Im having move too problems, i dont know if its trinity or the bot itself but heres my log
2014-03-14 17:11:14,550 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:14:14,955 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:22:05,639 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:23:32,612 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:24:26,560 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000320, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Zeta.Bot.Pulsator.
2014-03-14 17:24:27,332 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263
at Trinity.Trinity.ResetEverythingNewGame() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 197
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 111
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )
Zeta.Bot.GameEvents.
2014-03-14 17:36:04,797 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:37:04,599 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:40:24,594 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:40:49,506 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:46:05,065 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 17:49:14,243 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:02:23,811 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:02:49,539 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:05:21,947 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:10:05,628 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:14:11,057 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:18:20,047 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:21:04,112 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:23:10,280 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:38:14,128 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:38:36,424 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:42:18,147 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:45:35,867 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:49:53,488 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:53:37,482 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 18:54:06,286 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:00:18,679 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:03:59,178 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:04:15,708 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:07:06,906 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:11:13,151 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:12:04,369 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:12:32,033 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.UIElement.Click()
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Zeta.Bot.BotMain.
2014-03-14 19:13:41,425 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:16:56,750 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000820, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Zeta.Bot.Pulsator.
2014-03-14 19:16:58,038 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000854, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263
at Trinity.Trinity.ResetEverythingNewGame() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 197
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 111
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )
Zeta.Bot.GameEvents.
2014-03-14 19:22:01,601 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:22:46,297 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:24:34,479 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:29:06,178 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:29:51,724 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:30:44,228 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Zeta.Bot.Pulsator.
2014-03-14 19:31:41,664 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:32:58,014 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:33:25,424 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.UIElement.Click()
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Zeta.Bot.BotMain.
2014-03-14 19:47:21,726 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:47:38,916 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:52:18,901 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Zeta.Bot.Pulsator.
2014-03-14 19:57:16,166 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:57:49,082 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 19:58:16,790 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.UIElement.Click()
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Zeta.Bot.BotMain.
2014-03-14 19:58:57,510 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 2221A419, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry..()
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Zeta.Bot.Pulsator.
2014-03-14 19:58:58,526 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000354, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Game.Internals.CPlayer.GetActiveSkillBySlot(HotbarSlot slot)
at Zeta.Game.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Trinity.HotbarSkills.UpdateHotbarSlotPowers() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 117
at Trinity.HotbarSkills.Update() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Combat\HotbarSkills.cs:line 54
at Trinity.PlayerInfoCache.RefreshHotbar() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Cache\PlayerInfoCache.cs:line 263
at Trinity.Trinity.ResetEverythingNewGame() in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 197
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Ryan\Desktop\holy crap its files\Plugins\Trinity\Helpers\GameEvents.cs:line 111
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.GameEvents.(Delegate , Object[] )
Zeta.Bot.GameEvents.
2014-03-14 20:00:03,730 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 20:02:43,433 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Zeta.Bot.Pulsator.
2014-03-14 20:03:55,071 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 20:04:18,941 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 20:04:46,657 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.UIElement.Click()
at Zeta.Bot.Logic.BrainBehavior.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Zeta.Bot.BotMain.
2014-03-14 20:07:23,236 [Main Bot Thread] ERROR Logger (null) - [Trinity] Player is dead
Trinity.Technicals.Logger.Log
2014-03-14 20:10:50,071 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.DiaObject.get_Position()
at Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
Zeta.Bot.Pulsator.