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TarasBulba

Community Developer
Joined
Apr 27, 2015
Messages
794
Reaction score
25
Code:
1.2.0.115
* Added Bounty Bonus Act Handling options:
  - Force Bonus Act Mode: Restarts the game if the bonus act contains any unsupported bounties.
  - Skip Mode: Skips the bonus act if it contains any unsupported bounties.
  - Balance Mats Mode: Attempts to balance mats (Ignores the bonus act if necessary)
  - Act Selection Mode: Runs only selected acts and ignores the bonus act if it's not selected.
* Fixed many problems with existing bounties, blacklisted some very problematic ones and added some unsupported bounties
* Fixed an issue where the bot sometimes lost the Keywarden after it's discovery.
* Added more tolerance for navigation server failures. Also started to report if Adventurer is waiting for the nav server.
* Fixed an issue with the rifts not reopening after a town run.
* Fixed an issue with the gem upgrade chance calculation which was causing the %1 not work properly. 
* Fixed an issue which was causing Adventurer to try to upgrade max rank gems.
Code:
1.2.0.116
* Fixed a bug which was causing a tp loop at the entrance of the rifts.
Code:
1.2.0.117
* Fixed an issue which was preventing completion of greater rifts after gem upgrades.
Code:
1.2.0.118
* Fixed an issue which was preventing opening a new rift after rift completion.

Screenshot_2015_09_21_19_03_48.png


You can download it from the main Adventurer post:
https://www.thebuddyforum.com/demonbuddy-forum/plugins/adventurer/225946-plugin-adventurer.html
 
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For bounties, I suggest you to run Torment 1 or Torment 7, depending on your gear. I have full ancient Witch Doctor and I run it on Torment 7. Also remember to set Trinity Minimum Trash Mob Pack Size to 1.
 
first i want to thank you for working on this.

i am running rifts all day without problems and saw the update when browsing the internet

as soon as i updated i got instantly a lot of proplems with nav here is a short log could be pure bad luck but as soon as i switch back to old adventerer its fine

running old version for now i try it later again

he went into rift portal didnt move went back to town via map port and back in and so on until i helped a bit(every rift i go in even when i reset the game and start a new rift still the same issue) then he cleared like 50 yards and then got stuck again till i helped and when he
saw the next level portal he stuck completly with 0-1 fps ingame i helped him in the next level and he jsut went full ham on anv server messages

i closed db and opened one with old adventerer and it went flawlessly again

hopefully this helps

View attachment 4260 2015-09-21 18.18.txt
View attachment 4896 2015-09-21 18.37.txt

edit: got some problems with file upload sry :D
 
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first i want to thank you for working on this.

i am running rifts all day without problems and saw the update when browsing the internet

as soon as i updated i got instantly a lot of proplems with nav here is a short log could be pure bad luck but as soon as i switch back to old adventerer its fine

running old version for now i try it later again

he went into rift portal didnt move went back to town via map port and back in and so on until i helped a bit(every rift i go in when i reset the game)View attachment 188119 then he cleared like 50 yards and then got stuck again till i helped and when he
saw the next level portal he stuck completly with 0-1 fps ingame i helped him in the next level and he jsut went full ham on anv server messages

i closed db and opened one with old adventerer and it went flawlessly again

hopefully this helps

View attachment 188125
View attachment 188124

edit: got some problems with file upload sry :D

You are right, fixing it.
 
Adventurer 1.2.0.115

My bot keep doing town run after opening the NRift. :confused:

I have to manually stop and start DB in NRift to get it work. This never happened before the update.
 
Last edited:
Updated again.
Code:
1.2.0.116
* Fixed a bug which was causing a tp loop at the entrance of the rifts.
 
there are two folders in the zip file now plugins and adventurer where do i put the adventurer folder?

nvm just noticed they are one in the same
 
Great work, as always!

Although could you help me solve a small issue I have?. I'm running simple follow and after a GR and doing a town run the follower bots will be a little slower than the leader so they don't finish their town run before the leader starts up a rift. This causes the followers to sometimes teleport back to town (then mess around a fair bit). I was wondering if I could put in a wait command on the leader bot so that it delayed opening the rift for around 10 seconds. Any ideas how I could do this?

Thanks for your time.
 
Thanks for the update! You made my day!
I really like Balance Mats Mode. :)
Thank you, Taras!

Edit:
I tried to donate you but I couldn't use Paypal service for donation due to the Act on Settlement in my country. Sad. :/
 
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Godlike, thanks!

You're welcome :)


Great work, as always!

