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AllRounder

Nope :( I tried this now and it's spamming ice nova.
#Basic Settings
FightDistance = 100
PotHealth = 30
PotMana = 30



#//AOE/Defense AOE
Name = Ice Nova
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 1
CastEnd


#//SummonSkills
Name = Raise Zombie
MinManaPercent = 50
MaxCount = 3
IsSummon = True
CastEnd


#//Unlimited Attacks
Name = Ice Spear
CastEnd
 
New HotFix out
Changelog:
Code:
Fixed the summoner Logic
Nope :( I tried this now and it's spamming ice nova.
Try the new update please works for me now with my summoner my CFG
Name = "Raise Zombie"
MaxCount = 7
IsSummon = True
CastEnd

Name = "Raise Spectre"
MaxCount = 3
IsSummon = True
CastEnd

Name = "Ice Nova"
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 1
CastEnd

Name = "Power Siphon"
MaxCount = 3
CastEnd

Name = "Fireball"
CastEnd
 
New HotFix out
Changelog:
Code:
Fixed the summoner Logic

Try the new update please works for me now with my summoner my CFG
Name = "Raise Zombie"
MaxCount = 7
IsSummon = True
CastEnd

Name = "Raise Spectre"
MaxCount = 3
IsSummon = True
CastEnd

Name = "Ice Nova"
Mobsarround_Distance = 20
Mobsarround_Count = 2
Mobsarround_Target = 1
CastEnd

Name = "Power Siphon"
MaxCount = 3
CastEnd

Name = "Fireball"
CastEnd

Nope. Still wont work for me. I copy/pasted your cfg and the bot just ran to the mobs and gets bitchslapped. I saw in earlier post that it's also happening to some but it also works for others. What could be wrong?
 
Just put icenova on the end of file. it will only cast it lastly.
 
tried that but the problem is whatever skill i put at the beginning is being spammed.
Think I found the error while playing with my Followbot.
a new update is out, it was the mobarround check he checks for mobs arround before but not for enemys just all mobs.. also Friendly, other Players AND enemys..
New Update is out
Changelog:
Code:
Changed a Error for creating a empty characterfile for new characters.
Changed the mobarround check to Enemyarround check
Raised the CorpseSearchDistance to 60
 
Can you post an actual config file to use as an example? I am trying to get a ground slam maur to work and it just sit's in front of the mob's and does not do anything.


#Basic Settings
#FightDistance = 50
#PotHealth = 70
#PotMana = 50
#UseQuicksilverFlask_EnemyDistance = 0 //Distance to check for Enemys
#UseQuicksilverFlask = false
#AttackFields
#Name = Ground Slam
#MinManaPercent = 10
#MinLifePercent = 10
#MinEnemyLifePercent = 100
#Mobsarround_Distance = 15
#Mobsarround_Count = 1
#Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me
#EnemyDistance = 15
#MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps
#OnlyBosses = false
#IsSummon = false
#IsTrap = false
#IsCurse = false
#IsTotem = false
#IsRanged = false // Set to True for nonmelee attacks so it checks for proximity
#OnlyMobWithoutShield = false //Use this Attack only if Target has no Shield up
#After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins

#Examples
#//Unlimited Attack
#Name = "Fireball"
#CastEnd

#//SummonSkills
#Name = "Raise Zombie"
#MinManaPercent = 50
#MaxCount = 5
#IsSummon = True
#CastEnd

#Name = "Raise Spectre"
#MinManaPercent = 50
#MaxCount = 1
#IsSummon = True
#CastEnd

#//TrapSkill
#Name = "Lightning Trap"
#Mobsarround_Distance = 10
#Mobsarround_Count = 3
#Mobsarround_Target = 0
#MaxCount = 3
#IsTrap = True
#CastEnd

#//AOE/Defense AOE
#Name = "Ice Nova"
#Mobsarround_Distance = 20
#Mobsarround_Count = 2
#Mobsarround_Target = 1
#CastEnd
 
Cant get this to work. I put the allrounder.cs into an "allrounder" folder in routines, then start the bot. It tries do load it but says this and crashes: : error CS1012: Too many characters in character literal
 
yeah ima need help i have a spectral throw and double strike scion.... i cant get this to work at all.
im brainless when it comes to setting stuff up like this.
 
