[video=youtube;jfK-0ScPzdY]http://www.youtube.com/watch?v=jfK-0ScPzdY&feature=channel&list=UL[/video]
Been working on updating the bot for .14280 if people are interested we might do a test release for it.
Been working on updating the bot for .14280 if people are interested we might do a test release for it.
Down with that, and dude, you need some pickup radius ;p
[video=youtube;jfK-0ScPzdY]http://www.youtube.com/watch?v=jfK-0ScPzdY&feature=channel&list=UL[/video]
Been working on updating the bot for .14280 if people are interested we might do a test release for it.
Link should work again, had some issues with it earlier.
Is there any chance to change the sequence how DB is initializing itself when started for the first time?
I still would love to see this plugin working: http://www.thebuddyforum.com/demonbuddy-forum/plugins/63868-plugin-battle-net-authenticator.html
The problem now is that DB first logs into Diablo after that the plugins are compiled, initialized and enabled
It would be really nice if this could be changed to: First Compile plugins, initialize and enable them so the Authenticator could do its job in detecting the need to Authenticate stuff when logging in
So this build should work with 1.05 when server US comes online?
^^ I know it is lame to requote myself but mayb you missed this post Nesox ... a simple yes or no would dothanks in advance...
Yes.
We store the list of enabled plugins in charactersettings so we can't compile them until you logged in, also plugins isn't pulsed when your out of game.
Yes.
We store the list of enabled plugins in charactersettings so we can't compile them until you logged in, also plugins isn't pulsed when your out of game.
game isnt being created using monster power for me.