Inrego
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I haven't gotten this to work yet.What about SkipCutscene tag? Do we need to insert wait timer before and after?
I haven't gotten this to work yet.What about SkipCutscene tag? Do we need to insert wait timer before and after?
I haven't gotten this to work yet.
[COLOR=#0000cd]<[/COLOR][COLOR=#a52a2a]WaitTimer[/COLOR] [COLOR=#ff0000]questId[/COLOR][COLOR=#0000ff]="1"[/COLOR] [COLOR=#ff0000]waitTime[/COLOR][COLOR=#0000ff]="500"[/COLOR] [COLOR=#0000ff]/>[/COLOR]
[COLOR=#0000ff]<[/COLOR][COLOR=#a52a2a]SkipCutscene[/COLOR] [COLOR=#ff0000]questId[/COLOR][COLOR=#0000ff]="1"[/COLOR] [COLOR=#0000ff]/>[/COLOR]
I made it run to where the cutscene starts and added the skipcutscene tag after the moveto. That didn't work.You have to make sure the cutscene is playing when the tag runs or it won't work.
May be solve if playing with "pathPrecision" into "MovTo" tag. So point is to force DB handle next string after MoveTo tag before he attaining coords.I made it run to where the cutscene starts and added the skipcutscene tag after the moveto. That didn't work.
Then I made a MoveTo -> Wait 5 sec -> SkipCutScene. That didn't work either.
I figured it out - it's because the boss is too close - so he wants to go slap her instead of skipping cutscene.May be solve if playing with "pathPrecision" into "MovTo" tag. So point is to force DB handle next string after MoveTo tag before he attaining coords.
Well off the top of my head, Old Ruins is waypointNumber="2"I tried to go to the old ruins by using the syntax below, but didnt work. what am I missing?
<UseWaypoint questId="1" waypointNumber="1" actorId="4721" x="2981.081" y="2835.932" z="24.89527" />
<while condition="ActorExistsAt(80980, 163.9662, 169.2451, 0.1, 10)">
<If condition="ActorExistsAt(80980, 163.9662, 169.2451, 0.1, 10)">
<UseObject questId="93396" stepId="30" actorId="185284" x="163.9662" y="169.2451" z="0.1" interactRange="10" />
<WaitTimer questId="93396" stepId="30" waitTime="2000" />
</If>
<wend>