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[Act1][Inferno] Sarkoth Farm Profile

Is it possible to skip demons outside and kill only the sarkoth& minions inside the Cellar?
 
Getting the same crash error... Diagnostic log;

[03:58:55.041 D] Nav Service path generated.
[03:58:55.041 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 3 hops.
[03:58:56.083 N] Interacting with object g_Portal_Square_Blue-256
[03:58:56.314 D] Navigator.Clear
[03:58:56.634 D] [BotEvents] EventChecker  threw exception Could not read bytes from 00000000 [299]! in check
[03:58:56.635 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Belphegor.Belphegor.SetBehaviorPulse(Object sender, EventArgs args)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Belphegor.Belphegor.SetBehaviorPulse(Object sender, EventArgs args)
[03:58:56.650 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaActivePlayer.get_NumBackpackSlots()
at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumBackpackSlots()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
[03:58:56.651 D] Traceback (most recent call last):
File "<string>", line 3, in Execute
SystemError: Could not read bytes from 00000000 [299]!
[03:58:56.651 N] Stopping the bot.
[03:58:56.651 D] CurrentBot.Stop()
[03:58:56.651 D] Navigator.Clear()
[03:58:56.651 D] Navigator.Clear
[03:58:56.651 D] TreeHooks.Instance.ClearAll()
[03:58:56.651 D] OnStop event
[03:58:56.651 D] OnStop Event Invoking
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.652 D] Calling OnDone() on current behavior. UseObjectTag: ActorId: 176007, X: 2058,653, Y: 2476,354, Z: 26,32902, InteractRange: 10, Position: <2058.653, 2476.354, 26.32902>, IsDone: True, QuestId: 1, StepId: 0, QuestName: Quest Id: 1, IsDoneCache: True, Behavior: Zeta.TreeSharp.PrioritySelector,
[03:58:56.652 D] Exception during scheduling Pulse: System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Internals.Actors.DiaObject.get_CurrentScene()
at Microsoft.Scripting.Interpreter.FuncCallInstruction`2.Invoke(Object arg0)
at IronPython.Runtime.Binding.PythonGetMemberBinder.FastPropertyGet`1.GetProperty(CallSite site, TSelfType target, CodeContext context)
at Microsoft.Scripting.Interpreter.DynamicInstruction`3.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
at _Scripting_(Object[] )
at Zeta.CommonBot.Profile.Composites.IfTag.GetConditionExec()
at Zeta.CommonBot.Profile.Composites.WhileTag.get_IsDone()
at Zeta.CommonBot.Profile.Composites.IfTag.(ProfileBehavior p)
at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.CommonBot.Profile.Composites.IfTag.get_IsDone()
at Zeta.CommonBot.Profile.ProfileBehavior.get_IsDoneCache()
at Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 behaviors)
at Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.CommonBot.Logic.OrderBot.(Object sender, EventArgs e)
at (Object , Object , EventArgs )
at Zeta.CommonBot.Logic.BrainBehavior.()
[03:58:56.652 N] Bot Thread Ended. Was this requested?
 
well wait abit with this profile is my suggestion its bugged as hell still. let the creator look into it when he gets around
 
Any dh have a good setup for this skills and ranges ect? Because in using ele arrow and hunger arrow and default range and he runs past the cellar sometimes and off in to the wild blue
Would really like to know how to setup efficently for DH too.. cause the silly tard keeps dying cause it runs to melee :p
 
I have tried changing the timer but still uses town portal leaving sarkoth alive... Also why wont my monk stick to a target and kill it! he is always moving back and forth here and there and then runs off leaving the mob alive....
got the same issue with my barbarian.
also got another issue:
if interrupted by any mob while teleporting, he's not killing the mob - hes just quiting the game instead.

Lowers my GPH down to 20k. Hope it will get fixed soon by Nesox :(
 
Last edited:
Hey Nesox, i just bought lifetime 3 sessions and tried demonbuddy+your sarkoth profile for a while, thx for your hard work!
As i'm using the DH goldfarming profile+autoit recently, i found out that demonbuddy and your posted profile still have lots of potential to be improved.
May be you can read this thread: [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
where i got my autoit profile, with this one i can basicly finish one open cellar run in 45 secs as a DH, maybe you could try to build this autoit profile in your work.
I do tried to send it as private message, but your message box is full......

