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Sorry if I sound noob, I actually am :p, but I was wondering if there's some sort of guide on how to use all this? I want to start trying some stuff, and any help will do, also stuff like waypoints IDs for the bouties "open world", I was thinking about starting to work on a material crafting and mixing it with warden key, etc.
Any chance I can get something that helps me understand how to code all this and get to a point where my profiles run?

Thanks.
 
in a follow-up to this post and this post, what is the point of the AdvanceConversation tag?

I've wandered around the forums looking for a way to stop DB/Trinity from advancing through quest dialog, or at least slow it down, but I am having no luck.

Also, can anyone tell me why DB doesn't hit escape to complete the current chunk of quest dialog, but instead behaves like it is hitting the x?
 
It would help the community to get documentation on new tags. Else its sort of a waste to spend time putting them in
 
Haven't been updated since 05.11 - 2013

Could we please have an update on these tags? :)
 
just a few codes to help update the thread

just a few codes to help update the thread , perhaps others could post also ?!

1 basic return to town code

<If condition="not Me.IsInTown">
<LogMessage questId="1" stepId="1" output="RETURN TO TOWN ..." />
<WaitTimer questId="1" stepId="1" waitTime="500" />
<UseTownPortal questId="1" stepId="1" />
</If>

2 basic town run code while in town code

<If condition="Me.IsInTown">
<LogMessage questId="1" stepId="1" output="TOWN RUN" />
<WaitTimer questId="1" stepId="1" waitTime="500" />
<ForceTownRun questId="1" stepId="1" />
</If>

3 basic return to town + basic town run code

<If condition="not Me.IsInTown">
<LogMessage questId="1" stepId="1" output="RETURN TO TOWN ..." />
<WaitTimer questId="1" stepId="1" waitTime="500" />
<UseTownPortal questId="1" stepId="1" />
<LogMessage questId="1" stepId="1" output="TOWN RUN" />
<WaitTimer questId="1" stepId="1" waitTime="500" />
<ForceTownRun questId="1" stepId="1" />
</If>

4 basic use waypoint code from any location code

<UseWaypoint questId="1" stepId="1" waypointNumber="0" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />

replace the number 0 for which waypoint you want to use , Adventure Mode Waypoint Mapping
^ I have not used any story mode waypoints , so I'm just not sure what they are tbh ...


5 basic log message into DB window for information code

<LogMessage output="STARTING THE PROFILE ..." />

6 basic leave game from town code + stay in Party / set as needed True-False

<If condition="Me.IsInTown">
<WaitTimer questId="1" stepId="1" waitTime="500"/>
<LeaveGame reason="RELOADING" stayInParty="True" />
</If>

7 check and set the combat,looting,kill,radius code

<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" killRadius="100" lootRadius="100" />

8 basic blacklist / ignore Tyrael_Heaven adventure code

<TargetBlacklists>
<TargetBlacklist actorId="114622" /> <!--Tyrael_Heaven-->
</TargetBlacklists>

Thanks 2 all the DB people , Hope it helps someone !
 
Last edited:
Please update this post or make a full documentation, because the wiki content is way outdated.
I cant find out why <LoadProfile file="123.xml" leaveGame="true" /> not only leaves the game but disbands the current party, which totally makes no sense.
 
you need also use

<LeaveGame reason="The END" stayInParty="True" />
 
Someone helps with the TalkTo Tag please:rolleyes:

<TalkTo questId="72095" stepId="45" x="73.74377" y="68.02705" z="0.1" actorId="203030" />

Where there are more than one actor that i want to talk to, in the same area, and that they share the same ActorId, what should i do to tell the bot which one exactly that i want it to have the conversation :confused: please help.

i tried to blacklist those i dont wanna talk to, but then i realise they still share the same ID, i ll be blacklisting all of them including the one i actually need :( if my memory recalls right, i think there was something works as "BlackSpot" in Honorbuddy? Its kinda same as Blacklist here though instead of blacklisting an mob, it "blacklisting" a spot or area. Does anyone know i can do that for a Demonbuddy profile?:rolleyes:
 
they cant share the same actorid

no they did... was looking into a profile that grind Reusable Parts in the Templar Quest, the first NPC required for proceeding to the next room got 3 other NPCs sharing the same ID :(
 
the only Attribut thats different is "isQuestgiver=True" actorID all the same...
 
What profile tag can I use to completely stop the bot? If I have it enter an area and the profile hits that part of the loop, I want the bot to stop.
 
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