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badnodes.xml checker/editior

Joined
Jan 16, 2010
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I know I can do this by hand but could someone whip up a quick and dirty gui based proggy to do the following:

If for example a saronite node is marked as bad, create bad nodes for titanium ore ? and rich saronite with the same locations so GB doesn't try to go there if a different ore has spawned than originally the bad node was marked for. Obviously vice versa if titanium or rich is marked add the other 2.

I know someone can do this in about 53 seconds :)

G
 
if one spot is blacklisted GB no longer try harvest here no matter what is currently here
 
if one spot is blacklisted GB no longer try harvest here no matter what is currently here

I thought it worked that way, but in watching I am not sure it does when a different ore spawns. (guess I need to look at my badnodes.xml to check no identical co-ordinates with different ores generated by GB) There is no need for a proggy if it indeed does do this :)

G
 
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