theatristformallyknownasG
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I know I can do this by hand but could someone whip up a quick and dirty gui based proggy to do the following:
If for example a saronite node is marked as bad, create bad nodes for titanium ore ? and rich saronite with the same locations so GB doesn't try to go there if a different ore has spawned than originally the bad node was marked for. Obviously vice versa if titanium or rich is marked add the other 2.
I know someone can do this in about 53 seconds
G
If for example a saronite node is marked as bad, create bad nodes for titanium ore ? and rich saronite with the same locations so GB doesn't try to go there if a different ore has spawned than originally the bad node was marked for. Obviously vice versa if titanium or rich is marked add the other 2.
I know someone can do this in about 53 seconds

G