Using Actaeon v2.0.4 w/HB1.9.5.5 at the moment, and it doesn't appear to Feign Death (my "Feign death when health (%) below" was set for 45%) or use potions (my "OMFG heal me" set to 30%). I've noticed the problem on several occasions, and finally captured a log for it.
On this occasion, HB sent the hunter into six mobs that were 4-5 levels above the hunter. The simply *amazing* thing is that the hunter managed to take out two or three of them before dieing. I believe if the FD and pot had been working correctly, she could've had them all.
In the attached log, the six mob battle starts at 1:02:27. To repeat the problem, just send the hunter into a group that outmatches it a bit (i.e., don't want the mob so high it will "one shot" the hunter and pet). The test area for my level 50 hunter was the Ruins of Anderhol in West Plaguelands.
So the two 'complaints' are:
1) Doesn't appear to use Feign Death
2) Doesn't appear to use Potions
Three more very minor ways to improve Actaeon:
3) Aspect of the Viper restores 4% mana every 3secs, when not in combat. Would it be possible to switch to AoV if mana < 100% when not in combat (or when leaving combat)?
4) When 'disengaging' mobs, sometimes it disengages itself right over the edge of a bluff. Would it be possible to do a Z (height) check about 20 yards behind the hunter, and if the Z difference is larger than a certain amount, forgo the disengage?
5) Night elves have the shadowmeld ability that will take them out of combat. Would it be possible to use this tactically? For instance, the pet is dead, FD and pots are on cooldown. Just shadowmeld and chill until health gets back to something reasonable. May or may not be a lifesaver depending on mob positioning, but most likely the mobs will run back to their starting positions and we've a fighting chance to try again without a corpse run.
No real complaints, just looking to make Actaeon the ultimate in sweetness!
cheers,
CJ