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Belphegor the official combat routine - We need you're feedback to improve it!

New feedback for v277:
barb: Overpower(Revel), Battle Rage(Into the Frey), Whirlwind(Blood Funnel), War Cry(Impunity), Bash(Instigation), Revenge(Provokation)
all avoidance off, no kiting

Doing fine as far as I can see. Whirlwind could need a bit improvement that u can use it with Sprint and to profit of the little hurricans like ww trough the target 10y and ww back 20y using sprint all the time for the glyph effect.
 
Bot stands still and does nothing and dies if there are a lot of arcane sentries around and no where to go.

Using 277.
 
For witch Doctor:
Should make it so they don't spam ZombieBear that often and also it shouldn't be using zombie bear 99% of the time even just for one or 2 mobs cause we have pets and dogs for most builds and poison darts literally used only when there isn't enough mana for zombie bears.

Fix:

Zombie Bear for 3 or more mobs
Posion Darts/other low mana primary moves for 1-2 mobs
Soul Harvest if there is a big mob near us should go near them soul harvest and fall back if needed.
Should avoid fire/posion/arcane more efficiently if you are in corner and mob or boss is near you, it just stands there attking on top of posion etc and also sometimes walks in pools of posion etc specailly when low hp.
Should try to run away more when low hp and kite. [Kiting is there build-in but it's not as effective specially when low hp otherwise its working great]
Also when facing elites if there is a wall blocking you it spams zombie bears on the wall so would be great if the WD tried to find a way around or atleast run away if fire/poison etc below or nearby and also there are times when characters run towards the direction of arcane and keeps getting hit.

ADD:

Zombie Bear - Settings isn't there it should be along with Acid Cloud

As my build is based on those I gave my opinion on those
 
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i feel that when i use hammer of the ancients or seismic slam, my char doesnt really use it properly. Only use it when there's 1 or 2 enemies, not when theres a bunch in front of him
 
Anyone knows whats happening when approaching an enemy the char suddenly turns around and after a little walk it stops up and starts "shaking". Seems like it gets two commands at once and goes into a loop. If/when i redirect it it goes to where i click it... Now im using the char with manual walking but autofighting(CombatBot), but i have seen it in profiles also.
 
Also a suggestion, Barb needs to call leap (iron impact), overpower (crushing advance) no matter if there are enemies close by if the barb is below 15% health.

Why does the barb have these defensive skills but the bot never uses them unless it can actually hit a monster?? Those skills can be used for other strategies, to mitigate incoming damage.

What a fucking useless combat routine, i'm using 277 version.

My barb stands still right on top of arcane sentries doesn't do fucking shit.

It calls for avodiance behaviour but doesn't fucking move.
 
a very good improve to wizard would be if it rebuff Energy Armor and Magic Weapon before using Archon

And i think there is an bug with Archon sometimes it does "feel" that he got anymore and does nothing til i click it for him and he do archon spells again



and this is for every class, if you have a melee ability on Primary it always move towards the enemy even if not using that ability
 
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Hello,

I want to point out that the use of monk ability Monk_TempestRush for movement is not behaving smart as it is right now. It is as if one would click it multiple times moving from x to y instead of keeping the mouse button pressed to not consume as much as spirit. Each click consumes a lot of spirit hence rendering the use of Tempest Rush for movement useless as it is right now.

This SarkothFarmer by Inrego utilized this ability for movement in a brilliant way. I hope you can incorporate it into Belphegor.
 
For WD

im looking to use spirit walk when i have less than 40% of life.
like other skills (sacrifice) is that possible?

Thx
 
For WD

im looking to use spirit walk when i have less than 40% of life.
like other skills (sacrifice) is that possible?

Thx

It actually by default uses it if your health is less than 40%, I can add a setting to change this tho.
 
Hello guys,

i'm using belphegor but i don't know how to configure it. I want the bot to use Serenity when i'm 90%life and the heal at 85% and spam them in combat until i'm 100% life) but can you explain t ome where i can do that ? i modified the MonkSettings.cs in \Belphegor 1.0.0.297\Settings but it's the default settings, not the "user" settings !


edit: i want the belphegor combat routine to avoid one specific type of damage (desecrator) whre do i have to edit the files to do that please ?
 
