[Beta] BloodyMess Blood PVP updated for 5.0.4
THIS IS BETA. NOTHING HAS BEEN CHANGED ABOUT THE CC, I HAVE JUST UPDATED IT FOR USE WITH THE NEW API CHANGES
I currently do not have a death knight to test with. If you would like a new spell to be added please give an accurate description of what it does and how it should fit into the priority.
Issues
Please give a very detailed description of the error that occurred, what you were doing at the time, and a log.
Placeholder stuff just copied from the old thread.
Features
Lichborne + Deathcoil
Vampiric Blood
Rune Tap
Icebound Fortitude
Anti-Magic Shell
All of the above can be changed to activate at whatever percentage you choose in settings
Interrupts (Strangulate, Mind Freeze, Death Grip) All toggleable
Uses ERW and DRW - Both toggleable
Disable Targeting/Movement
Known Issues
Switching to Blood Presence may not always work. Switching to either of the other two should automate fine.
(Improved Blood Presence messes up HasAura() I believe)
SVN
BloodyMess SVN
THIS IS BETA. NOTHING HAS BEEN CHANGED ABOUT THE CC, I HAVE JUST UPDATED IT FOR USE WITH THE NEW API CHANGES
I currently do not have a death knight to test with. If you would like a new spell to be added please give an accurate description of what it does and how it should fit into the priority.
Issues
Please give a very detailed description of the error that occurred, what you were doing at the time, and a log.
Placeholder stuff just copied from the old thread.
Features
Lichborne + Deathcoil
Vampiric Blood
Rune Tap
Icebound Fortitude
Anti-Magic Shell
All of the above can be changed to activate at whatever percentage you choose in settings
Interrupts (Strangulate, Mind Freeze, Death Grip) All toggleable
Uses ERW and DRW - Both toggleable
Disable Targeting/Movement
Known Issues
Switching to Blood Presence may not always work. Switching to either of the other two should automate fine.
(Improved Blood Presence messes up HasAura() I believe)
Code:
Beta v0.9.8 - 10/13/12
Fixed melee range issues
Beta v0.9.7 - 10/9/12
Autoupdater Implemented
Added Death Siphon
Should now Rune Strike while in melee and capped on Runic Power
Beta v0.9.6 - 10/4/12
More Blood Tap Fixes
Beta v0.9.5 - 10/3/12
Added Soul Reaper
Fixes for Blood Tap
Beta v0.9.4 - 10/3/12
Updated for new HB API
Beta v0.9.3 - 1/12/12
Better buffing
Better cooldown management
Now pools runic power, only Death Coils at max
Added Blood Tap
Added Path of Frost
Beta v0.9.2 - 12/22/11
Added option to turn off Death Grip as a ranged ability per macoooo's request. Will still interrupt with Death Grip if that option is checked.
Should no longer Death Grip PVP bosses (someone test please :P)
Should no longer dismount and start the rotation without user initiating combat/dismounting when targeting is disabled
Beta v0.9.1 - 12/22/11
Changed Blood Strike to Heart Strike
Rune Tap fix - mechevict
Beta v0.9 - 12/21/11
SVN
BloodyMess SVN
Attachments
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