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I'm having trouble running the Makeb daily profile. The bot buffs and runs to the mission terminal as it should. It then opens the mission window and doesn't pick up any of the quests then just stands there. I tried manually picking up the quests but it just stands there trying to open the terminal.

I'm assuming this line is the problem: System.Exception: Field cnvMissionBoardSelectedQuests does not exist.

The forum wouldn't let me attach a log file so I put it on pastebin.

http://pastebin.com/BTRAS69U

If there's anything else I can try let me know, thanks.

Edit: Tried some of the other daily profiles and they all give that same error after opening the mission terminal.
 
Last edited:
Scoundrel - Ruffian Lvl 19 start bot, loading Quest profile but when it start goes at stealth and stay there. All time the same thing. Stealth and stay ..
 
Scoundrel - Ruffian Lvl 19 start bot, loading Quest profile but when it start goes at stealth and stay there. All time the same thing. Stealth and stay ..

Stealth is most likely in the rest section of the routine, have you tried using x'two's version of the file?

Just a small update, we have the level scaling thing figured out for the most part, will be implementing it and updating the routines shortly for a new release. Once the whole thing is back up and running without having to hack in different Rest files to get the bot moving, we'll extend everyone's keys.
 
Stealth is most likely in the rest section of the routine, have you tried using x'two's version of the file?

Just a small update, we have the level scaling thing figured out for the most part, will be implementing it and updating the routines shortly for a new release. Once the whole thing is back up and running without having to hack in different Rest files to get the bot moving, we'll extend everyone's keys.

I've been pushing some more fixes this morning-- will those make it?
 
Just wondering will it be possible to make profile for weekly heroics? If yes, can any1 post some kind of tutorial or at least some pointers how to do it so we can all participate. TY
 
Just wondering will it be possible to make profile for weekly heroics? If yes, can any1 post some kind of tutorial or at least some pointers how to do it so we can all participate. TY

I think we all want this, as they're awesome for credits and alliance. If you'd like to get to know profiles better, I'd suggest looking at one of the daily profiles (dotbydot has some of my favorite stuff) and see how they work.

If you're asking whether we can get the bot to use the area transport thing without freaking out... then hopefully, but probably not.
 
To get to most optimal from the bot/game, we need extra's in BW.
For example Quick travel.
 
I was looking at some onlder profiles and been trying to analyze them, what I dont get is, can bot switch different planets without reset and can bot enter/reenter phase. Had in mind that we could use some parts of older profiles that had heroics in them
 
The bot had difficulties with transitions between phases/planets/instances.
Don't know how the bot handles this currently. Test it and you know what it can do
 
Running Blank Profile and Default combat today, just for rotations I am not having any issues other than the bot crashing on long story line cinematics etc. As long as I remember to hit stop before the movies in the 60-65 story line everything seems to be running well for my Sentinal. This weekend I will try some more things out. Thanks for all the hard work.
 
I think someone said something about this earlier but it looks like Bioware changed something behind the scenes with choosing dialog options in conversations. It gives a red text in game "Invalid Client Conversation State". Log error looks like..
Code:
2015-11-06 20:34:55,838 [Main Bot Thread] INFO  Log - [Poi.Clear] Reason: Current quest behavior changed to PickupQuestTag: ObjectName: Sergeant Cormun, X: -1.5755, Y: -4.205013, Z: -6.5152, Position: <-1.5755, -4.205013, -6.5152>, Type: Npc, ProfileUseRange: 5, ProfileSearchRadius: 5, SearchRadius: 0.5, WaitTime: 1, IgnoreLOS: False, UseRange: 0.5, Object: Sergeant Cormun, Distance: 0.04780084, GUID: 1C2C2997A3, QuestId: 16140998380416208769, BranchId: 0, StepId: 0, TaskId: 0, QuestName: K'lor'slug Infestation, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
2015-11-06 20:35:01,998 [Main Bot Thread] ERROR Log - System.Exception: Field cnvMissionBoardSelectedQuests does not exist.
   at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorPlayer.get_MissionBoardSelectedQuests()
   at Buddy.Swtor.GuiApiManager.AcceptMission(UInt64 questId)
   at Buddy.CommonBot.Profile.Quest.PickupQuestTag.?????????????????????????????????????????(Object )
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Sequence.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()

Also they added a new GUI to pick up quests from mission terminals in the previous expansion I think? I believe every mission terminal in the game now uses the new GUI so that will need to be looked at. Right now you can't pick up any quests/dailies or do anything with conversations with these 2 things broken.
 
I think someone said something about this earlier but it looks like Bioware changed something behind the scenes with choosing dialog options in conversations. It gives a red text in game "Invalid Client Conversation State". Log error looks like..
Code:
2015-11-06 20:34:55,838 [Main Bot Thread] INFO  Log - [Poi.Clear] Reason: Current quest behavior changed to PickupQuestTag: ObjectName: Sergeant Cormun, X: -1.5755, Y: -4.205013, Z: -6.5152, Position: <-1.5755, -4.205013, -6.5152>, Type: Npc, ProfileUseRange: 5, ProfileSearchRadius: 5, SearchRadius: 0.5, WaitTime: 1, IgnoreLOS: False, UseRange: 0.5, Object: Sergeant Cormun, Distance: 0.04780084, GUID: 1C2C2997A3, QuestId: 16140998380416208769, BranchId: 0, StepId: 0, TaskId: 0, QuestName: K'lor'slug Infestation, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
2015-11-06 20:35:01,998 [Main Bot Thread] ERROR Log - System.Exception: Field cnvMissionBoardSelectedQuests does not exist.
   at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????[](UInt64 , HeroType )
   at Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
   at Buddy.Swtor.Objects.TorPlayer.get_MissionBoardSelectedQuests()
   at Buddy.Swtor.GuiApiManager.AcceptMission(UInt64 questId)
   at Buddy.CommonBot.Profile.Quest.PickupQuestTag.?????????????????????????????????????????(Object )
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Sequence.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.Common.HookExecutor.Run(Object context)
   at Buddy.BehaviorTree.Action.RunAction(Object context)
   at Buddy.BehaviorTree.Action.qX8FT2\./8h8}r\]9or)H"b8Z!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.Decorator.NdFG!1)@L\& _W"YT!g"<mBks!.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.BehaviorTree.PrioritySelector.IIjo|;>\&d>>Z1I/g/-Bh03ds\&.MoveNext()
   at (IEnumerator )
   at Buddy.BehaviorTree.Composite.Tick(Object context)
   at Buddy.CommonBot.BotMain.?????????????????????????????????????????()

Also they added a new GUI to pick up quests from mission terminals in the previous expansion I think? I believe every mission terminal in the game now uses the new GUI so that will need to be looked at. Right now you can't pick up any quests/dailies or do anything with conversations with these 2 things broken.
Sadly there are more GUIs now. 3 in total counted and not even the start expac and companion GUI.
 
bots stopping after a little bit, and when you close bot reopen it wont move
 
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