Just wondering if the AutoIT script works so well why you're looking for a replacement?
 
Still having the same issue, haven't sorted a way to fix it... some runs works perfect, sometimes it just stops every single time it gets in that cellar.

I have to assume it is one of the variables in the below chunk of code not being met in certain conditions....

Code:
 <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
      <While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756">	  
	    <UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" />
		<WaitTimer questId="1" waitTime="1500" />

But I do not know enough to fix it. My guess is either the "ActorExists" coords change slightly on certain entrances, or the UseObject is in a different location and one of those is causing a fault and stop.


.... what the hell do I know, someone who DOES know something, should help.
 
Last edited:
And to those who need the info, below pasted in the CODE section is my Diagnostic LOG for a failed run.


All seems to happen here.... (or at least start there)

"[19:52:57.634 D] Replaced hook [ProfileOrderBehavior_Hook] f9be06ca-066b-47c8-b3a6-85fe9ef33254
[19:52:57.667 N] Interacting with object g_Portal_Square_Blue-267
[19:52:57.906 D] Navigator.Clear
[19:52:58.522 D] [BotEvents] EventChecker threw exception Could not read bytes from 00000000 [299]! in check
[19:52:58.522 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!"

Code:
[19:51:51.962 D] Response has 9 hops. Converting to vectors and path queue.
[19:51:51.962 D] Nav Service path generated.
[19:51:51.962 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 9 hops.
[19:51:52.460 V] Destroying loot container trOut_Stump_Chest-22
[19:51:52.462 V] Blacklisting 77F30015 for 00:00:03
[19:52:04.246 V] Blacklisting 79B8002C for 00:10:00
[19:52:06.303 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[19:52:06.376 D] Navigator.Clear
[19:52:06.376 D] Generating path to to pickup loot - <2049.778, 2552.637, 27.5>
[19:52:06.376 D] Raycast path generated.
[19:52:06.376 D] Generated path to <2049.778, 2552.637, 27.5> (to pickup loot) with 1 hops.
[19:52:06.570 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[19:52:06.787 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[19:52:07.086 D] Navigator.Clear
[19:52:07.086 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:07.089 D] Contacting nav server for path.
[19:52:07.092 D] Waiting for path request to finish...
[19:52:07.468 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:07.468 D] Waiting for path request to finish...
[19:52:07.709 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:07.709 D] Waiting for path request to finish...
[19:52:08.026 D] Nav callback called.
[19:52:08.094 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:08.094 D] Got response from server, validating.
[19:52:08.094 D] Response has 5 hops. Converting to vectors and path queue.
[19:52:08.094 D] Nav Service path generated.
[19:52:08.094 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 5 hops.
[19:52:10.995 V] Destroying loot container trOut_Barrel_Common-607
[19:52:10.997 V] Blacklisting 79970011 for 00:00:03
[19:52:11.877 V] Destroying loot container trOut_Barrel_Common-608
[19:52:11.878 V] Blacklisting 7998002B for 00:00:03
[19:52:14.621 D] Navigator.Clear
[19:52:15.970 D] Navigator.Clear
[19:52:15.970 D] Replaced hook [ProfileOrderBehavior_Hook] e496f282-362b-450f-a4db-018f9b951cf0
[19:52:21.050 D] Replaced hook [ProfileOrderBehavior_Hook] 6d488409-6dc2-4453-a65e-b7adae530a10
[19:52:21.230 N] Leaving game, reason: Run is done
[19:52:21.230 D] Navigator.Clear
[19:52:21.230 N] Profile completed
[19:52:21.500 N] Loaded profile Sarkoth farm profile by Nesox
[19:52:21.500 N] Number of games completed:2
[19:52:21.610 N] Last run acquired 105 gold.
[19:52:21.610 N] Current Gold per Hour: 1820.7
[19:52:35.310 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
   at Demonbuddy.Routines.Generic.GenericRoutine.get_DestroyObjectPower() in c:\Users\flats\Downloads\Demonbuddy 1.0.442.84\Routines\Generic\GenericRoutine.cs:line 54
   at Zeta.CommonBot.Logic.BrainBehavior.()
[19:52:35.310 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[19:52:40.492 D] Joined a game!
[19:52:40.494 D] Joined a game with 9101652
[19:52:40.528 N] ###################### REPORT ######################
[19:52:40.529 N] Gold: 9101652
[19:52:40.535 N] Blues: 12
