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I don't see any difference in mob kill t7 or t10 :D. Maybe 1seconde faster per 10 mobs :D

And it's ultrasafe build (used to farm GR60). So can be better but i don't really want more atm :D


Ho, i forgot, thank's for your awesome job dude :)
 
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Works great, I really wish there was a way to skip the unsupported bounties and not the entire act, or if you could just point me towards the files that handle unsupported/supported bounties, I'm sure I can figure out a way to get it to work.

I'm running multiple accounts and doing "Split" bounties on my own, so when one skips an entire act it's a huge time sink. I read a previous post of yours explaining how to have them not turn in the bounties so I manually do that once the finish, which is when I can manually go complete 1-2 bounties left behind.
 
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After a few hours of testing and roughly 100 materials of each act the only issue i still encounter (although i think not related with profile/plugin) is act 4 bounties where there are these "corrupt growths", the bot is not attacking them and can take a while to get past em... if anyone know what setting to check and see if i can bypass this i'll thank the info :P

For the rest, thanks TarasBulba for this awesome profile and plugin, works like a charm
 
I don't see any difference in mob kill t7 or t10 :D. Maybe 1seconde faster per 10 mobs :D

And it's ultrasafe build (used to farm GR60). So can be better but i don't really want more atm :D


Ho, i forgot, thank's for your awesome job dude :)

You're welcome :)

Works great, I really wish there was a way to skip the unsupported bounties and not the entire act, or if you could just point me towards the files that handle unsupported/supported bounties, I'm sure I can figure out a way to get it to work.

I'm running multiple accounts and doing "Split" bounties on my own, so when one skips an entire act it's a huge time sink. I read a previous post of yours explaining how to have them not turn in the bounties so I manually do that once the finish, which is when I can manually go complete 1-2 bounties left behind.

It's deep in the code, multiple places check it, would know where to start really.
 
After a few hours of testing and roughly 100 materials of each act the only issue i still encounter (although i think not related with profile/plugin) is act 4 bounties where there are these "corrupt growths", the bot is not attacking them and can take a while to get past em... if anyone know what setting to check and see if i can bypass this i'll thank the info :P

For the rest, thanks TarasBulba for this awesome profile and plugin, works like a charm

Latest version should fix that problem.

And you're welcome :)
 
Latest version should fix that problem.

And you're welcome :)
Dude do you ever get tired of being awesome??
Didn't even see there was a new version up, soon as i finish this round i'll check it
 
You're welcome :)



It's deep in the code, multiple places check it, would know where to start really.

Ah, that's too bad currently remaking games until all acts are doable =S.

I wish I could figure out how to take advantage of Force Bonus Act Mode with multiple accounts and have the split up. But for now what I'm doing is alright, pretty quick I suppose.


QuickEdit: The random "stucks" on chests and weapon racks, is that related to this or trinity, and sometimes stuck on seemingly nothing.
 
They are all in DB\Plugins\Adventurer\Game\Combat\SafeZerg.cs. Edit as you like, pretty simple code :)

ok :)

if i change 0.8f to 0.6f the bot start combat at 60% hp right ?
if (!combatState && ZetaDia.Me.HitpointsCurrentPct <= 0.8f)



and here the 5 at the end (>= 5)) is for how many monsters starting combat ?
if (!combatState && ZetaDia.Actors.GetActorsOfType<DiaUnit>(true).Count(u => u.IsFullyValid() && u.IsHostile && u.IsAlive && u.Position.Distance(AdvDia.MyPosition) <= 15f) >= 5)
 
Exactly :)

Remember to restart db :)


ok thx
works now :)

other problem... bot do not use whirlwind for movement near monsters. i use illusory-boots for fix this problem but normal i use warzechian-armguards for max runspeed :)
 
ok thx
works now :)

other problem... bot do not use whirlwind for movement near monsters. i use illusory-boots for fix this problem but normal i use warzechian-armguards for max runspeed :)

That I cannot help u with, pls report it to Trinity forum :)
 
That I cannot help u with, pls report it to Trinity forum :)


worked with last adventurer version
think its problem with the monsters near the character and the ignore combat from zerg mode

i reduced the range to 1 yard but still stop using whirwind if monsters at 1 yard


can i complet deactivate the monster scan range in zerg mode ?
 
hey, very god job job works very well, but after 2-3 full run: after finish act4, DB select act 5 for new run, and many error.

log: View attachment 188696

ty

will be fixed on next version, ty for ur report :)

worked with last adventurer version
think its problem with the monsters near the character and the ignore combat from zerg mode

i reduced the range to 1 yard but still stop using whirwind if monsters at 1 yard


can i complet deactivate the monster scan range in zerg mode ?

make it 0? :)
 
For me, for some reason, with Bounty Safe Zerg mode, bot just stands in a pack of mob and dies. Without Zerg Mode - much better. I'm very happy for those who have it working, but I almost never can leave bot alone for farming Bounties. Maybe it's caused by Trinity problems, dunno... Actually, I'm having a lot of problems with each Trinity update lately, so I guess at some good version I just need to stop updating Trinity. When everything works fine :)

Anyway, bounties are just one thing. With Keywardens, Nephalem / Greater rifts I have no problems, and can leave a bot for long periods of time!
 
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ok :)

if i change 0.8f to 0.6f the bot start combat at 60% hp right ?




and here the 5 at the end (>= 5)) is for how many monsters starting combat ?

You are a gentleman and a scholar! Running chicken WD and changing those amounts to .6 and 15 makes me pass just about everything and go straight to the bounty objective. Managing to complete 40 bounties an hour with this new build and slight code change!! Hugeeee improvement over running them with non zerg mode and just in time XD

Thank you. Thank you. Thank you.
 
Hmm i think on some random bounties on a5 and a2 that u had to join a cave bot didnt even get close and just wandering around only dashing(playing monk) and i had to pause bot join the cave and then he continued itself..Hope i can help u with this report and maybe u can help me too..
 
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