Can someone explain to me what I have to do to use the belphegor combat routine? I've read that it does not work while using the trinity plugin. Is there a plugin for belphegor as well as a combat routine that I'm missing? Completely new here so I'm pretty clueless. I'm just trying to get my DH able to run act 3 without dying a ton, which I have heard using belphegor is the best way of achieving.
 
Trinity Plugin will not work with Belphegor combat routine because Trinity will do the combat in the plugin and not in the routine.
 
I'm having issues with chakram shuriken cloud. I have the box checked to only use it every 2 mins but despite this my bot is just repeadely spamming the chakram buff. It's not until he's out of hatret he will begin using grenades. I tried searching this thread for "chakram" but came up with 0 results so I'm suspecting the answer is not found within the thread. Anyone else know why this keep happening? I was doing fine when I still had the rapid fire skill, as I replaced it with vault these problems started occuring.
 
Bot stands still and does nothing and dies if there are a lot of arcane sentries around and no where to go.

I'm experiencing this as well. Using BETA build 1.0.1145.67

I also noticed, if there's gold on the ground and an Elite nearby, the bot gets "confused" and bounces back and forth between trying to attack the elite, and move to the gold, and never accomplishes either and just dies.

Also, was getting some NullPointerExceptions while the pointGenerator was trying to find a safe spot with Arcane Senties on the ground, but not every time. I am NOT using GilesTrinity or RadsAtom or any of that junk :)



I hope someday we can get avoidance working perfectly in Belphegor... I hate GilesTrinity.
 

Attachments

i am currently running two bots, one with Giles-based barbie and one with Belph DH. While barbie does not experience this problem, DH is constantly getting stuck when a "mine-pillar" object is nearby - these spiked pillars with an orb on top of them are often spawned in FoS/Crater/ToD/ToC/Core. And while the bot seems to be okay with them on FoS, he gets stuck until inactivity-limit is in effect.
Is there some problem with Belph routine or this is some major issue?
 
maybe im missing something in the setting menu or w/e... but how can you set it so bot can avoid arcane sentries as much as possible?? i thought i had already adjust the avoid range already, but it's not executing in action. sometimes the bot even run with the laser.. or just stand there and take hits. please help! thanks in advance
 
I'm experiencing this as well. Using BETA build 1.0.1145.67

I also noticed, if there's gold on the ground and an Elite nearby, the bot gets "confused" and bounces back and forth between trying to attack the elite, and move to the gold, and never accomplishes either and just dies.

Also, was getting some NullPointerExceptions while the pointGenerator was trying to find a safe spot with Arcane Senties on the ground, but not every time. I am NOT using GilesTrinity or RadsAtom or any of that junk :)



I hope someday we can get avoidance working perfectly in Belphegor... I hate GilesTrinity.

Hey rrrix,

every single time it Fails with the same NullReferenceException, I'm gonna check that, what Plugins are you using?
I see:
Code:
[21:43:09.045 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[21:43:10.032 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[21:43:11.161 N] [DestroyBarricades] Plugin DestroyBarricades by rrrix enabled
[21:43:11.162 N] [GilesEquipper 1.7.1] Enabled! Bot will now try to auto-equip better items picked up!
[21:43:11.162 N] Plugin QuestTools by rrrix enabled
[21:43:11.163 D] There are 4 plugins.
[21:43:11.931 N] ========== Grid segmentation resetting!!! ============

Please link the plugins you where using so I can figure out what's going wrong there.
 
i am currently running two bots, one with Giles-based barbie and one with Belph DH. While barbie does not experience this problem, DH is constantly getting stuck when a "mine-pillar" object is nearby - these spiked pillars with an orb on top of them are often spawned in FoS/Crater/ToD/ToC/Core. And while the bot seems to be okay with them on FoS, he gets stuck until inactivity-limit is in effect.
Is there some problem with Belph routine or this is some major issue?

Can you post a Screeni of the objects you mean, and maybe dump the RActors when near them.
 
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