What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[ADVENTURE MODE] A1-A4 Key Warden Farm!

can you do so it only farm 1 key at a time ?
i have try seperate the xml files, but it just idle when the other files is not there

Thanks Agen for a good script
 
can you do so it only farm 1 key at a time ?
i have try seperate the xml files, but it just idle when the other files is not there

Thanks Agen for a good script

Edit the xml for the act you want to repeat, comment out the loadprofile line at the bottom, then paste the text below above it.

<LeaveGame reason="Done" />

For example, <LoadProfile profile="MiseryStartHere.xml" /> turns into <!-- <LoadProfile profile="MiseryStartHere.xml" /> --> then put the leave game line in. It will repeat that act instead of moving to the next.


Another solution is to run this plugin/profile, although you could edit the plugin to use this profile after editing it like above. The plugin will read how many keys you have, farm whichever one you have the least of, then recount your keys again.

http://www.thebuddyforum.com/demonb...file-update-magis-community-keywarden-a4.html
 
anyone have a working script for farming just a1-a3? ive got 120 a4 keys and only 20ish of the rest.
 
Weird, my danetta DH is vaulting act 1 3 and 4, not vaulting in act 2. Anyone know how to fixed it?
 
I've noticed that more often than not the bot will make a very half assed attempt at clearing the Oasis, leaving at least half the map unexplored. Or it'll explore most of it and leave the part with the keywarden unexplored.

Same thing happens with Act 4, but I haven't taken a screenshot of it yet.

PFBhi0S.jpg
 
mine get's stuck next to the rare event spawn in A2. goes down the little alley and then get's struck next to the porch where the merchant is. gold timer doesn't activate until i manually move it as well.. :/
 
what kill radius value should be set in bot options ? had 5 and log gave some warning that its too low ?
 
good script... but even after it kills the key warden in act 4 it still looks for him and wastes like 10 minutes time
 
I already got like 200ish A4 keys, so if I swap the "Startspire" on StartStone back to misery will that be enough?
 
It happens alot to my bot that he kills the KW, a key drops, but does not pick it up.. he just ports out.
Loot settings in trinity are all correct... Specially since this doesnt always happen.
Any way to fix it?
 
This keeps getting stuck in town in act 2. it will kill the KW and get the key, then goes to town and keeps trying to find the key warden

[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[Trinity] Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="161472"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="161472"
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="161472"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="161472"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="161472"
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="161472"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="161472"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="161472"
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
[KeyRun] Moving to last known Keywarden Location to ensure item pickup...
 
I'm going to say that the author of this package needs to come back to this thread and pull his finger out and re-code this profile. More often than not, as a result of piss poor coding, the bot makes a half assed attempt to locate the keywardens and then moves acts or leaves. Several times I have taken control of the bot and found the keywarden literally off screen.

Shit needs fixing. Either the OP can do it or someone else can fork it.
 
Back
Top