evilking
Member
- Joined
- Jun 26, 2013
- Messages
- 448
yes, use trinity plugin, it has an option to force salvage all raresis there a way to set this up to salvage all the rares it picks up until a supportable DB comes out for ROS?
yes, use trinity plugin, it has an option to force salvage all raresis there a way to set this up to salvage all the rares it picks up until a supportable DB comes out for ROS?
yes, use trinity plugin, it has an option to force salvage all rares
Trinity is gonna need a bit of work to support Crusader, also new profiles is needed for Act 5.
I was able to test adventure mode on the beta but we need to figure out how to handle that, might make a new kind of profile for Adventure mode, we'll see
New beta up.
Changelog 359
- LoadProfile tag now has a "stayInParty" attribute, can be used along with the leaveGame attribute.
- Now waits until the authenticator inputbox no longer is visible when logging in.
This.is there any tags for anventure mod? how to force the bot start in this mode, anyway?
except Resume = True
This.
Ty, Nesox. will you ppanned to add full suport of the adventure mod? like did all bounties for reward, or interract with Nephalem stone and clear all rifts till end etc?
- Enter Game > Check for Key Fragments > Got 5 or more? >If yes continue |
if no leave game and stop bot - if yes - enter rift - clear area (enter any portal that comes, since they go to level 3 or something) - kill boss > wait til rift closes > loop the check sequence to see if any fragments are left.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 2300E120, Size: 2504
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in d:\BOTS\K!\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) in d:\BOTS\K!\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in d:\BOTS\K!\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 285
at Trinity.Trinity.ResetEverythingNewGame() in d:\BOTS\K!\Plugins\Trinity\Helpers\GameEvents.cs:line 203
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\BOTS\K!\Plugins\Trinity\Helpers\GameEvents.cs:line 117
That doesn't need fixing, because it is working. It also is no trinity problem, since the exception is thrown after calling Zeta.Game.Internals.CPlayer.GetPowerForSlot(Hotbar Slot slot), which is a demonbuddy functionality.
I think it happens when Demonbuddy tries to read the process memory of d3 while zoning to a different area, thus the specific block it tried to read becoming inaccessible.
about different red errors, like this
Code:System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Запрос ReadProcessMemory или WriteProcessMemory был выполнен только частично, at addr: 2300E120, Size: 2504 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.() at Zeta.Game.Internals.FastAttribGroupsEntry.() at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive() at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot) at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot) at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in d:\BOTS\K!\Plugins\Trinity\Combat\HotbarSkills.cs:line 117 at Trinity.HotbarSkills.Update(TrinityLogLevel logLevel, LogCategory logCategory) in d:\BOTS\K!\Plugins\Trinity\Combat\HotbarSkills.cs:line 54 at Trinity.PlayerInfoCache.RefreshHotbar() in d:\BOTS\K!\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 285 at Trinity.Trinity.ResetEverythingNewGame() in d:\BOTS\K!\Plugins\Trinity\Helpers\GameEvents.cs:line 203 at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in d:\BOTS\K!\Plugins\Trinity\Helpers\GameEvents.cs:line 117
one programmer told me
mb it will helpful