[19:52:40.545 N] Yellows: 1
[19:52:40.550 N] Legendaries: 0
[19:52:40.555 N] Set items: 0
[19:52:40.555 N] ####################################################
[19:52:40.585 D] Generating path to loot container - <1997.352, 2669.892, 40.14499>
[19:52:40.586 D] Raycast path generated.
[19:52:40.586 D] Generated path to <1997.352, 2669.892, 40.14499> (loot container) with 1 hops.
[19:52:40.761 D] Replaced hook [ProfileOrderBehavior_Hook] a989a559-892f-471a-95de-a84014aeed41
[19:52:41.446 V] Opening loot container LootType2_OldTristram_Guard_Corpse_01-21
[19:52:41.880 D] Navigator.Clear
[19:52:41.880 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:41.880 D] Contacting nav server for path.
[19:52:41.882 D] Waiting for path request to finish...
[19:52:42.105 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:42.105 D] Waiting for path request to finish...
[19:52:42.215 D] Nav callback called.
[19:52:42.352 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:42.355 D] Got response from server, validating.
[19:52:42.355 D] Response has 8 hops. Converting to vectors and path queue.
[19:52:42.355 D] Nav Service path generated.
[19:52:42.355 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 8 hops.
[19:52:56.382 D] Navigator.Clear
[19:52:57.633 D] Navigator.Clear
[19:52:57.634 D] Replaced hook [ProfileOrderBehavior_Hook] f9be06ca-066b-47c8-b3a6-85fe9ef33254
[19:52:57.667 N] Interacting with object g_Portal_Square_Blue-267
[19:52:57.906 D] Navigator.Clear
[19:52:58.522 D] [BotEvents] EventChecker  threw exception Could not read bytes from 00000000 [299]! in check
[19:52:58.522 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.DiaObject.()
   at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
   at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
   at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
   at Zeta.Internals.Actors.DiaObject.get_CommonData()
   at Zeta.Internals.Actors.DiaActivePlayer.get_NumBackpackSlots()
   at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumBackpackSlots()
   at Zeta.CommonBot.Logic.BrainBehavior.()
   at Zeta.CommonBot.Logic.BrainBehavior.()
   at Zeta.CommonBot.Logic.BrainBehavior.()
[19:52:58.525 D] Traceback (most recent call last):
  File "<string>", line 3, in Execute
SystemError: Could not read bytes from 00000000 [299]!
[19:52:58.525 N] Stopping the bot.
[19:52:58.525 D] CurrentBot.Stop()
[19:52:58.525 D] Navigator.Clear()
[19:52:58.525 D] Navigator.Clear
[19:52:58.525 D] TreeHooks.Instance.ClearAll()
[19:52:58.525 D] OnStop event
[19:52:58.525 D] OnStop Event Invoking
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.527 D] Calling OnDone() on current behavior. UseObjectTag: ActorId: 176007, X: 2058.653, Y: 2476.354, Z: 26.32902, InteractRange: 15, Position: <2058.653, 2476.354, 26.32902>, IsDone: True, QuestId: 1, StepId: 0, QuestName: Quest Id: 1, IsDoneCache: True, Behavior: Zeta.TreeSharp.PrioritySelector, 
[19:52:58.527 D] Exception during scheduling Pulse: System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.DiaObject.()
   at Zeta.Internals.Actors.DiaObject.get_SceneId()
   at Zeta.Internals.Actors.DiaObject.get_CurrentScene()
   at Microsoft.Scripting.Interpreter.FuncCallInstruction`2.Invoke(Object arg0)
   at IronPython.Runtime.Binding.PythonGetMemberBinder.FastPropertyGet`1.GetProperty(CallSite site, TSelfType target, CodeContext context)
   at Microsoft.Scripting.Interpreter.DynamicInstruction`3.Run(InterpretedFrame frame)
   at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
   at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
   at _Scripting_(Object[] )
   at Zeta.CommonBot.Profile.Composites.IfTag.GetConditionExec()
   at Zeta.CommonBot.Profile.Composites.WhileTag.get_IsDone()
   at Zeta.CommonBot.Profile.Composites.IfTag.(ProfileBehavior p)
   at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
   at Zeta.CommonBot.Profile.Composites.IfTag.get_IsDone()
   at Zeta.CommonBot.Profile.ProfileBehavior.get_IsDoneCache()
   at Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 behaviors)
   at Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
   at Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
   at Zeta.CommonBot.Logic.OrderBot.(Object sender, EventArgs e)
   at (Object , Object , EventArgs )
   at Zeta.CommonBot.Logic.BrainBehavior.()
[19:52:58.527 N] Bot Thread Ended. Was this requested?
 
