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Yeah I'm going to stay .107 for now cause, I'm not doing anything but greater rifts at the moment. Trying to get my paragon levels up and I really need helm/boots/belt ancient, with 35 legs an hour doing greater rifts I'm def going to run into it eventually.


Yep, same mentality here...... and i like the word "EVENTUALLY" :P
 
Thanks for your great work TarasBulba, always excited to see what comes in the next updates :) I do have one request, is there a way that once the bot joins a game, it checks for the undoable/problem A5 bounties first, rather than doing the bonus acts and checking A5 once it eventually comes round to it?

heres why im asking, im getting loads of A1-4 mats and very minimal A5. However im using the public version of this (located somewhere in the sub forum) so something like > join game > check a5 bounty first > continue if no problem acts

Thanks for your continuation of your work man!
 
i don´t understand how to reinstall this plugin, i´ve read the description but i just don´t understand.
 
i don´t understand how to reinstall this plugin, i´ve read the description but i just don´t understand.

okay first u download the file
then you copy it to the DB folder
then you extract there
after you switch on the flux capacitor in ur windows setting
make sure ur fusion compression are on 2.3.5.6
then enjoy.
 
Ever since the update today, the bot is not attacking when I run in any mode. It moves to the first set of mobs and sits there and dies. Then it resurrects and dies again, over and over.

Please advise.
 

Attachments

Ever since the update today, the bot is not attacking when I run in any mode. It moves to the first set of mobs and sits there and dies. Then it resurrects and dies again, over and over.

Please advise.

Reinstall trinity.
 
Running regular rifts for XP-pools when low on bonus XP:
I'm sorry I should have posted this earlier but I meant to make a setting for it first. Been to busy so here is my code so far. Should be easy to merge and fix the setting.

Code:
[COLOR=#ff0000]        private bool _maximizeXp;[/COLOR]
[COLOR=#ff0000]        private long _minXpBonus;  [/COLOR]      

.......


private bool NotStarted()
        {
[COLOR=#ff0000]
[/COLOR]       [COLOR=#ff0000]//ZetaDia.Me.RestExperience sometimes returns a negative value for an unknown reason.[/COLOR][COLOR=#ff0000]
[/COLOR][COLOR=#FF0000]            
[/COLOR]       [COLOR=#FF0000]//_minXpBonus = PluginSettings.Current.MinXPBonus[/COLOR][COLOR=#ff0000]
[/COLOR]       [COLOR=#ff0000]_minXpBonus = 2500000000;[/COLOR]
[COLOR=#ff0000]            
[/COLOR]       [COLOR=#FF0000]//[/COLOR][COLOR=#FF0000]_maximizeXp = [/COLOR][COLOR=#FF0000]PluginSettings.Current.MaximizeXp &&[/COLOR][COLOR=#FF0000] (ZetaDia.Me.RestExperience < _minXpBonus && ZetaDia.Me.RestExperience > -1);[/COLOR][COLOR=#ff0000]
[/COLOR]       [COLOR=#ff0000]_maximizeXp = (ZetaDia.Me.RestExperience < _minXpBonus && ZetaDia.Me.RestExperience > -1);[/COLOR]
            
            if (_riftType == RiftType.Greater)
            {
                _level = RiftData.GetGreaterRiftLevel();
            }
            //if (AdvDia.RiftQuest.State == QuestState.NotStarted && _riftType == RiftType.Nephalem && !ZetaDia.Me.Inventory.Backpack.Any(i => i.InternalName.StartsWith("LootRunKey")))
            //{
            //    Logger.Error("Go get some rift keys from your stash and tell Trinity to keep them in your backpack.");
            //    BotMain.Stop();
            //    return true;
            //}
            if (_runningNephalemInsteadOfGreaterRift && AdvDia.StashAndBackpackItems.Any(i => i.IsValid && i.ActorSNO == RiftData.GreaterRiftKeySNO) [COLOR=#ff0000]&& !_maximizeXp[/COLOR])
            {
                
