.6.2 and trinity beta profiles from ciggarc without any issues. I didn't expect a smooth run due to the auth issues that occurred 9 hours ago, so I was very surprised to see the bot running when I woke up. Good job DB team, weather it was the client that did the trick or you fixed the nav server issues.
 
Still had a error with a "connection lost error" it does not clicked on "OK" :(
 
[video=youtube;jfK-0ScPzdY]http://www.youtube.com/watch?v=jfK-0ScPzdY&feature=channel&list=UL[/video]

Been working on updating the bot for .14280 if people are interested we might do a test release for it.

I'm totally psyched about this. However, I feel it should be a profile set item. For instance, I want to run Act I on MP2 , then Act II on MP1, then Act III with no MP. Making a reallllllly long run. So if it was profile based, you could define it there per your preference.
 
THIS IS FOR 1.0.5.12480!!!! IF YOU ARE ON EU PLEASE USE THE #273 BUILD UNTIL TOMORROW
New build up!

Changelog.

  • Profile - Path property is now always set when loading a new profile.
  • ProfileManager - Load, added argument "rememberPath" setting this to true will make it store the path in GlobalSettings.LastProfile, default value is true.
  • DefaultCombatTargeting - Now scores invulnerable monsters very negativly instead of removing them to make sure the bot doesn't run away from them.
  • Changed where the navserver connects to. will now fallback to a different server if the first one fails.
 
Link should work again, had some issues with it earlier.
 
Is there any chance to change the sequence how DB is initializing itself when started for the first time?

I still would love to see this plugin working: http://www.thebuddyforum.com/demonbuddy-forum/plugins/63868-plugin-battle-net-authenticator.html

The problem now is that DB first logs into Diablo after that the plugins are compiled, initialized and enabled

It would be really nice if this could be changed to: First Compile plugins, initialize and enable them so the Authenticator could do its job in detecting the need to Authenticate stuff when logging in


^^ I know it is lame to requote myself but mayb you missed this post Nesox ... a simple yes or no would do :) thanks in advance...
 
So this build should work with 1.05 when server US comes online?

Yes.

^^ I know it is lame to requote myself but mayb you missed this post Nesox ... a simple yes or no would do :) thanks in advance...

We store the list of enabled plugins in charactersettings so we can't compile them until you logged in, also plugins isn't pulsed when your out of game.
 
Yes.



We store the list of enabled plugins in charactersettings so we can't compile them until you logged in, also plugins isn't pulsed when your out of game.

Is it possible to make it work? or maybe special plugins?
That would allow us to attach a relogger with an authenticator and many other nice options
 
Yes.



We store the list of enabled plugins in charactersettings so we can't compile them until you logged in, also plugins isn't pulsed when your out of game.

It would still be possible for the plugins to compile? and initialize .. the enabling could be done after login when character is known ? ... and the pulse is not needed when using a new thread that would be started by the init event to check if the Authentication is asked ..
 
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