G griovejas New Member Joined Jun 18, 2010 Messages 210 Reaction score 0 Feb 14, 2013 #1 I can't find anything relevant on the forums, so maybe you can help me out. The bot gets contantly stuck on those flamethrower thingies (demonic forges) in Act3. Does Trinity have a functionality to somehow avoid them? Thanks
I can't find anything relevant on the forums, so maybe you can help me out. The bot gets contantly stuck on those flamethrower thingies (demonic forges) in Act3. Does Trinity have a functionality to somehow avoid them? Thanks
M Mushroomhead Member Joined Jan 27, 2010 Messages 123 Reaction score 5 Feb 14, 2013 #2 same thing here man, I think they are working on it, just stupid that trinity unstuck does not work.
C Cornat New Member Joined Jan 29, 2013 Messages 9 Reaction score 0 Feb 14, 2013 #3 Try to use the Plugin UnstuckMe helped me out with the same Problem
rrrix New Member Joined Jul 11, 2010 Messages 3,449 Reaction score 61 Feb 14, 2013 #4 I use the Trinity unstucker for these, seems to work for me. Others use UnstuckMe, but that comes with a bunch of default features I don't prefer.
I use the Trinity unstucker for these, seems to work for me. Others use UnstuckMe, but that comes with a bunch of default features I don't prefer.
G griovejas New Member Joined Jun 18, 2010 Messages 210 Reaction score 0 Feb 14, 2013 #5 I remember half a year ago Giles was working on some code to "walk around certain obstacle IDs", I guess that solution wasn't implemented, was it?
I remember half a year ago Giles was working on some code to "walk around certain obstacle IDs", I guess that solution wasn't implemented, was it?