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You are a gentleman and a scholar! Running chicken WD and changing those amounts to .6 and 15 makes me pass just about everything and go straight to the bounty objective. Managing to complete 40 bounties an hour with this new build and slight code change!! Hugeeee improvement over running them with non zerg mode and just in time XD

Thank you. Thank you. Thank you.

Do you have any other tips and recommendations for chicken build? Settings in Trinity/DB?
 
What exactly does "Safe Zerg Mode" mean?

It will avoid mobs unless required to do the bounty?
 
What exactly does "Safe Zerg Mode" mean?

It will avoid mobs unless required to do the bounty?

Safe Zerg mode enables combat if:
* When needed for the bounty.
* Your hitpoints are below 80%
* There are 5+ mobs with 15 yards
* Treasure goblin around (works best with Trinity Treasure Goblin Kamikaze Mode)

Very first post ;p
 
Strange bin running zerge mode with the focus bonus act for some time now and its not going all correct.
[Adventurer][Bounties] Act 1: 126
[Adventurer][Bounties] Act 2: 78
[Adventurer][Bounties] Act 3: 34
[Adventurer][Bounties] Act 4: 58
[Adventurer][Bounties] Act 5: 61
 
Capture.webp
Crazy chicken likes to get hung up at the waypoint portal. Noticed this on several maps. Log attached as well.

Seems to run bounties about twice as fast. If only the nav server would work correctly.

Great work Taras!
 

Attachments

I'm gonna add safe zerg mode settings:
- HP%
- # Mobs within radius X
- Attack Goblins
 
Hi, can you make an option that allows DB to check all acts if there is a unsupported bounty,
so that it can restart the game at the beginning instead of running a few bounties then restart when unsupported bounties are detected?

This would make the mats more balanced I think.

Good work on the safe zerg mode btw.
 
With Force Bonus Act Mode, there is no difference to remake the game at the beginning or when it comes to the bonus act, it remakes the game and the bonus act will be still the same.

For mat balancing, use the Balance Mats Mode, it still produces pretty decent results.

Thank you :)
 
80 bounty 67 Success / 13 Fail

[Adventurer][BountyStatistics] Total Count: 80
[Adventurer][BountyStatistics] Success Count: 67
[Adventurer][BountyStatistics] Failed Count: 0
[Adventurer][BountyStatistics] Incomplete Count: 13

Last demonbuddy beta
last questtool & trinity 2.x
adventurer mod safe zerg 1.3.0.127

View attachment 1124 2015-09-26 12.16.txt

i post the log if i can help you to fix many bounty don't work.

have a good day.
 
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[Adventurer][BountyStatistics] Total Count: 80
[Adventurer][BountyStatistics] Success Count: 67
[Adventurer][BountyStatistics] Failed Count: 0
[Adventurer][BountyStatistics] Incomplete Count: 13

Last demonbuddy beta
last questtool & trinity 2.x
adventurer mod safe zerg 1.3.0.127

View attachment 188825

i post the log if i can help you to fix many bounty don't work.

have a good day.


Most of the incompletes you are usually works flawless, you don't seem to have much of a nav server issues as well, not sure what's wrong. Are you running with trash mob pack size 1?
 
yes trash mob minimun size is 1

what gold xp inactivity time you have set?

I am the only one to have as many bonus failure ?
 
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yes trash mob minimun size is 1

what gold xp inactivity time you have set?

I am the only one to have as many bonus failure ?

I run with 600 secs xp inactivity. Lately the success rate it around 90-95%, yours is a bit lower than the average. Could you try running it without YAR next time pls.
 
i have delete all files without setting, reinstall all without yar and try it, i post result in few hours ty

after 44min after change

[Adventurer][BountyStatistics] Total Time: 00 00:44:59
[Adventurer][BountyStatistics] Average Time: 00:02:38
[Adventurer][BountyStatistics] Per hour: 22.67
[Adventurer][BountyStatistics] Total Count: 17
[Adventurer][BountyStatistics] Success Count: 16
[Adventurer][BountyStatistics] Failed Count: 0
[Adventurer][BountyStatistics] Incomplete Count: 1

but i have change location to nav server (north america), later i try whis eu location.
 
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act V suppose to go into blood marsh and stays there to kill 150 mobs, bot keep killing mobs outside of that area which doesnt count towards 150, wasted huge chunk of time on that alone and never able to finish
 
would be sweet if you can add one day "semi safe zerg" option so it will attackchamps/rares, but skip regular trash!

thanks for you work!
 
Act V: Bounty Grave Robert: After clearing two mob waves, the quest updates to kill Gravitus, but the bot teleports out even before Gravitus spawns.
 
