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BestLEGS [2.0.3] - Legendary Road

Nice profile really just a bug and crash after kill the elite in the cave with Lea :/
 
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i tested, good profile thx.
but after killed wretched queen, he stuck at wp 3 or 4 mins if the iron gate not open. (v0.3, trinity 1.8.5)
 
what type of profile you run? guys tell me more info, its not a valid bug reports, so i cant fix it still
 
it's legendary road fast v0.3. newest DB, trinity1.8.5
tried trinity 1.8.6 but he didn't move after game created. 1.8.5 works fine, don't know why.
he stuck 4 of my 5 games this hour.
 
i use .357 DB BETA and last trinity and QT, cant reproduce your issues, guys, my bot never stuck and always kill Daltyn, smthing wrong with your setups
 
recently log

04:17:31.874 [Trinity] [TrinityMoveTo] Started Tag; x="1947.297" y="2787.749" z="40.2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
04:17:31.962 [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947.297" y="2787.749" z="40.2"

and same log for 3 mins

04:20 he left the game

ty
 
its problem with TrinityMoveTo, very rare one, i meet this only once with first versions of profile
will add one additional coordinat in next version but i dont sure it will solve it
 
I use .357 Beta DB, 1.8.6 Trinity and QT and i am having several issues..

It never kills Daltyn. It always enters the basement and instantly logs out once inside. It does this with all 3 version of the profile.

Also, A problem i didnt have with full that i seem to be having with fast. Once it kills mother it teleports back to to town, grabs the new quest and takes the teleporter back. Once back it just sits on the teleporter for 2-3 mins until it logs out. If i move it off of the teleporter manually it starts moving again. It seems like its waiting for her to update the quest and open the gate before moving as moving just off of it updates the quest for me.
 
my barb and monk doing everything good without those sadly bugs, dunno

may be its a complex problem - try to fresh instal DB and plugins
 
Another random question for you Kevin. You have a Daltyn profile that works perfect, why did you not just use what you had in there for that part of this profile?

<UseObject questId="72095" stepId="51" actorId="191886" isPortal="True" destinationWorldId="62751" interactRange="30"/>

<UseObject questId="72095" stepId="41" actorId="191886" isPortal="True" destinationWorldId="62751" interactRange="20"/>

///

condition="CurrentLevelAreaId == 62968" >

condition="IsActiveQuest(72095) and IsActiveQuestStep(51) and CurrentWorldId == 62751">

Would changing any of this help? I never had issues with Walking Dead
 
Thanks for the profile :) Only problem i found is that i got stuck right after i use TP town then come back to the old ruins and Leah should open the gate but my character stays right there waiting . Everything is fresh installed from 30 mins ago.

DB Windows shows :
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947,297" y="2787,749" z="40,2"
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947,297" y="2787,749" z="40,2"
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947,297" y="2787,749" z="40,2"
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947,297" y="2787,749" z="40,2"
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947,297" y="2787,749" z="40,2"
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947,297" y="2787,749" z="40,2"
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947,297" y="2787,749" z="40,2"
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="1947,297" y="2787,749" z="40,2"
[Trinity] [TrinityMoveTo] Started Tag; x="1947,297" y="2787,749" z="40,2" name="" questId="1" stepId="0" worldId="71150" levelAreaId="101351"
 
So my fix for Captian Daltyn was just to replace the end of the script with your some of your Walking Dead.

[HIDE]<!--Explore Cellar-->
<While condition="IsActiveQuest(72095) and IsActiveQuestStep(51) and CurrentWorldId == 62751">
<TrinityMoveTo questId="1" x="110.0123" y="96.52721" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="50.74572" y="95.90837" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="59.51472" y="64.26716" z="0.1" pathPrecision="8" />
</While>

<!-- Kill Captain Daltyn -->
<While condition="IsActiveQuest(72095) and IsActiveQuestStep(43) and CurrentWorldId == 62751">
<WaitTimer questId="72095" stepId="43" waitTime="260000" />
</While>

<!-- Talk to Leah -->
<If condition="IsActiveQuest(72095) and IsActiveQuestStep(45) and CurrentWorldId == 62751">
<TrinityMoveTo questId="1" x="72" y="67" z="0" pathPrecision="8" />
<TalkTo questId="72095" stepId="45" actorId="203030" x="72" y="67" z="0" />
<TrinityTownPortal questId="72095" stepId="47"/>
</If>

<LeaveGame reason="The END" stayInParty="False" />[/HIDE]

Replaced with:

<!--Explore Cellar-->
<If condition="CurrentLevelAreaId == 62968" >
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="100" />
<TrinityMoveTo questId="1" x="110.0123" y="96.52721" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="50.74572" y="95.90837" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="59.51472" y="64.26716" z="0.1" pathPrecision="8" />
<WaitTimer questId="72095" stepId="45" waitTime="1500" />
<TalkTo questId="72095" stepId="45" actorId="203030" x="72" y="67" z="0" />
<WaitTimer questId="72095" stepId="45" waitTime="150" />
<TrinityTownPortal questId="72095" stepId="47"/>
</If>

<!--leave the game without tp-->
<LeaveGame reason="The END" stayInParty="False" />

Works great for me.
 
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This is the fix i have been using due to getting stuck on the waypoint next to the gate. I replaced:

<!--Old Tristram Gate-->
<While condition="IsActiveQuest(72095) and IsActiveQuestStep(28) and CurrentWorldId == 71150">
<TrinityMoveTo questId="1" x="1947.297" y="2787.749" z="40.2" pathPrecision="8" />
<WaitTimer questId="72095" stepId="28" waitTime="5000" />

With this :

<!--Old Tristram Gate-->
<While condition="IsActiveQuest(72095) and IsActiveQuestStep(28) and CurrentWorldId == 71150">
<SafeMoveTo questId="72095" stepId="28" x="1934" y="2792" z="40" name="Old Tristram Gate" />
<WaitTimer questId="72095" stepId="28" waitTime="5000" />

It has worked 10/10 runs so far but i will update if that changes.

Credits: Act1 Farm morther inspired by_rrrix for 2.0.xml
 
Hi All,

For some reason, the BOT now sadly missed the 'Dark Cellar' which, we could find the Goblin. I have to manually click to get the BOT to enter and after killing, it attempt to end the game.

Does anyone has the same issue. Thanks for help.
 
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