Now i just started it and the first Bounty it chose was in act 2 in the Cave with the Iron Wolves, it killed the mobs, then the guys were talking and it tried to leave.. like leave the dungeon, i steered it back so that it reacted to the start of the next objective after their conversation where they (2 guards ) turn in to Lacumi prowlers aswell... Im not sure if the bot would have returned to that bounty at that point or then that it would just have been unsuccessful, but.. I attached the code, dunno if its to much use, but simply, if the bot at that bounty had a longer wait time in the dungeon, and in some other bounties ive seen aswell, is that possible, that adventurer specifically could have a dynamic wait time that is different than the set Wait time after events in Trinity...
Here is the code for my example :