@Taras you are a fucking god =) Safe zerg bounties are amazing, I did this last night before going to bed pre update(saw the update didnt know what was changed, was too sleepy)



Code:
Adventurer][BountyStatistics] Total Time: 00 10:26:03
[Adventurer][BountyStatistics] Per hour: 24.73
[Adventurer][BountyStatistics] Average Time: 00:02:25
[Adventurer][BountyStatistics] Total Count: 258
[Adventurer][BountyStatistics] Success Count: 241
[Adventurer][BountyStatistics] Failed Count: 0
[Adventurer][BountyStatistics] Incomplete Count: 17
[Adventurer][BountyStatistics][FailedQuest] QuestId: 362915, IncompleteCount: 1, FailedCount: 0, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 433256, IncompleteCount: 1, FailedCount: 0, SuccessCount: 10
[Adventurer][BountyStatistics][FailedQuest] QuestId: 433053, IncompleteCount: 1, FailedCount: 0, SuccessCount: 7
[Adventurer][BountyStatistics][FailedQuest] QuestId: 349196, IncompleteCount: 1, FailedCount: 0, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 347563, IncompleteCount: 1, FailedCount: 0, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 362140, IncompleteCount: 1, FailedCount: 0, SuccessCount: 0
[Adventurer][BountyStatistics][FailedQuest] QuestId: 345954, IncompleteCount: 1, FailedCount: 0, SuccessCount: 1
[Adventurer][BountyStatistics][FailedQuest] QuestId: 436267, IncompleteCount: 1, FailedCount: 0, SuccessCount: 3
[Adventurer][BountyStatistics][FailedQuest] QuestId: 359915, IncompleteCount: 1, FailedCount: 0, SuccessCount: 4
[Adventurer][BountyStatistics][FailedQuest] QuestId: 369377, IncompleteCount: 1, FailedCount: 0, SuccessCount: 9
[Adventurer][BountyStatistics][FailedQuest] QuestId: 369348, IncompleteCount: 1, FailedCount: 0, SuccessCount: 1
[Adventurer][BountyStatistics][FailedQuest] QuestId: 347065, IncompleteCount: 1, FailedCount: 0, SuccessCount: 2
[Adventurer][BountyStatistics][FailedQuest] QuestId: 349224, IncompleteCount: 1, FailedCount: 0, SuccessCount: 2
[Adventurer][BountyStatistics][FailedQuest] QuestId: 346180, IncompleteCount: 1, FailedCount: 0, SuccessCount: 1
[Adventurer][BountyStatistics][FailedQuest] QuestId: 349244, IncompleteCount: 1, FailedCount: 0, SuccessCount: 3
[Adventurer][BountyStatistics][FailedQuest] QuestId: 359927, IncompleteCount: 1, FailedCount: 0, SuccessCount: 2
[Adventurer][BountyStatistics][FailedQuest] QuestId: 375264, IncompleteCount: 1, FailedCount: 0, SuccessCount: 2

And with the latest update, using a manajuma speed WD its like...WHAAAAAAAAAAAAAAAAAAAAAAT. The fastest bounties, and most reliable the bot has ever had all into one.

The only issue I wish DB would fix was this:

[Adventurer][EnterLevelArea] Searching
[Trinity 2.13.34] Waiting for Navigation Server...
[Trinity 2.13.34] New Game - resetting everything
[Trinity 2.13.34] New Game, resetting Gold Inactivity Timer
[Trinity 2.13.34] Waiting for Navigation Server...
[Trinity 2.13.34] New Game - resetting everything
[Trinity 2.13.34] New Game, resetting Gold Inactivity Timer
[Trinity 2.13.34] New Game - resetting everything
[Trinity 2.13.34] New Game, resetting Gold Inactivity Timer
[QuestTools][BotEvents] Player died! Position=<357.5052, 625.1082, 0.1000013> QuestId=312429 StepId=2 WorldId=338930
[Trinity 2.13.34] New Game - resetting everything
[Trinity 2.13.34] New Game, resetting Gold Inactivity Timer
[Trinity 2.13.34] New Game - resetting everything
[Trinity 2.13.34] New Game, resetting Gold Inactivity Timer
Clicked revive at corpse button
[Trinity 2.13.34] Waiting for Navigation Server...
[Adventurer][EnterLevelArea] Searching
[Adventurer][EnterLevelArea] Found the objective at distance 105.0396
[Trinity 2.13.34] Waiting for Navigation Server...
[Trinity 2.13.34] New Game - resetting everything
[Trinity 2.13.34] New Game, resetting Gold Inactivity Timer
[Trinity 2.13.34] Waiting for Navigation Server...
<lots of this spam, x30 cut out>
Inactivity timer tripped! Leaving game
Leaving game

It seems like the nav servers are super overloaded by people atm. Causing some weird bug to happen and it spams the screenwith waiting for nav server/resetting timers eventually tripping and restarting game be it at 1 bounty, or 4 bounties, or halfway thru a rift. I really really wish whatever they did while I quit playing d3(I assume it was nav servers being taken online for a certain reason. then being inside the bot?) that they never did it. it makes the bot so much more sluggish and annoying.

edit - i should note, no matter if gold, or exp timer is enabled. it happens anyway, maybe its just an old trinity display bug that doesn't show experience only gold timer for inactivity. I realize this has no real place in your area, Just a little fuming since you made such a perfect zerg bounty mode and now the nav servers appear to be messing it up for some people =/
 
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Is there anyway to not go to bounties that have people at them already?

Or change the order they do the bounties I guess?
 
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