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[Beta] Demonbuddy beta builds

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Quick question - How do i make the bot click the disconnect notification when I get disconnected?
 
Stands in Town

As per title, updated to new build and character stands in town. Triggers afk then leaves game and tries to start anew. Loops through this.
 

Attachments

Uh im pretty sure the Gold/hour and exp/hour is flipped around View attachment 121252 see

@CombatBarbie you're attachment don't work..

Yes i saw the same, i think it's because summoned skeleton in COTA are count with the samed xp as normal mobs, but in fact they reward less xp... why not count xp gained using the experience bar instead ?
 
Yes it apears the latest beta has a rather large bug, I have revered back to using the last Release build, And is working ok for the time being.
 
Im having move too problems, i dont know if its trinity or the bot itself but heres my log

2014-03-14 17:11:14,550 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:14:14,955 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:22:05,639 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:23:32,612 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:24:26,560 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000320, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Zeta.Bot.Pulsator.
2014-03-14 17:24:27,332 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263
at Trinity.Trinity.ResetEverythingNewGame() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 197
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 111
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )

Zeta.Bot.GameEvents.
2014-03-14 17:36:04,797 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:37:04,599 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:40:24,594 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:40:49,506 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:46:05,065 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 17:49:14,243 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:02:23,811 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:02:49,539 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:05:21,947 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:10:05,628 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:14:11,057 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:18:20,047 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:21:04,112 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:23:10,280 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:38:14,128 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:38:36,424 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:42:18,147 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:45:35,867 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:49:53,488 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:53:37,482 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 18:54:06,286 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:00:18,679 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:03:59,178 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:04:15,708 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:07:06,906 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:11:13,151 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:12:04,369 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:12:32,033 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.UIElement.Click()
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Zeta.Bot.BotMain.
2014-03-14 19:13:41,425 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:16:56,750 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000820, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Zeta.Bot.Pulsator.
2014-03-14 19:16:58,038 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000854, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263
at Trinity.Trinity.ResetEverythingNewGame() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 197
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 111
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )

Zeta.Bot.GameEvents.
2014-03-14 19:22:01,601 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:22:46,297 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:24:34,479 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:29:06,178 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:29:51,724 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:30:44,228 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Zeta.Bot.Pulsator.
2014-03-14 19:31:41,664 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:32:58,014 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:33:25,424 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.UIElement.Click()
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Zeta.Bot.BotMain.
2014-03-14 19:47:21,726 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:47:38,916 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:52:18,901 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Zeta.Bot.Pulsator.
2014-03-14 19:57:16,166 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:57:49,082 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 19:58:16,790 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.UIElement.Click()
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Zeta.Bot.BotMain.
2014-03-14 19:58:57,510 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 2221A419, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Zeta.Bot.Pulsator.
2014-03-14 19:58:58,526 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263
at Trinity.Trinity.ResetEverythingNewGame() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 197
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 111
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )

Zeta.Bot.GameEvents.
2014-03-14 20:00:03,730 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 20:02:43,433 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Zeta.Bot.Pulsator.
2014-03-14 20:03:55,071 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 20:04:18,941 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 20:04:46,657 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.UIElement.Click()
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

Zeta.Bot.BotMain.
2014-03-14 20:07:23,236 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead

Trinity.Technicals.Logger.Log
2014-03-14 20:10:50,071 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Zeta.Bot.Pulsator.
 
xp/hr logging is not right, should be areound 1 bil
log attached
===== Misc Statistics =====
Total tracking time: 19h 4m 43s
Total deaths: 21 [1.1 per hour]
Total games (approx): 383 [20.07 per hour]
Total XP gained: 50466.45 million [2645.18 million per hour]
Total Gold gained: 2481.15 Thousand [130.05 Thousand per hour]
 

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Any idea when is a fixed/better random dungeon navigation going to get looked at? Seems pretty important for RoS.
 
I hope this DB will working with legasy d3?

if some1 dont buy RoS
or will buy it later? when RU version will released?
 
I hope this DB will working with legasy d3?

if some1 dont buy RoS
or will buy it later? when RU version will released?
i just know it from wow, its the same version / .exe, it just depends on your account if you can go to lvl 60, 70, 80,85 or 90 (depending which addon you purchased) but its just a guessing.
 
For all purposes we are playing RoS right now. The code for it has already been patched in 2.0.1. When the Xpac releases they will just unlock the new acts and features server side. Based on that I see no reason why it wouldn't continue to work.
 
Any reason for the build number being lower than release ?
DemonbuddyBETA 1.1.1718.357
Demonbuddy 1.1.1719.345
 
Any reason for the build number being lower than release ?
DemonbuddyBETA 1.1.1718.357
Demonbuddy 1.1.1719.345


LOL honestly you just asked that quest ?

think about it dude.. It means that the current release is the lasted build including the BETA. Meaning there is NO current beta for this BOT and D3... The bot is working @ the current release.. When the time comes (a new patch) a beta will come out for it
 
For all purposes we are playing RoS right now. The code for it has already been patched in 2.0.1. When the Xpac releases they will just unlock the new acts and features server side. Based on that I see no reason why it wouldn't continue to work.
ye - all data for xpac is already here - unles blizz put a "fix patch" current DB will work for expansion right now
 
Trinity is gonna need a bit of work to support Crusader, also new profiles is needed for Act 5.
I was able to test adventure mode on the beta but we need to figure out how to handle that, might make a new kind of profile for Adventure mode, we'll see :)

New beta up.

Changelog 359
  • LoadProfile tag now has a "stayInParty" attribute, can be used along with the leaveGame attribute.
  • Now waits until the authenticator inputbox no longer is visible when logging in.
 
Trinity is gonna need a bit of work to support Crusader, also new profiles is needed for Act 5.
I was able to test adventure mode on the beta but we need to figure out how to handle that, might make a new kind of profile for Adventure mode, we'll see :)

New beta up.

Changelog 359
  • LoadProfile tag now has a "stayInParty" attribute, can be used along with the leaveGame attribute.
  • Now waits until the authenticator inputbox no longer is visible when logging in.

In the meantime, the blank Trinity combat / loot profiles *should* work for running around manually and handling your rotation, yeah...?
 
hey guys can you add something into the barb section on trinity or in the actual demonbuddy for barbs call of the ancients so we can choose to have it be used on as many mobs as we want like other abilities so its not just used on elites because of the new immortal kings 4 piece its nice to call them immediately for any mobs...
 
is there a way to set this up to salvage all the rares it picks up until a supportable DB comes out for ROS?
 
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