Code:
[04:55:51.596 D] Joined a game!
[04:55:51.598 D] Joined a game with 137335
[04:55:51.642 N] ###################### REPORT ######################
[04:55:51.643 N] Gold: 137335
[04:55:51.645 N] Blues: 1
[04:55:51.649 N] Yellows: 0
[04:55:51.651 N] Legendaries: 0
[04:55:51.654 N] Set items: 0
[04:55:51.654 N] ####################################################
[04:55:51.873 D] Replaced hook [ProfileOrderBehavior_Hook] c3599666-fd3a-4896-9711-b00624fc1cb3
[04:55:51.903 D] Generating path to loot container - <1997.352, 2669.892, 40.14499>
[04:55:51.904 D] Raycast path generated.
[04:55:51.904 D] Generated path to <1997.352, 2669.892, 40.14499> (loot container) with 1 hops.
[04:55:52.784 V] Opening loot container LootType2_OldTristram_Guard_Corpse_04-23
[04:55:53.045 V] Opening loot container LootType2_OldTristram_Guard_Corpse_04-23
[04:55:53.285 D] Navigator.Clear
[04:55:53.285 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:55:53.286 D] Contacting nav server for path.
[04:55:53.287 D] Waiting for path request to finish...
[04:55:53.415 D] Nav callback called.
[04:55:53.535 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:55:53.536 D] Got response from server, validating.
[04:55:53.536 D] Response has 8 hops. Converting to vectors and path queue.
[04:55:53.536 D] Nav Service path generated.
[04:55:53.536 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 8 hops.
[04:55:59.648 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:55:59.681 D] Navigator.Clear
[04:55:59.681 D] Generating path to to pickup loot - <1993.849, 2621.711, 29.49264>
[04:55:59.682 D] Raycast path generated.
[04:55:59.682 D] Generated path to <1993.849, 2621.711, 29.49264> (to pickup loot) with 1 hops.
[04:56:00.028 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:00.280 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:00.437 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:00.562 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:00.795 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:01.050 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:01.183 D] Navigator.Clear
[04:56:01.183 D] Generating path to to pickup loot - <2070, 2632.5, 40.14716>
[04:56:01.183 D] Contacting nav server for path.
[04:56:01.184 D] Waiting for path request to finish...
[04:56:01.555 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:01.556 D] Waiting for path request to finish...
[04:56:01.812 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:01.812 D] Waiting for path request to finish...
[04:56:02.052 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:02.052 D] Waiting for path request to finish...
[04:56:02.132 D] Nav callback called.
[04:56:02.304 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:02.305 D] Contacting nav server for path.
[04:56:02.306 D] Waiting for path request to finish...
[04:56:02.560 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:02.560 D] Waiting for path request to finish...
[04:56:02.710 D] Nav callback called.
[04:56:02.814 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:02.814 D] Got response from server, validating.
[04:56:02.814 D] Response has 8 hops. Converting to vectors and path queue.
[04:56:02.814 D] Nav Service path generated.
[04:56:02.814 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 8 hops.
[04:56:09.629 V] Destroying loot container trOut_Barrel_Common-326
[04:56:09.630 V] Blacklisting 7867000E for 00:00:03
[04:56:09.840 V] Destroying loot container trOut_Barrel_Common-328
[04:56:09.841 V] Blacklisting 7869000D for 00:00:03
[04:56:10.737 D] Navigator.Clear
[04:56:12.030 D] Navigator.Clear
[04:56:12.031 D] Replaced hook [ProfileOrderBehavior_Hook] 6fcb564b-6e64-412c-b810-20543981d338
[04:56:12.068 N] Interacting with object g_Portal_Square_Blue-324
[04:56:12.299 D] Navigator.Clear
[04:56:12.975 D] Replaced hook [ProfileOrderBehavior_Hook] 0fbb6bce-cf02-4e19-8d98-f35d25960a54
[04:56:13.038 D] Generating path to UNKNOWN - <117.8131, 103.533, 0.1000004>
[04:56:13.038 D] Contacting nav server for path.
[04:56:13.038 D] Waiting for path request to finish...
[04:56:13.228 D] Nav callback called.
[04:56:13.238 D] Generating path to UNKNOWN - <117.8131, 103.533, 0.1000004>
[04:56:13.238 D] Got response from server, validating.
[04:56:13.238 D] Response has 6 hops. Converting to vectors and path queue.
[04:56:13.238 D] Nav Service path generated.
[04:56:13.238 D] Generated path to <117.8131, 103.533, 0.1000004> () with 6 hops.
[04:56:21.510 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.510 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.520 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.820 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.820 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.820 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.030 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.030 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.040 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.250 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.250 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.260 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.570 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.570 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.580 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.830 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.830 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.840 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.850 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.850 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.900 D] Generating path to to pickup loot - <129.7321, 105.9413, 0.5>
[04:56:22.900 D] Raycast path generated.
[04:56:22.900 D] Generated path to <129.7321, 105.9413, 0.5> (to pickup loot) with 1 hops.
[04:56:23.050 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.050 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.060 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.070 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.070 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.340 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.340 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.340 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.350 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.560 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.560 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.570 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.780 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.780 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.790 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.990 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.990 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.000 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.170 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.170 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.180 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.400 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.400 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.410 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.590 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.590 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.590 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.850 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.860 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.870 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.060 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.060 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.070 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.210 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.210 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.210 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.320 D] Navigator.Clear
