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[Beta] Demonbuddy beta builds

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i posted my own thread, mine seems to work ok, maybe, it doesnt crash like it used to but it does crash still, and it only does between bounties, i loaded act 4 community edition and it will run flawlessly until it finishes a bounty, when it goes to next, it closes itself, like poof, no error, nothing in log, just gone, and leaves me standing at next bounty at the start, if i re-load db, it takes off and finish that same bounty flawlessly, and until it goes to the next, then poof, gone again.

newest everything, so my db is semi-fixed but still not working 100% and its frustrating
 
currently using 410. two bots in same party independently running two separate profiles like riftbot makes d3 crash. why i run 2 bots in same party if simplefollow is there? well, because for some it crashes.
 
I do not want to run all the time jumps demonbuddy

Max Sessions
Authentication failed!
Logging in ...

and still the same

What's going on??
so far acted properly and now he wants to run
 
Code:
Compiler Error: ...\DemonBuddy\Routines\Belphegor\Routines\Monk.cs(253,52) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'

Anyone else getting this error? It happens every time I start the bot. No idea why it is referencing belphegor when my combat routine is trinity.
 
I get that error too with the release version. It doesn't seem to do any harm, as long as you don't use belphegor routine.
 
Code:
Compiler Error: ...\DemonBuddy\Routines\Belphegor\Routines\Monk.cs(253,52) : error CS0117: 'Zeta.Game.Internals.Actors.SNOPower' does not contain a definition for 'Monk_DashingStrike'

Anyone else getting this error? It happens every time I start the bot. No idea why it is referencing belphegor when my combat routine is trinity.

All routines are compiled when you start the bot, this is fixed on our svn but I guess Nesox missed it ;)
 
Bug with
ZetaDia.Service.GameAccount.SwitchHero

Getting Bnet Error "That hero doesn't exist."
 
i posted my own thread, mine seems to work ok, maybe, it doesnt crash like it used to but it does crash still, and it only does between bounties, i loaded act 4 community edition and it will run flawlessly until it finishes a bounty, when it goes to next, it closes itself, like poof, no error, nothing in log, just gone, and leaves me standing at next bounty at the start, if i re-load db, it takes off and finish that same bounty flawlessly, and until it goes to the next, then poof, gone again.

newest everything, so my db is semi-fixed but still not working 100% and its frustrating

Sounds like a profile issue as is most of the issues people have. A lot of the profiles don't get updated to keep up with the latest beta builds so I'd push on the profile dev to get it fixed. I run riftbot profile with the latest Db beta, trinity and two followers following a main with SimpleFollow and Kadala gambling plugins with zero issues. Stays up for days.
 
Nesox, please, add skip method to the conversation between Tyrael and Imperius
Act4 first quest

:)
 
New build up.

Changelog 415
  • General
    • Some random crashes fixed.
    • Bundled quest tools updated.
  • API Changes
    • ZetaDia.CurrentClientLocale added, can be used to check what locale diablo is using, enGB, enUS etc.
    • ACDItem IsPotion works again.
 
New build up.

Changelog 415
  • General
    • Some random crashes fixed.
    • Bundled quest tools updated.
  • API Changes
    • ZetaDia.CurrentClientLocale added, can be used to check what locale diablo is using, enGB, enUS etc.
    • ACDItem IsPotion works again.

pls add skip NPC conversation
- tyrael and imperius act4 1 quest
- Cow King speech
etc
 
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