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Belphegor the official combat routine - We need you're feedback to improve it!

I've changed the default value (in green) in settings\monksettings to buff with blazing wrath rune, but it doesn't work. He doesn't do it a single time :(
And it will be nice if he buff himself only with elites, but I don't know what to change. :D

Code:
[XmlElement("BoHBlazingWrath")]
[DisplayName("Breath Of Heaven (Blazing Wrath Rune)")]
[Category("Defensive")]
[Description("Use Breath Of Heaven to get the buff from Blazing Wrath Rune")]
[DefaultValue([COLOR=#00FF00]true[/COLOR])]
[Setting]
public bool BoHBlazingWrath { get; set; }

thanks for help!

You know you can open the settings window in the bot?
 
My toon attacks my hydra as if it's the enemy. Anyway I can prevent this from happening?
 
May i not to choose Belphegor every time i restart DB?
Can i make it by default?
 
For DH you should add an option to use the skill vault Trail of cinder
For now the only way its works is to active vault for movement
 
I'm liking your plugin a lot. It's great work.

I do think that some options are quite vague in their description. The distance for attack modifiers don't seem to make much difference at least, neither in your class tab or in the kiting tab.

How should the kiting settings be in relation to kill radius?
 
Any way to make toon stop from wasting cooldown on non-elite? Can't count how many time he use them up on grey mobs and then run into a pack of elite and have none left
 
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In the Belphegor routine there's an option to spam smoke screen. If you hover it, it says it'll do it every 10 seconds, though in fact it does it every 2 seconds.

How do you alter this to be every 5-6 seconds? I've looked in the Belphegor routine, but I can't find it.

As it is now, it's kinda like it just uses Smoke Screen whenever it is ready.
 
Furthermore, it would be really cool if it was possible using Evasive Fire as a generator.

If you set Evasive as your main skill atm, and remove your other generators (ie. hungering) it'll only use that and never use your secondary (ie. elemental)
 
For DH, i suggest add an option to spam all hatred skills before use generator skills.
With passive vengeance, in nightmare gold run, hatred is too much to spent.
With these setting the run could faster and gph would rise better.
:)
 
Hi,
there's annoying problem - DH runs towards loot but tries vaulting to the next moveto.

is it possible to change for DH the direction of the vault to be towards the current destination point instead of current destination moveto?

vault for movement is checked. the between parameters does not seem to influence on anything - tried different values, still the same behavior.
my passives (if it matters) - TA, HP & Arch.
 
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Please update the chest-looting. If you click manually the chest open withing some ms, but with the bot it takes forever. If you have high PUR a fast chest opening is vital for ++++GPH
 
Please update the chest-looting. If you click manually the chest open withing some ms, but with the bot it takes forever. If you have high PUR a fast chest opening is vital for ++++GPH
Chest looting is not part of Belph, please post your request in the support forum.
 
Oh I don't know if you read the other topic called "Belphegor Test Release" so I copy/paste it here:

Tested it today with a barb and that is my opinion:

I'm playing my barb with "WotB" (Insanity), "Overpower"(Crushing Advance), "Rend"(Blood Lust), "War Cry"(Impunity), "Frenzy"(Sidearm) and "Revenge"(Provocation).

I tried to tweak the settings for "Health Globe" and "Health Well", but it seems that the bot doesn't care about it. There are a few situations where the bot should run to a "Health Globe" even it is in a poool/desecration (fast in/out) for heal that he can survive. That doesn't really work well.
Another problem is "Rend". I watched so many situations where the bot was surrounded by enemies but he doesn't use "Rend". He tried to break out, but he can't and died because he did nothing. Maybe there should be a timer for "Rend" like if the bot stands next to an enemy he always cast "Rend" on debuff-cooldown.
"Overpower" and "Revenge" seems to be okay. No problems there.

Another problem is that the bot does nothing if he can't move (like at "Waller"). Couldn't he check that for 1s and then keep fighting? After 10s he could check that again and so on...
Oh and "Desecration" ... That is a really hard ability for barbs at the moment. It seems that the bot doesn't really work well there. He stands very often senseless in it.

Is it possible to implement that if a pack got "jailer" and "desescration" that he just uses "WotB" and keep fighting?

edit:
Same for "Frozen". The bot is surrounded by enemies and tries to get away from the ice bombs, but he can't (stands exactly in the bomb range). At this situation he should keep fighting and if possible use "WotB". But he doesn't use "Rend" etc..
 
Oh I don't know if you read the other topic called "Belphegor Test Release" so I copy/paste it here:

Tested it today with a barb and that is my opinion:

I'm playing my barb with "WotB" (Insanity), "Overpower"(Crushing Advance), "Rend"(Blood Lust), "War Cry"(Impunity), "Frenzy"(Sidearm) and "Revenge"(Provocation).

