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Is it possible to get a BlacklistObject tag?

Sometimes the bot will try to interact with an object and fail.
 
I haven't gotten this to work yet.

Try adding a sleep of 500ms before it, like this. Seems to work for me ;)

Code:
    [COLOR=#0000cd]<[/COLOR][COLOR=#a52a2a]WaitTimer[/COLOR] [COLOR=#ff0000]questId[/COLOR][COLOR=#0000ff]="1"[/COLOR] [COLOR=#ff0000]waitTime[/COLOR][COLOR=#0000ff]="500"[/COLOR] [COLOR=#0000ff]/>[/COLOR]
    [COLOR=#0000ff]<[/COLOR][COLOR=#a52a2a]SkipCutscene[/COLOR] [COLOR=#ff0000]questId[/COLOR][COLOR=#0000ff]="1"[/COLOR] [COLOR=#0000ff]/>[/COLOR]
 
Also interesting in ComplexNode syntax...
And if im right... there was tag like FindZoneExit or something similar.
 
You have to make sure the cutscene is playing when the tag runs or it won't work.
I made it run to where the cutscene starts and added the skipcutscene tag after the moveto. That didn't work.
Then I made a MoveTo -> Wait 5 sec -> SkipCutScene. That didn't work either.
 
Edit..

Found all my answers with a little searching and loading up the demonbuddy.exe into VS. So you can do things like... <If condition="ZetaDia.CurrentWorldId == 545654"> Fun stuff.
 
Last edited:
I made it run to where the cutscene starts and added the skipcutscene tag after the moveto. That didn't work.
Then I made a MoveTo -> Wait 5 sec -> SkipCutScene. That didn't work either.
May be solve if playing with "pathPrecision" into "MovTo" tag. So point is to force DB handle next string after MoveTo tag before he attaining coords.
 
Is there an upper limit to pathprecision? Trying to cut back on some back tracking to points for core on my barb and I still have some spots where he keeps wanting to run back to.
 
is there a way to see if mobs are around you before you TP? most profile i try are dying during TP
 
May be solve if playing with "pathPrecision" into "MovTo" tag. So point is to force DB handle next string after MoveTo tag before he attaining coords.
I figured it out - it's because the boss is too close - so he wants to go slap her instead of skipping cutscene.
 
Example:

Start Point: x=1 y=1 z=1
MoveTo x=10 y=10 z=10
UseSpell=Smoke Screen (say comes of CD at x=5 y=5 z=5) I want to:
UseSpell=Smoke Screen


The way it is now it UseSpell and right after UseSpell so 2nd one is obviously on CD and doesn't go through. Need a way to WaitXTimeToCast (WaitTimer will pause all movement for X time) or inside the MoveTo something like

<MoveTo x=10 y=10 z=10 spellID=Smoke Screen Sx=5 Sy=5 Sz=5 /> So it casts at that spot while inside the MoveTo?
 
Can someone tell me how do I keep channeling powers activated?
For example, I'm trying to make a Sarkoth profile for monks where he will use Tempest Rush (with increased movement rune) to get to the cellar fast. But I'm a complete newbie at making profiles and the only thing that happens is my monk uses Tempest Rush for a second and then cancels it and continues running. How do I keep it on until he reaches the cellar?

Also, power IDs here:
Mooege:SNODatabase - Diablo 3 Dev
 
I tried to go to the old ruins by using the syntax below, but didnt work. what am I missing?
<UseWaypoint questId="1" waypointNumber="1" actorId="4721" x="2981.081" y="2835.932" z="24.89527" />
 
I tried to go to the old ruins by using the syntax below, but didnt work. what am I missing?
<UseWaypoint questId="1" waypointNumber="1" actorId="4721" x="2981.081" y="2835.932" z="24.89527" />
Well off the top of my head, Old Ruins is waypointNumber="2"
 
would this spit out an error?

<while condition="ActorExistsAt(80980, 163.9662, 169.2451, 0.1, 10)">
<If condition="ActorExistsAt(80980, 163.9662, 169.2451, 0.1, 10)">
<UseObject questId="93396" stepId="30" actorId="185284" x="163.9662" y="169.2451" z="0.1" interactRange="10" />
<WaitTimer questId="93396" stepId="30" waitTime="2000" />
</If>
<wend>
 
Trying to create my own profile and I've looked at some for reference. I noticed <If condition="ActorExistsAt()"> is available. I am trying to find a list or reference on the forums about this and cannot find one. Or any other functions except for the sticky on profile tags which does not list any of this.
 
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