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Act3 flamethrowers

griovejas

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Jun 18, 2010
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I can't find anything relevant on the forums, so maybe you can help me out. The bot gets contantly stuck on those flamethrower thingies (demonic forges) in Act3. Does Trinity have a functionality to somehow avoid them?

Thanks :)
 
same thing here man, I think they are working on it, just stupid that trinity unstuck does not work.
 
Try to use the Plugin

UnstuckMe

helped me out with the same Problem
 
I use the Trinity unstucker for these, seems to work for me. Others use UnstuckMe, but that comes with a bunch of default features I don't prefer.
 
I remember half a year ago Giles was working on some code to "walk around certain obstacle IDs", I guess that solution wasn't implemented, was it?
 
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