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[ADVENTURE MODE] Bounty Farm by Hellfish

Hi, i keep getting this error and the character just stands there

Exception during bot tick.System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at €..(Executor , String )
at Zeta.Game.Internals.Actors.DiaActivePlayer.UsePower(SNOPower power, Vector3 clickPos, Int32 worldDynamicId, Int32 targetACDGuid)
at Zeta.Bot.CombatRoutine.DestroyObject(DiaObject actor)
at Zeta.Bot.Logic.BrainBehavior.‚(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
So I started running this, everything seems to work perfectly but when I die, the bot chooses to revive on corpse but it goes to the main menu of diablo and doesnt actually revive on corpse, any way to fix this?
 
Hey, I noticed that in the hell rift if you get to the 2nd level and then die enough times to not be able to revive at your corpse, you are sent back to the first level and the bot gets lost. Is there a way to either have a timer so it doesn't just sit there for hours or a way to have it find it portal again?
 
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I looked at the bot and I must say.
NICE SCRIPT.

But he won't do town runs and won't pick up legendarys when the bag is full.
 
For some reason the bot only does the Activ bounty over and over again.
It would start the act 1 and then change to act 4, doesnt even do act3.
anyone help?
 
Hey guys, I am new to this... But for me it only runs Clear Hell Rift. It will not run anything else.
Any ideas on how to fix or what is wrong?
 
I just got the bot and this routine and for me all it does is create normal game and clear Hell Rift then reset and remake the game, if anyone can point me to a solution, i would really appreciate.
 
I just got the bot and this routine and for me all it does is create normal game and clear Hell Rift then reset and remake the game, if anyone can point me to a solution, i would really appreciate.

Clear the hellrift is the only bounty still in game i think

cursed cellar is still there, but imo not worth doing on t6/70, take to long to run there and wait for event
opposed to hr where you tp in, run to level 2 in 15 secs, and complete bounty in another 40 secs
 
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keep getting
"22:53:17.765 ERROR BotMain Exception during bot tick.
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01C51184, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
at Zeta.Game.ZetaDia.get_IsLoadingWorld()
at Zeta.Bot.BotMain.()"
 
From today bigan this mistake at The Cursed Cellar :

Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
at QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()



Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.ProfileTags.Movement.MoveToActor.<get_Actor>b__5(DiaObject i)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.Movement.MoveToActor.get_Actor()
at QuestTools.ProfileTags.Movement.MoveToActor.get_TargetIsDungeonStone()
at QuestTools.ProfileTags.Movement.MoveToActor.<MainCoroutine>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Zeta.Bot.ActionRunCoroutine....()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
at Buddy.Coroutines.Coroutine.Resume()
at Zeta.Bot.ActionRunCoroutine.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

can any one help ?
 
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Profile work fine with 1 little problem, at 1st act with cheast - bot start event adn sometime not finish - make teleport to another act.
 
Hello Guys!
Is it possible that some of you that know demonbuddy can help me to set it up properly
thx
 
problem

I have a problem. Sometimes if i take a bounty on the hellrift then the bot wont attack the last of them, it is just running around.

Can u please help me?
 
I have a problem. Sometimes if i take a bounty on the hellrift then the bot wont attack the last of them, it is just running around.

Can u please help me?

Im fairly sure that this project has been abandoned, seeing no updates from the creator.
 
Rush
The Rush version will not attack any mobs when running to Dungeons.

You should use skills like Teleport, Vault, Spirit Walk, etc.

Safe
The Safe version will attack mobs on the way to Dungeons.
 
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