What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

AutoEquip2 Weight Sets

Failnix

New Member
Joined
Mar 10, 2012
Messages
16
Reaction score
0
Can somebody run down exactly how to add weight sets for autoequip2, I understand how to figure out what weight sets to use etc/ I am just having difficulty finding where to input them. Would be much appreciated!
 
"\Data\Weight Sets\" is where they are stored. However I don't know much about them, I would love a full listing of tags and if it will accept decimals or only full integers, etc?
 
"\Data\Weight Sets\" is where they are stored. However I don't know much about them, I would love a full listing of tags and if it will accept decimals or only full integers, etc?

A list of all working tags would be cool.

I accepts only full intergers! :o
 
Fairly easy to find out what integers are called when you open the different files :)

Add < > around the words
Stamina, Armor, Strength, Agility, Intellect, Spirit, HitRating, ExpertiseRating, HasteRating, Mastery, CriticalStrikeRating, SpellPower.

If you are working with decimals, just multiply all with X (10 or 100) so you get a round number. (say you have Ht Rating 8.2, and Strength 10.0 = hit, 82, Strength 100.)
 
I've had exceptionally good experience with using WoWhead to get the CORRECT weight sets for each spec and class, and for each item listed on the weight set I just added it to the file. I don't know if it actually accepts it, but everything's worked for me so far.
 
I have no idea what the numbers mean. Why would I not set the first item to '100', second to '99' etc?
Please help me, I'm new to this and I'm not sure how to change the weight sets to my liking (Hunter Beast Master)

Thanks!
 
I have no idea what the numbers mean. Why would I not set the first item to '100', second to '99' etc?
Please help me, I'm new to this and I'm not sure how to change the weight sets to my liking (Hunter Beast Master)

Thanks!

The numbers are the "weight" of each stat. The number is used to calculate certain things within the weight. If you change it, then it will throw off the calculation and could perhaps interfere with the proper gearing.
 
The numbers are the "weight" of each stat. The number is used to calculate certain things within the weight. If you change it, then it will throw off the calculation and could perhaps interfere with the proper gearing.

I see... gues I'll just stick to the standard weight sets then. I have no idea what I'm doing, haha.
 
Go here. Select preset in the stat weighting box and click on show details to the right. Open your set located in "\Data\Weight Sets\" and change to what you want.

Tags that you can use: Stamina, Armor, Strength, Agility, Intellect, Spirit, HitRating, ExpertiseRating, HasteRating, Mastery, CriticalStrikeRating, SpellPower.

However the default stat weightings works very well so you shouldn't be required to change them.
 
Go here. Select preset in the stat weighting box and click on show details to the right. Open your set located in "\Data\Weight Sets\" and change to what you want.

Tags that you can use: Stamina, Armor, Strength, Agility, Intellect, Spirit, HitRating, ExpertiseRating, HasteRating, Mastery, CriticalStrikeRating, SpellPower.

However the default stat weightings works very well so you shouldn't be required to change them.

Nice! That's awesome. Thank you!

These are all for gear though. How does it work with weapons? Because I watched HonorBuddy greed on a 70 dps rifle while my current one does 25 dps..

Thanks.
 
Nice! That's awesome. Thank you!

These are all for gear though. How does it work with weapons? Because I watched HonorBuddy greed on a 70 dps rifle while my current one does 25 dps..

Thanks.

While what Woodi says is true, I do have to disagree on the current weight sets. I find them to be old and outdated. I use WoWHead to get the most current weighting, and then as Woodi said, just open and edit the weight file. I've also use RangedDPS, MeleeDamagePerSecond, DamagePerSecond, and Damage (this one I'm not too sure about, but I think I've seen it on WoWHead before) and they all seem to work without errors. Whether they're taken into consideration or not is a different question since I know nothing about coding or what HB does and does not use.
 
Mind posting those? Also mind if I included them into my Loot Ninja Plugin?

Sure, I'll post them in a couple days. I don't have them all done, lol, just the ones I use so I'd have to edit all of them. Tomorrow, 1-May-2012, I'll be unavailable for most of the day and won't have time to work on them much, which is why I'll try and have them finished and posted by 2-May-2012. Is that ok? The best I can do is post the ones I have edited already.
 
Heeeeeeellllo.

Here are my updated Weight Sets. They are updated for each class.
They are based on AskMrRobot - WoWHead redirected me to this tool - because WoWHead itself is outdated. (See their FAQ somewhere ).

If neccessary - "Speed" is used - that means that Weapon Speed is taken into account.

Whats missing?
The Weapon DPS wont be parsed from these files. That means the following:

If you add "DPS" to these files, it wont be used to calculate the best gear if a) rolling and b) deciding what gear is the best.
Another problem is, that dual wielding chars needs different calculation for their weaponslots.
This can only be done with coding directly into xyz.cs.

If you like - Phelon - i can give you my Code for it - so you might add it.
 

Attachments

Heeeeeeellllo.

Here are my updated Weight Sets. They are updated for each class.
They are based on AskMrRobot - WoWHead redirected me to this tool - because WoWHead itself is outdated. (See their FAQ somewhere ).

If neccessary - "Speed" is used - that means that Weapon Speed is taken into account.

Whats missing?
The Weapon DPS wont be parsed from these files. That means the following:

If you add "DPS" to these files, it wont be used to calculate the best gear if a) rolling and b) deciding what gear is the best.
Another problem is, that dual wielding chars needs different calculation for their weaponslots.
This can only be done with coding directly into xyz.cs.

If you like - Phelon - i can give you my Code for it - so you might add it.

Looks awesome! But, if I understand it correctly, this is completely useless for any weapons, right? It will just Greed any weapon?
 
Looks awesome! But, if I understand it correctly, this is completely useless for any weapons, right? It will just Greed any weapon?

Yeah - correct.

RangedDPS, MeleeDamagePerSecond and DamagePerSecond wont be read from the built in routine if i tested it correctly. So this has to be added to the plugin code itself. :)
 
Yeah - correct.

RangedDPS, MeleeDamagePerSecond and DamagePerSecond wont be read from the built in routine if i tested it correctly. So this has to be added to the plugin code itself. :)

Alright, thanks. Is there any way to perhaps alter AutoEquip2 or Loot Ninja so that it just Needs on any weapon, so that we can equip it ourselves?
 
Back
Top