[04:56:25.320 D] Generating path to to pickup loot - <111.165, 100.5692, 0.500001>
[04:56:25.320 D] Raycast path generated.
[04:56:25.320 D] Generated path to <111.165, 100.5692, 0.500001> (to pickup loot) with 1 hops.
[04:56:25.500 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.500 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.500 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.510 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.530 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.590 V] Picking up item GoldSmall-503
[04:56:26.051 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.051 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.051 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.061 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.061 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.231 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.231 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.231 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.241 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.251 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.331 V] Picking up item GoldMedium-501
[04:56:26.751 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.751 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.751 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.761 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.941 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.941 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.941 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.951 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.151 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.151 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.161 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.161 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.391 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.401 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.401 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.411 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.681 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.681 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.681 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.691 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.911 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.911 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.921 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.921 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.141 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.151 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.171 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.181 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.401 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.401 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.411 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.421 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.631 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.651 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.681 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.891 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.891 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.901 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.911 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.211 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.211 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.221 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.231 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.521 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.521 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.531 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.531 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.791 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.801 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.801 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.801 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.851 V] Picking up item GoldMedium-464
[04:56:30.431 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:30.431 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:30.441 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:30.511 V] Picking up item GoldCoins-463
[04:56:31.002 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.002 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.282 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.292 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.463 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.463 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.603 D] Generating path to to pickup loot - <106.2519, 91.3082, 0.500001>
[04:56:31.603 D] Raycast path generated.
[04:56:31.603 D] Generated path to <106.2519, 91.3082, 0.500001> (to pickup loot) with 1 hops.
[04:56:31.783 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.793 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.003 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.003 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.203 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.203 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.473 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.483 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.690 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.690 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.908 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.908 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.098 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.098 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.328 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.338 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.438 V] Picking up item GoldSmall-466
[04:56:33.888 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:34.008 D] Navigator.Clear
[04:56:34.008 D] Generating path to to pickup loot - <136.9542, 92.08475, 0.5>
[04:56:34.008 D] Raycast path generated.
[04:56:34.008 D] Generated path to <136.9542, 92.08475, 0.5> (to pickup loot) with 1 hops.
[04:56:34.168 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:34.508 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:34.768 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:35.028 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:35.328 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:35.618 D] Navigator.Clear
[04:56:35.618 D] Generating path to UNKNOWN - <117.8131, 103.533, 0.1000004>
[04:56:35.618 D] Raycast path generated.
[04:56:35.618 D] Generated path to <117.8131, 103.533, 0.1000004> () with 1 hops.
[04:56:36.740 D] Navigator.Clear
[04:56:38.070 D] Navigator.Clear
[04:56:38.070 D] Replaced hook [ProfileOrderBehavior_Hook] 1416077b-1c69-4d59-acf5-333724638bcd
[04:56:40.040 D] Start/Stop Button Clicked!
[04:56:40.040 N] Stopping the bot.
[04:56:40.040 D] CurrentBot.Stop()
My Log for a run with finding the cellar but not clearing it!
 
