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[ADVENTURE MODE] A1-A4 Key Warden Farm!

Swaggasauruz

New Member
Joined
Jul 27, 2012
Messages
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This profile is designed to run a1-a4 keywardens. After a keywarden is found and killed the profile will start the next act.

Setup:
Follow recommended settings below for optimal farming with this profile
Leave all profiles in the folder they came in!
Load MiseryStartHere to start


Recommended settings:
Torment 1
Min. Trash pack size in Trinity to 10+
Trigger range for trash to 20
Trash pack cluster to 20
Force kill summoners set to off
Extend-trash kill range after combat set to off
Important! : In Trinity Allow game restarts must be on, Enable gold inac. must be on and set to 120(you can tweak this number)
These options are under the advanced tab in Trinity


Bug Report Form:
If you have any issues with the profile please let me know in this format. If it is a stuck or anything a picture would help me resolve quicker please post a picture.

Issue:

Log:

Picture:

tl;dr :
Runs a1-a4
Kills keywardens if found
Loads next act
Rinse and repeat


BEFORE YOU DOWNLOAD NEW VERSIONS DELETE ALL OLD VERSIONS, IF YOU DO NOT YOU MAY ENCOUNTER ISSUES WHEN THE PROFILE ATTEMPTS TO LOAD THE NEXT PROFILE IT NEEDS TO MOVE ON TO THE NEXT ACT
Key farm v2.5: View attachment SwaggasauruzKeyRunv2.5.zip

Specific Key farmv1.1: Removed for time being



Changelog:
v2.5 - cleaned up some of the code a bit, changed profile names.



Known Bugs:
Act4 - there is a bug where the bot will sit there and not move till it times out and resets. This happens to me rarely and even if it does happen Trinity's inactivity timer will kick in and reset the profile. THIS IS A BUG WITH DEMONBUDDY ITSELF, NOT THE PROFILE, DO NOT REPORT THIS BUG AS I CANNOT FIX IT
 
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Download the new version guys, there was a bug where the A2 warden would not be killed!
 
Didnt find warden ( or at least the key, wasent watching closely), so he quit the game and restarted a1. Why not just continue to search a2-5?
 
I normally have my bot only looting legendaries, I set it to loot all rares for salvage now so when it townruns I can see if I get this bug. It may be a Trinity issue with townruns.

Townruns are handled within DB itself.
 
Sp it seems he killed Warden A1 fine, but continued to clear the act. Ill come back to this in a few revisions :)
 
Sp it seems he killed Warden A1 fine, but continued to clear the act. Ill come back to this in a few revisions :)

This will happen from time to time because the profile for fields uses coordinates not an exploredungeon tag because when testing with exploredungeon the bot liked to run north out of fields past drowned temple near CoTA which was not good. The reason the bot will sometimes not advance to the next profile after killing the warden is the bot is running around a lot while in combat and finds the warden and ignores the profile tag to load the next profile upon finding the warden as it still has not executed a move to that it was trying to execute when it found the warden. The chance of this happening can be reduced damn close to zero by tweaking settings in Trinity to avoid wandering around a lot and chasing down individual mobs.

Edit: Also just changed it so that if that bug does occur and it reaches the end of the run it will just load the next profile to prevent it running a1 and a3 over and over since those are both written with moveto tags, testing now to make sure it works.
 
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This doesn't load the next act after I kill the act1 keyward... it restarts the game and does the same act1 keywarden. Is it supposed to just teleport to the next act in adventure to do the next keywarden?
 
Getting this error in D3 when it tries to create a new game. Manually clicking the start game button works fine.

"There was a problem creating the game. (Code 316611)."

Probably related to the fact that while I have access to Adventure mode this toon hasn't actually completed all 5 acts?
 
This doesn't load the next act after I kill the act1 keyward... it restarts the game and does the same act1 keywarden. Is it supposed to just teleport to the next act in adventure to do the next keywarden?
It should just be porting to town and going to the next act, make sure your Trinity settings are setup how I listed them in my OP.
 
Getting this error in D3 when it tries to create a new game. Manually clicking the start game button works fine.

"There was a problem creating the game. (Code 316611)."

Probably related to the fact that while I have access to Adventure mode this toon hasn't actually completed all 5 acts?

Not sure what that error is from but that might be the issue.
 
a Death force the profile to begin re exploring the area is that intended or can that be avoided? cause essentially if the character was almost done with say a big @$$ oasis gets swamped by a horde fast acrane combo then begins re exploring the whole area you looking at inactivity timers n restarted game with only once act down...
 
a Death force the profile to begin re exploring the area is that intended or can that be avoided? cause essentially if the character was almost done with say a big @$$ oasis gets swamped by a horde fast acrane combo then begins re exploring the whole area you looking at inactivity timers n restarted game with only once act down...
That is an error with death handling in DB or Trinity it is not intended.
 
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