"\Data\Weight Sets\" is where they are stored. However I don't know much about them, I would love a full listing of tags and if it will accept decimals or only full integers, etc?
A list of all working tags would be cool.
I accepts only full intergers!![]()
A list of all working tags would be cool.
I accepts only full intergers!![]()
I have no idea what the numbers mean. Why would I not set the first item to '100', second to '99' etc?
Please help me, I'm new to this and I'm not sure how to change the weight sets to my liking (Hunter Beast Master)
Thanks!
The numbers are the "weight" of each stat. The number is used to calculate certain things within the weight. If you change it, then it will throw off the calculation and could perhaps interfere with the proper gearing.
Go here. Select preset in the stat weighting box and click on show details to the right. Open your set located in "\Data\Weight Sets\" and change to what you want.
Tags that you can use: Stamina, Armor, Strength, Agility, Intellect, Spirit, HitRating, ExpertiseRating, HasteRating, Mastery, CriticalStrikeRating, SpellPower.
However the default stat weightings works very well so you shouldn't be required to change them.
Nice! That's awesome. Thank you!
These are all for gear though. How does it work with weapons? Because I watched HonorBuddy greed on a 70 dps rifle while my current one does 25 dps..
Thanks.
Mind posting those? Also mind if I included them into my Loot Ninja Plugin?
Heeeeeeellllo.
Here are my updated Weight Sets. They are updated for each class.
They are based on AskMrRobot - WoWHead redirected me to this tool - because WoWHead itself is outdated. (See their FAQ somewhere ).
If neccessary - "Speed" is used - that means that Weapon Speed is taken into account.
Whats missing?
The Weapon DPS wont be parsed from these files. That means the following:
If you add "DPS" to these files, it wont be used to calculate the best gear if a) rolling and b) deciding what gear is the best.
Another problem is, that dual wielding chars needs different calculation for their weaponslots.
This can only be done with coding directly into xyz.cs.
If you like - Phelon - i can give you my Code for it - so you might add it.
Looks awesome! But, if I understand it correctly, this is completely useless for any weapons, right? It will just Greed any weapon?
Yeah - correct.
RangedDPS, MeleeDamagePerSecond and DamagePerSecond wont be read from the built in routine if i tested it correctly. So this has to be added to the plugin code itself.![]()