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[ADVENTURE MODE] A1-A4 Key Warden Farm!

New here. When we go into notepad and change it to the new coords are the act 5 ones x="324.8699" y="291.0312" im guessing with the 5th if condition down? plz help
 
270011 is the level id.... its the first one


works perfect after the fix
 
x="557.9392" y="764.653" works when you change levelID 270011. I switched to Ghom for a day to come back and find this had been fixed.

Thanks guys xD
 
well you need to make the same changes in other profiles as well: oasis, spire, and stone as they are incorrect also ( it looks identical to the misery one)
 
well you need to make the same changes in other profiles as well: oasis, spire, and stone as they are incorrect also ( it looks identical to the misery one)

Yes. Just noticed this too as the bot was shuffling around. Thanks for the heads up.
 
Attaching the corrected XML files for those who are still a bit confused.

View attachment 141999
Alleluya! Bless your soul, i was going to fool around with the files since i read the comments.
Now, for the firs time, i saw it warp from A5 to A3. Thank you so much!.

Swag, awesome profile. Its simple and direct. Keep it up!
 
After it have killed the keywarden in act 4 it doesnt make a new game, it just stand there... anyone know what the problem is? :P
 
problem

After it have killed the keywarden in act 4 it doesnt make a new game, it just stand there... anyone know what the problem is? :P

2 problems.
1. listed above
2. when profile finds a keywarden it doesnt kill him, does not use any skills. Using trinity 2.1.8 and QT 2.1.22
 
Edit:
Removed my upload due to further testing proving that it did not work properly.
 
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Does it kill all mobs or just zerg till the bot finds keywarden? Cant test this profile right now, but would appreciate an answer :)
 
my bot is stuck at the ACT5 from yesterday..
Happening again and again,

[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="A5" questId="312429" stepId="2" worldId="304235"
 
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I sdtart at fields of misery, it finds the keywarden and kills it. But after that it just stays on top of the loot that is dropped and I see next profile is loaded, but nothing happens.
Getting this error:

System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000005C, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified()
at Zeta.Game.Internals.Actors.ACDItem.get_Name()
at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs )
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 
I had multiple bugs, not all the same as what I'm reading. Managed to band-aid a few (I literally have 0 knowledge of coding these profiles).

1. I would spawn in A5 by default and run to the door to the north and get "stuck".
(Solved) I copied some code from another profile to see if we weren't in the fields of misery. If not we port there.

2. I was having the same issues as others where the bot would kill the key warden and then stand there.(All Acts)
? I'm not familiar with the code, but DB seems to spam lines 10-14 on "Start_____.xml". Occasionally it will catch and TP out, otherwise it seems to miss it and get stuck spamming those.
? When it happens I never see "Looting any keys" so I'm certain it's happening between 10 and 14.
- I'm going to try and increase the wait times there and see what happens.

(Edit) - Looks related to whether or not the mob explodes on death. If we have to wait/dodge around AoE then it breaks it every time. Surely there's a method to wait for that to end first.
 
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mine gets stuck mainly in act4 after killing nekerat. it just stands on the dead body after looting (or where the body should be, if it explodes/vanishes). eventually it times our and/or leaves the game but it stands there for a good amount of time before doing so.

any way to fix this?
 
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