Just replace \buddywing2\Routines\DefaultCombat\Helpers\Rest.cs with this file:View attachment Rest.cs
Just replace \buddywing2\Routines\DefaultCombat\Helpers\Rest.cs with this file:View attachment 192092
Scoundrel - Ruffian Lvl 19 start bot, loading Quest profile but when it start goes at stealth and stay there. All time the same thing. Stealth and stay ..
Stealth is most likely in the rest section of the routine, have you tried using x'two's version of the file?
Just a small update, we have the level scaling thing figured out for the most part, will be implementing it and updating the routines shortly for a new release. Once the whole thing is back up and running without having to hack in different Rest files to get the bot moving, we'll extend everyone's keys.
I've been pushing some more fixes this morning-- will those make it?
Just wondering will it be possible to make profile for weekly heroics? If yes, can any1 post some kind of tutorial or at least some pointers how to do it so we can all participate. TY
2015-11-06 20:34:55,838 [Main Bot Thread] INFO Log - [Poi.Clear] Reason: Current quest behavior changed to PickupQuestTag: ObjectName: Sergeant Cormun, X: -1.5755, Y: -4.205013, Z: -6.5152, Position: <-1.5755, -4.205013, -6.5152>, Type: Npc, ProfileUseRange: 5, ProfileSearchRadius: 5, SearchRadius: 0.5, WaitTime: 1, IgnoreLOS: False, UseRange: 0.5, Object: Sergeant Cormun, Distance: 0.04780084, GUID: 1C2C2997A3, QuestId: 16140998380416208769, BranchId: 0, StepId: 0, TaskId: 0, QuestName: K'lor'slug Infestation, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
2015-11-06 20:35:01,998 [Main Bot Thread] ERROR Log - System.Exception: Field cnvMissionBoardSelectedQuests does not exist.
at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
at Buddy.Swtor.Objects.TorPlayer.get_MissionBoardSelectedQuests()
at Buddy.Swtor.GuiApiManager.AcceptMission(UInt64 questId)
at Buddy.CommonBot.Profile.Quest.PickupQuestTag.?????????????????????????????????????????(Object )
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Sequence.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
at (IEnumerator )
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
Sadly there are more GUIs now. 3 in total counted and not even the start expac and companion GUI.I think someone said something about this earlier but it looks like Bioware changed something behind the scenes with choosing dialog options in conversations. It gives a red text in game "Invalid Client Conversation State". Log error looks like..
Code:2015-11-06 20:34:55,838 [Main Bot Thread] INFO Log - [Poi.Clear] Reason: Current quest behavior changed to PickupQuestTag: ObjectName: Sergeant Cormun, X: -1.5755, Y: -4.205013, Z: -6.5152, Position: <-1.5755, -4.205013, -6.5152>, Type: Npc, ProfileUseRange: 5, ProfileSearchRadius: 5, SearchRadius: 0.5, WaitTime: 1, IgnoreLOS: False, UseRange: 0.5, Object: Sergeant Cormun, Distance: 0.04780084, GUID: 1C2C2997A3, QuestId: 16140998380416208769, BranchId: 0, StepId: 0, TaskId: 0, QuestName: K'lor'slug Infestation, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, . 2015-11-06 20:35:01,998 [Main Bot Thread] ERROR Log - System.Exception: Field cnvMissionBoardSelectedQuests does not exist. at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType ) at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType) at Buddy.Swtor.Objects.TorPlayer.get_MissionBoardSelectedQuests() at Buddy.Swtor.GuiApiManager.AcceptMission(UInt64 questId) at Buddy.CommonBot.Profile.Quest.PickupQuestTag.?????????????????????????????????????????(Object ) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Sequence.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.Common.HookExecutor.Run(Object context) at Buddy.BehaviorTree.Action.RunAction(Object context) at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext() at (IEnumerator ) at Buddy.BehaviorTree.Composite.Tick(Object context) at Buddy.CommonBot.BotMain.?????????????????????????????????????????()
Also they added a new GUI to pick up quests from mission terminals in the previous expansion I think? I believe every mission terminal in the game now uses the new GUI so that will need to be looked at. Right now you can't pick up any quests/dailies or do anything with conversations with these 2 things broken.