What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[ADVENTURE MODE] Bounty Farm by Hellfish

Removed the attachment for now since I found an issue right after I updated my post. Currently running a fixed version. Will post it tomorrow.
 
Can't see Download Link

Tried 3 (Google Chrome, Firefox, Opera) fresh installed Browsers
 
Removed the attachment for now since I found an issue right after I updated my post. Currently running a fixed version. Will post it tomorrow.
plz don't make your idiotism my problem...and try to read sometime
 
cant see the link

try re-install your browser

plz don't make your idiotism my problem...and try to read sometime

Again you make my point perfectly clear. Do you think that you telling that guy to re-install his browser would solve his problem when there was no link there?

Stop being an asshole to people on these forums because you are starting to stink up the joint.
 
EDIT: Nevermind found out how. Thank you so much for this :)
 
Last edited:
have you got optimal Trinity settings? or all included in the XML?
You should set the trash mob size to 1 since these are mostly "clear xxx" Bounties. To speed the runs up, you shouldn't open chests/loot corpses and stuff like that.
Other settings depend on your class/build.

If you use the rush version I recommend using Illusory Boots and skills like Teleport, Spirit Walk etc.
 
excuse the dumbness,

but is it just me or when i download your XML, safe or rush... when i load into demonbuddy they both state (rush) profile has been loaded and they seem to be ignoring mobs and just running past until destination is reached... i understand rush is designed this way - but safe is meant to pummel all mobs in its path...
 
Last edited:
excuse the dumbness,

but is it just me or when i download your XML, safe or rush... when i load into demonbuddy they both state (rush) profile has been loaded and they seem to be ignoring mobs and just running past until destination is reached... i understand rush is designed this way - but safe is meant to pummel all mobs in its path...
Please use v2. Just uploaded it.
 
it seems to have problems with one of the kryder outpost layouts
it takes a long time to find the last room in the top left corner, or can't find it at all
using v2 rush
trinity set to 1 trash mob, fairly large attack radius, no chests etc
 
it seems to have problems with one of the kryder outpost layouts
it takes a long time to find the last room in the top left corner, or can't find it at all
using v2 rush
trinity set to 1 trash mob, fairly large attack radius, no chests etc
You can edit the ExploreDungeon box values but this would slow down the Bounty in general because the bot would have more exploration points. Never happened to me that it doesn't kill all mobs at all.
 
I have a barb and I would like to know if there's a way to have the bot attack enemies on the rush version IF the bot gets stuck in a massive pile of enemies. What I'm finding is that my experience is really good on the rush version BUT if there's too many enemies before the bot reaches it's destination, it will just sit there and take hits until it dies.

Should I just change the bot to the "safe" version or is there some setting I can change?
 
"trash mob settings"

^ use the safe version , but ... tweak your "trash mob settings" to something like this !

Capture.jpg
 
Last edited:
oh I get it. It's like a pseudo "rush" version. With such a high trash pack size he'll ignore most mobs. Smart.

Though wouldn't this be an issue when finishing quests that involve clearing a level? If minimum size is 15 and there's 5 monsters left in a den, will he still kill them?
 
Back
Top