xsol
Member
- Joined
- Nov 7, 2011
- Messages
- 503
- Reaction score
- 12
This is a simple question, and for those who will want to flame go ahead.
Way back in time, as far back as I can remember, people have theorized that game companies log and detect movement and other actions; which they then analyze and use to ban botters. People have been encouraged to add random sleeps to AitoIt, to randomize x,y,z waypoints where they can or use other AI systems to create behavior that is not exactly the same every time.
One of my personal choices for this is using AI logic that selects from sets of "farms" and uses them for x random runs etc and that is great and will help a robot look less like a robot; that is something I can reliably do given enough capabilities and or investment of my own time.
A lot of people think they are being caught by logs; I personally do not believe they log my every action and run it though the IsBOT algorithm, but I do not think it is pointless to have extra protection from exact patterns.
I believe it was Harko years ago that said he used internal random wait timers (Thread.Sleep) in the bot REQUIEM (GW1) to increase it's random behavior or the appearance of it. That is great but, I don't think it is enough to have a major effect.
Here finally is my question:
Other than the obvious issues of getting stuck, is there any reason you guys could not automatically adjust waypoints to vary by n1+X, n2+Y? Perhaps make a setting in DB that each user can adjust; this allows the user to be responsible for getting stuck if they to chose to use this variance feature.
I know to some this will just sound retarded and to some it will sound great; I'm just curious what the "pros" have to say, and I'm interested in what users think as well.
Way back in time, as far back as I can remember, people have theorized that game companies log and detect movement and other actions; which they then analyze and use to ban botters. People have been encouraged to add random sleeps to AitoIt, to randomize x,y,z waypoints where they can or use other AI systems to create behavior that is not exactly the same every time.
One of my personal choices for this is using AI logic that selects from sets of "farms" and uses them for x random runs etc and that is great and will help a robot look less like a robot; that is something I can reliably do given enough capabilities and or investment of my own time.
A lot of people think they are being caught by logs; I personally do not believe they log my every action and run it though the IsBOT algorithm, but I do not think it is pointless to have extra protection from exact patterns.
I believe it was Harko years ago that said he used internal random wait timers (Thread.Sleep) in the bot REQUIEM (GW1) to increase it's random behavior or the appearance of it. That is great but, I don't think it is enough to have a major effect.
Here finally is my question:
Other than the obvious issues of getting stuck, is there any reason you guys could not automatically adjust waypoints to vary by n1+X, n2+Y? Perhaps make a setting in DB that each user can adjust; this allows the user to be responsible for getting stuck if they to chose to use this variance feature.
I know to some this will just sound retarded and to some it will sound great; I'm just curious what the "pros" have to say, and I'm interested in what users think as well.