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Now i just started it and the first Bounty it chose was in act 2 in the Cave with the Iron Wolves, it killed the mobs, then the guys were talking and it tried to leave.. like leave the dungeon, i steered it back so that it reacted to the start of the next objective after their conversation where they (2 guards ) turn in to Lacumi prowlers aswell... Im not sure if the bot would have returned to that bounty at that point or then that it would just have been unsuccessful, but.. I attached the code, dunno if its to much use, but simply, if the bot at that bounty had a longer wait time in the dungeon, and in some other bounties ive seen aswell, is that possible, that adventurer specifically could have a dynamic wait time that is different than the set Wait time after events in Trinity...

Here is the code for my example :
Your log doesn't have the debug message from my code so it was something else. By the looks of things it wanted to leave because it couldn't find any unvisited nodes.

It made my chars fuck up a lot in bounties and stop doing anything. I had to switch back to old and it did a lot better. I'm not 100 % sure if it was because of this change, or some of the files in bounty adventurer. Since I replaced the whole adventurer folder.
If my code is to blame then you will see "Trying RANDOM unstuck point!" in the log and it will move somewhere within 35 yds then resume to where it was heading.
 
ok so did the changes but when I do this Adventurer doesnt even show up on plugins list gg
 
If you got compiler errors then you did it wrong. If there is no compiler errors then it should be there.
 
I'm currently running 4 chars in the same game, some-times one char is stuck in town cause 2 chars tried to open the rift at the same time, so either I have to press Stop and Start and it will enter the rift, or it will sit out the whole rift (usually 1½-2 min rift), while the 3 other chars is inside, and then ENTER the next rift by itself. But, if this plugin, could make it stop-start when I sleep, then I could get more legendaries per hour.

So my question is, does this plugin do this? or what does it do?
 
The latest Adventurer/Trinity on svn have lots of updates related to pathing and getting unstuck but I haven't tried them with the whole warden update and all... My fix was only a quick minor way to fix some stucks but their updates do a whole lot more so IMO forget about mine and try theirs and give them feedback so they can make it better.
 
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