Hi Mate and Welcome back, i hope that you managed to solve your RL issues.
Found a bug.
.523 HB,
Lazyrider
AltecRogueBeta - Revision 36
Bug 1:
Even so "Enable Moving" and "face target" is disabled, CC still is moving behind target in combat on his own and trying to position it self behind target.
I was in front of entrance of Raid and started HonorBuddy buffed up and entered raid and started combat. As soon as i entered combat i got 2s complete Freeze of PC, and after unfreeze CC started to execute it self and position it self behind target on its own. I double checked "Enable Moving" and "Face Target" options, both were disabled, so i exited HB and did completely fresh install (deleted Compiled and Settings folders) and, again, double checked are those two options disabled, they were, but same thing happened as before, 2s freeze and moving on its own.
Fixed it for my self by completely removing part of code responsible for moving in "CombatPS.cs" This stopped Routine from moving by it self, but also removed nasty freeze that was happening, so i presume that somewhere in that part of code there is an error.
Bug 2: Again same bug with dismounting in air to eat. As i mentioned several times before, CC will dismount in air and try to eat.. Usually sight is not pleasant to watch how your character is failing into death. I would like to suggest a option in UI to disable/enable eating option.
Again fixed by completely deleting part of code responsible for resting in "CombatPS.cs"
This is just one of those eat fails, i did manage to land and walk away with 5hp.
View attachment 76588
Issue:
First thing that i noticed is that im capping energy rather frequently in assassination spec, specially during "Shadow Blades" + "Bloodlust/Timewarp" combo, im having Rupture and Envenom up and Routine is just auto attacking, capping Energy rather quickly.. That looked odd to me since im having talent "Anticipation" which is +5CP room.
What i did.. i did test run on Raiding Dummy and i noticed that is not so big issue since im "pooling" energy to toss in Mutilate after Envenom and my DPS was 60.5k. Next thing that i did is create a party with my coop Shaman and asked him to pop BL, this time it was an far bigger issue, since i on purpose had "Shadow Blades", "Vendetta", my "on use" Agi trinket, engineering springs and "Bloodlust" up.. this resulted in actual DPS loss since Routine was auto attacking during our highest burst phase and ended up with 58k as end result.
Sooo.. i did once more edit.. i dig up part of code which is responsible for Mutilate and Dispatch and changed that their limit is <10 CP.
As end result, my test runs under same conditions ended up with 61.4k and with 63.5k with Bloodlust.
Overall, i did notice far smoother rotation and slight DPS increase compared to previous version, also i did notice that you did code rewrap, keep up the good work.
I have to do Elagon test, previous beta version of routine was completely stopping to work when sparks were up and heading to their pylons, dunno why..