Although could you help me solve a small issue I have?. I'm running simple follow and after a GR and doing a town run the follower bots will be a little slower than the leader so they don't finish their town run before the leader starts up a rift. This causes the followers to sometimes teleport back to town (then mess around a fair bit). I was wondering if I could put in a wait command on the leader bot so that it delayed opening the rift for around 10 seconds. Any ideas how I could do this?

Thanks for your time.

Try this please:

Open Plugins\Adventurer\Coroutines\RiftCoroutines\RiftCoroutine.cs

Find the line:

Code:
            ZetaDia.Me.OpenRift(_level);

Change it to:
Code:
            await Coroutine.Sleep(10000);
            ZetaDia.Me.OpenRift(_level);

Haven't tested it, but it should add 10 secs wait time.

Thanks for the update! You made my day!
I really like Balance Mats Mode. :)
Thank you, Taras!

I'm glad you've like it. Also thanks a lot for all the bounty stats you've posted, being great help.
 
Thanks for your hard work TarasBulba. It just keeps getting better and better. I've been running greater rift 55 for over 24 hours now with no problems! 35 legendaries per hour, town runs are clean, KadalaSpree working flawlessly and bot has 0 deaths per hour with no stucks or game resets. I'll try balanced bounties once all my gems are 55 (should be in the morning).

Despite so many legendaries and only spending on helm/boots for Kadala, I still don't have those Ancient for my Helltooth set :(
 
Of course I had to say something. Now that I updated Adventurer, bot will gamble, but not salvage rares/legendaries and stash them before going into a new GRift. This causes the bot to town run at the end of the grift leaving legendaries on the ground and not returning to pick them up. Bot doesn't even upgrade gems when this happens. I have a short log of it running a grift so hopefully you can analyze this and help me figure out why it does this. Previous version would close grift, identify legendaries, gamble, sell rares/salvage legendaries, stash them and then open a grift.

Let me know if you need anything else. Greatly appreciate this! Ill try again and see if bot does it once more.

Edit: Yeah... the bot is no longer selling/salvaging inventory and simply going to the rifts.

Edit 2: I switched back to .107 and my problems are gone. Greater Rift profile now salvages rares and stashes legendaries properly before moving on to a new greater rift.
 

Attachments

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Of course I had to say something. Now that I updated Adventurer, bot will gamble, but not salvage rares/legendaries and stash them before going into a new GRift. This causes the bot to town run at the end of the grift leaving legendaries on the ground and not returning to pick them up. Bot doesn't even upgrade gems when this happens. I have a short log of it running a grift so hopefully you can analyze this and help me figure out why it does this. Previous version would close grift, identify legendaries, gamble, sell rares/salvage legendaries, stash them and then open a grift.

Let me know if you need anything else. Greatly appreciate this! Ill try again and see if bot does it once more.

Edit: Yeah... the bot is no longer selling/salvaging inventory and simply going to the rifts.

Edit 2: I switched back to .107 and my problems are gone. Greater Rift profile now salvages rares and stashes legendaries properly before moving on to a new greater rift.


I have the same problem as soon as I go version 116. Normal Rift and other is fine but tested everything, only the GR is having this salvage issue. Seems like it just closes the GR portal and goes straight to reopen a new one. If I manually stop it before it opens the new GR portal, it goes to ID the legendaries but doesn't salvage. I tried to use the profile from version 107, it didn't work. So i had to go back to version 107 in order for the bot to function properly.
 
Yeah I'm going to stay .107 for now cause, I'm not doing anything but greater rifts at the moment. Trying to get my paragon levels up and I really need helm/boots/belt ancient, with 35 legs an hour doing greater rifts I'm def going to run into it eventually.
 
Of course I had to say something. Now that I updated Adventurer, bot will gamble, but not salvage rares/legendaries and stash them before going into a new GRift. This causes the bot to town run at the end of the grift leaving legendaries on the ground and not returning to pick them up. Bot doesn't even upgrade gems when this happens. I have a short log of it running a grift so hopefully you can analyze this and help me figure out why it does this. Previous version would close grift, identify legendaries, gamble, sell rares/salvage legendaries, stash them and then open a grift.

Let me know if you need anything else. Greatly appreciate this! Ill try again and see if bot does it once more.

Edit: Yeah... the bot is no longer selling/salvaging inventory and simply going to the rifts.

Edit 2: I switched back to .107 and my problems are gone. Greater Rift profile now salvages rares and stashes legendaries properly before moving on to a new greater rift.


I'll look into it, thanks for your report.
 
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