I tried to tweak the settings for "Health Globe" and "Health Well", but it seems that the bot doesn't care about it. There are a few situations where the bot should run to a "Health Globe" even it is in a poool/desecration (fast in/out) for heal that he can survive. That doesn't really work well.
Another problem is "Rend". I watched so many situations where the bot was surrounded by enemies but he doesn't use "Rend". He tried to break out, but he can't and died because he did nothing. Maybe there should be a timer for "Rend" like if the bot stands next to an enemy he always cast "Rend" on debuff-cooldown.
"Overpower" and "Revenge" seems to be okay. No problems there.

Another problem is that the bot does nothing if he can't move (like at "Waller"). Couldn't he check that for 1s and then keep fighting? After 10s he could check that again and so on...
Oh and "Desecration" ... That is a really hard ability for barbs at the moment. It seems that the bot doesn't really work well there. He stands very often senseless in it.

Is it possible to implement that if a pack got "jailer" and "desescration" that he just uses "WotB" and keep fighting?

edit:
Same for "Frozen". The bot is surrounded by enemies and tries to get away from the ice bombs, but he can't (stands exactly in the bomb range). At this situation he should keep fighting and if possible use "WotB". But he doesn't use "Rend" etc..

The health globe problem is still there. Please fix it. Make it a priority to pick up when below the hp picked. My wd always continues to attack even after its below 30% and a health globe is 10 feet away.
 
Im running on barb. How can I make my bot use rend as priority before using revenge? I know the bot set it that when the revenge proc it will use it right away. However, when I saw it ran in to big mob it doesn't use rend at all cuz it was busy spamming the revenge like crazy cuz it proc a lot " I mean crazy". So, how can I make it use rend first then use revenge? thank you for your time.
 
my bots kiting sucks.. it doesnt kite with my lil wizzie.. was tweaking it for maximum efficiency ( more like human like to kite) .. then boom.. screwed the whole thing.. now it doesnt kite .. Im currently using a wizzie CM build
 
Oh I don't know if you read the other topic called "Belphegor Test Release" so I copy/paste it here:

Tested it today with a barb and that is my opinion:

I'm playing my barb with "WotB" (Insanity), "Overpower"(Crushing Advance), "Rend"(Blood Lust), "War Cry"(Impunity), "Frenzy"(Sidearm) and "Revenge"(Provocation).

I tried to tweak the settings for "Health Globe" and "Health Well", but it seems that the bot doesn't care about it. There are a few situations where the bot should run to a "Health Globe" even it is in a poool/desecration (fast in/out) for heal that he can survive. That doesn't really work well.
Another problem is "Rend". I watched so many situations where the bot was surrounded by enemies but he doesn't use "Rend". He tried to break out, but he can't and died because he did nothing. Maybe there should be a timer for "Rend" like if the bot stands next to an enemy he always cast "Rend" on debuff-cooldown.
"Overpower" and "Revenge" seems to be okay. No problems there.

Another problem is that the bot does nothing if he can't move (like at "Waller"). Couldn't he check that for 1s and then keep fighting? After 10s he could check that again and so on...
Oh and "Desecration" ... That is a really hard ability for barbs at the moment. It seems that the bot doesn't really work well there. He stands very often senseless in it.

Is it possible to implement that if a pack got "jailer" and "desescration" that he just uses "WotB" and keep fighting?

edit:
Same for "Frozen". The bot is surrounded by enemies and tries to get away from the ice bombs, but he can't (stands exactly in the bomb range). At this situation he should keep fighting and if possible use "WotB". But he doesn't use "Rend" etc..

same here, my WD just fights until death, even if there are a few globes or even a pool close by. just seems to ignore them during battle, but will pick them up after the battle is over. if he survives. that and after killing elites/rares he just stands in the spores picking up loot
 
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New feedback for v277:

Playing barb on actII/III inferno with Earthquake(Giant's Stride), Leap(Iron Impact), Rend(Blood Lust), WarCry(Impunity), Frenzy(Maniac), Revenge(Provokation).

The rend-issue is still there. One situation: He leaps into a magic-pack, doing earthquake, doing revenge. But not a single rend. Next magic-pack. He leaps in, doing no earthquake (on cooldown), doing revenge, doing rend (after first rend he doesn't do it for >5s). Maybe the CC using rend only <100% life?
On both situations it should look like: Leap, Earthquake, Revenge = Rend. Like a priority list. But maybe to config that he prefers >50% hp rend and <50% revenge. Revenge is a emergency heal and instant heal to survive, rend is just a heal over time effect.
And using "big cooldowns" only on magic-packs would be so nice. Maybe a little button for this option. :>
It's so funny to watch sometimes he does it all perfect and it's like you think "oh, damn now leap to escape and run in for health globe" and he does it. Soooo much love there for your work guys. ;)

Is it maybe possible to avoid the darts from the "Desert Hornet"? Or is it just impossible to track it? Sometimes he gets it like pacman.

edit:
Health Globes. I can't really say that it is really 100% fixed because I don't really have problem at actII. But if I need one, he gets one. Just saw too few situations for a 100% statement.

addendum:
Ok. Earthquake problem solved by set the bar to 20. Magic packs OR 20 surrounding mobs = earthquake now. But is that really a solution? There should be a more significant config.
 
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