Took me a few seconds to find it too. The releases are no longer in strict numerical order. Poor guy must really be under the weather.Benninger said:Well, I don't see the downloadlink for 1.5.7 either.
[11:24:11 PM:528] System.NullReferenceException: Object reference not set to an instance of an object.
at Amplify.Amplify.<Frost_rotation>b__100(Object ret) in c:\HonorBuddy 3956\CustomClasses\Amplify\Frost.cs:line 48
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Switch`1..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector..MoveNext()
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.()
then its your pc, theres no delay in chain casting.testing this cc atm, seems to work good, but slow hitting in BG, and we don't really have a lot of choice for mage CC
hope some dev can work on a good mage CC soon (spec in BG)
EDIT : ok after some BG, CC need to be improve in speed chaining skills
atm the delay between each spell is too long very too long, it not chain casting spell, and it's = Death in BG as i'm using HB only in BG
then its your pc, theres no delay in chain casting.
i already have code to do this, i call it Terminator Syndrome, you know how all the terminators are programmed to kill john connor? so if they are out to kill someone else as soon as someone goes "hey im john connor!" the terminator immediately overrides anything its doing and goes to kill him following him to the end of the earth and giving his friends time to escape or setup a trap to kill the terminator. so yea, i have the logic done, i just have to implement it.Hey CodenameG, awseome CC, question, in the new BG beta could you add this if you think it would help, if target is x yards away from y skills max radius change target? That way when someones running so far away the mage dosent run straight through battle in BGS to reach a target that is quite the ways out of his normal attack range....its a nice idea i think lmk what ya kno
then its your pc, theres no delay in chain casting.