good that ive got the same char xD
here is my CFG
FightDistance = 40
PotHealth = 75
PotMana = 40
UseQuicksilverFlask_EnemyDistance = 80
UseQuicksilverFlask = true

Name = Warlord's Mark
MinManaPercent = 13
IsCurse = true
CastEnd

Name = Ice Nova
Mobsarround_Distance = 20
Mobsarround_Count = 1
Mobsarround_Target = 0
CheckForMobsarround = true
IsTrap = true
MaxCount = 2
CastEnd

Name = Reave
EnemyDistance = 20
CastEnd

Name = Spectral Throw
IsRanged = True
CastEnd

Name = Default Attack
CastEnd
just change Reave to Double Strike
 
What about Marauder...do you keep the # in front of everything or am I supposed to remove them in the config file?
 
What about Marauder...do you keep the # in front of everything or am I supposed to remove them in the config file?
yeah he pasted his thing im thinking i just copy and paste that in there... didnt work out lOL.
 
And it keeps spamming Infernal blow even when i set it like this:
Name = Infernal Blow
MinEnemyLifePercent = 10
CastEnd

Name = Heavy Strike
CastEnd
 
Please download the new version ive uploaded it should fix your problems

New Update Arrived
Changelog:
Code:
Fixed SkillSpamm error
 
Please download the new version ive uploaded it should fix your problems

New Update Arrived
Changelog:
Code:
Fixed SkillSpamm error
YUP, WAY BETTER Now! :3 btw here is my IB mara:
Code:
#Basic Settings
FightDistance = 40
PotHealth = 75
PotMana = 40
UseQuicksilverFlask_EnemyDistance = 80
UseQuicksilverFlask = true

#AttackFields
#Name = undefined
#MinManaPercent = 0
#MinLifePercent = 0
#MinEnemyLifePercent = 0
#Mobsarround_Distance = 0
#Mobsarround_Count = 0
#Mobsarround_Target = 0 // 0 -> Main Target / 1 -> Me
#EnemyDistance = 0
#MaxCount = 0 // For Raising/Trap Skills -> MaxCount of Minions/Traps
#CheckForMobsarround = false
#OnlyBosses = false
#IsSummon = false
#IsTrap = false
#IsCurse = false
#IsTotem = false
#After a Skill you must Set 'CastEnd' then the CR knows a new Skill begins

#Examples

#//Unlimited Attacks
#Name = Fireball
#CastEnd

#Name = Ice Spear
#CastEnd

#Name = Spark
#CastEnd


#//Infernal Blow only when 2 Mobs surround our MainTarget
Name = Infernal Blow
MinEnemyLifePercent = 10
Mobsarround_Distance = 10
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = true
CastEnd

Name = Ground Slam
Mobsarround_Distance = 15
Mobsarround_Count = 2
Mobsarround_Target = 0
CheckForMobsarround = True
CastEnd

#//Crushing Blows
#//Normal Infernal Blow
Name = Infernal Blow
MinEnemyLifePercent = 10
CastEnd

Name = Heavy Strike
OnlyBosses = true
CastEnd

#//Dominating Blow
#Name = Dominating Blow
#MinEnemyLifePercent = 5

#//SummonSkills
#Name = Raise Zombie
#MinManaPercent = 50
#MaxCount = 5
#IsSummon = True
#CastEnd

#Name = Raise Spectre
#MinManaPercent = 50
#MaxCount = 1
#IsSummon = True
#CastEnd

#//TrapSkill
#Name = Lightning Trap
#Mobsarround_Distance = 10
#Mobsarround_Count = 3
#Mobsarround_Target = 0
#MaxCount = 3
#IsTrap = True
#CastEnd

#//TotemSkill
#Name = Decoy Totem
#IsTotem = true
#MaxCount = 1
#CastEnd

#//AOE/Defense AOE
#Name = Ice Nova
#Mobsarround_Distance = 20
#Mobsarround_Count = 2
#Mobsarround_Target = 1
#CastEnd
Name = Default Attack
CastEnd
 
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