Tried it, its working good.

Now, i tested your beta 3-in-1 CC (mainly combat) since im that atm and compared to other ones, so here are my few suggestions if you dont mind.
1. Add ripture as option in GUI for combat rotation since its only ~1% DPS gain at higher end gearing, and its only 5CP Ripture which is gain, everything below that its considered as DPS loss.
2. Add food support for around 40% hp, or any %, its pretty much ur choice.
3. I noticed that CC is starting with 1CP SnD and Recup and slowly build up, increasing by 1CP everytime it needs to be refreshed. Isnt it optimal rotation to start with full 5CP SnD?
4. Correct me if im wrong, i havent played a rogue for quite some time, but isnt Combats rogues rotation something like this:
Opener - Ambush,
Revealing strike - keeping debuff up,
Sinister Strike - main CP builder,
Finisher - preferably 2+ CP SnD - to maximize uptime and reduce number of finishers to keep it up, but main goal is to keep it up at all time, preferably 2+ CPs,
Finisher2 - always 5CP Eviscerate while SnD is up,
Cooldowns on demand, preferably while BG's is at its max (3rd level)
Tricks on highest DPS in raid (you sorted this by casting it on focus)
Ripture for advanced combat, preferably on 5CP, but any amount is ok, its max ~2% DPS gain.
Now why am i doing all this? The issue is that i noticed that its slowly building duration of SnD and Ripture by 1CP in every next turn. Since my enchants and trinkets are "on proc" which usually proc at the start of the fight, i noticed that far to many finishers are wasted in refreshing those two and building their uptime, so bonuses on item procs are wasted on finisher that gives us ~2% DPS and our mandatory, non damaging buff. Routine was pulling off optimal rotation after ~40-50sec in fight, cutting close to second item procs, in most cases even wasting them.
Im saying this cause i tested few combat routines, and even so they looked slower, a bit sloppy and they all had Kidney Shot in their rotation they managed to outperform DPS of your beta by 4-5k.
That all being said, its really well done CC, even in beta its doing great job, specially on AoE avareness, i really hope that you will manage to develop it to be top CC and im volunteering for a tester if you need one.