                
                _level = RiftData.GetGreaterRiftLevel();
                _riftType = RiftType.Greater;
                _runningNephalemInsteadOfGreaterRift = false;
                [COLOR=#ff0000]Logger.Error("XP-bonus: {0}. Starting Greater Rift.",ZetaDia.Me.RestExperience);[/COLOR]
                return false;
                
            }
            if (AdvDia.RiftQuest.State == QuestState.NotStarted && _riftType == RiftType.Greater && (!AdvDia.StashAndBackpackItems.Any(i => i.IsValid && i.ActorSNO == RiftData.GreaterRiftKeySNO) [COLOR=#ff0000]|| _maximizeXp[/COLOR]))
            {
                if (PluginSettings.Current.GreaterRiftRunNephalem)
                {
                    _level = -1;
                    _riftType = RiftType.Nephalem;
                    _runningNephalemInsteadOfGreaterRift = true;
                    [COLOR=#ff0000]if(_maximizeXp)[/COLOR]
[COLOR=#ff0000]                    {[/COLOR]
[COLOR=#ff0000]                        Logger.Error("XP-bonus: {0}/{1} - Not enough xp-bonus. Running Nephalem Rift for pools.", ZetaDia.Me.RestExperience, _minXpBonus );[/COLOR]
[COLOR=#ff0000]                    }[/COLOR]
                    return false;
                }
                else
                {
                    Logger.Error("You have no Greater Rift Keys. Stopping the bot.");
                    BotMain.Stop();
                    return true;
                }
            }
            _currentWorldDynamicId = AdvDia.CurrentWorldDynamicId;
            if (AdvDia.RiftQuest.State == QuestState.InProgress && RiftData.RiftWorldIds.Contains(AdvDia.CurrentWorldId))
            {
                State = States.SearchingForExitPortal;
                return false;
            }
            State = AdvDia.CurrentWorldId == ExplorationData.ActHubWorldIds[Act.A1] ? States.InTown : States.ReturningToTown;
            if (AdvDia.RiftQuest.State == QuestState.NotStarted)
            {
                ScenesStorage.Reset();
                RiftData.EntryPortals.Clear();
                _currentWorldDynamicId = 0;
                _previusWorldDynamicId = 0;
                _bossLocation = Vector3.Zero;
                _nextLevelPortalLocation = Vector3.Zero;
                //_exitSceneLocation = Vector3.Zero;
                _holyCowLocation = Vector3.Zero;
                _holyCowEventCompleted = false;
                _possiblyCowLevel = false;
            }
            return false;
        }
 
Idk where to find the new update. It doesn't automatically have it on my Demon Buddy. My bot is not working after today's Diablo 3 update
 
Idk where to find the new update. It doesn't automatically have it on my Demon Buddy. My bot is not working after today's Diablo 3 update

Yeah, write this under every thread in this forum, that will make it easier to find it :)
 
After i complete a rift..it will level the gem properly..then its getting stuck and not go into town to do a town run and close rift.
 
After i complete a rift..it will level the gem properly..then its getting stuck and not go into town to do a town run and close rift.


same with latest beta I have this issue. I did not clean install, auto-upadted the beta to 567.
 
After i complete a rift..it will level the gem properly..then its getting stuck and not go into town to do a town run and close rift.

having the same issue as well, my temporary solution is setting a low duration trinity exp inactivity timer (roughly 1min or less) n let it restart game.

losing out the exp from exp from orek for closing the rift but at least it guarantees the bot to continue running without suffering much delay
 
Lots of bounties nav seems to be broken. For example ACT 2 Kill Maghda, bot use WP, go top of map and turn around instead of going rigth to alcarnus. Make 5-10 min to find his way to alcarnus.

Got similar problem on ACT1, dunno the name in english, it's about cleanning dunnyald bones :), so the bot use wp, instead of going in the good vault, bot go up, open the gates et turn around in misery field during maybe 5 minutes, then go back, go in vault and clean quest.

Appologize for my poor english.
 
The Bot often stands infront of the portal for a rift and tries to click it bot nothing happens or he just stands in the rift and is doing nothing even not "waiting for the nav server". WTF Happened with this minor update.

not your fault taras i know.
 
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