Still having the same issue, haven't sorted a way to fix it... some runs works perfect, sometimes it just stops every single time it gets in that cellar.

I have to assume it is one of the variables in the below chunk of code not being met in certain conditions....

Code:
 <If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
      <While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756">	  
	    <UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" />
		<WaitTimer questId="1" waitTime="1500" />

But I do not know enough to fix it. My guess is either the "ActorExists" coords change slightly on certain entrances, or the UseObject is in a different location and one of those is causing a fault and stop.


.... what the hell do I know, someone who DOES know something, should help.


have you tried increasing the waitTime to 2500?
 
As far as the problem I was having on my barb where he would port back to town (or logout) while fighting sarkoth, a simple while statement that checks if sarkoth is in the area helped. The problem I found was that during the fight, if I were to step over the waypoint (x="117.8131" y="103.533" z="0.1000004") it would carry on to the next instruction (UseTownPortal) without first killing the baddies!


Code:
<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
	<While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756">	  
		<UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" />
		<WaitTimer questId="1" waitTime="2000" />
	</While>
	  
	<MoveTo questId="1" x="117.8131" y="103.533" z="0.1000004" />
[COLOR="#FF0000"]	<!-- Add this while statement! -->
	<While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)">
		<WaitTimer questId="1" waitTime="1000" />
	</While>[/COLOR]
</If>

This was just a quick and dirty fix, there is a lack of documentation right now, for instance, I've seen no mention of ActorExistsAt() other than in this XML file, so it's hard to make it work 100%.
I hope this helps you guys!
 
finally got it to work on my wiz :cool:

lvl 60
GF 150% (bit low)
Movement speed 23%
Damage 21k buffed
pickup radius 6

GPH - ranging from 130k-150k/h

Could be a lot higher if I had more GF but I had to give up about 100GF to bring my dps up so I don't die 1 shot from the zombies.
 
As far as the problem I was having on my barb where he would port back to town (or logout) while fighting sarkoth, a simple while statement that checks if sarkoth is in the area helped. The problem I found was that during the fight, if I were to step over the waypoint (x="117.8131" y="103.533" z="0.1000004") it would carry on to the next instruction (UseTownPortal) without first killing the baddies!


Code:
<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
	<While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756">	  
		<UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" />
		<WaitTimer questId="1" waitTime="2000" />
	</While>
	  
	<MoveTo questId="1" x="117.8131" y="103.533" z="0.1000004" />
[COLOR="#FF0000"]	<!-- Add this while statement! -->
	<While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)">
		<WaitTimer questId="1" waitTime="1000" />
	</While>[/COLOR]
</If>

This was just a quick and dirty fix, there is a lack of documentation right now, for instance, I've seen no mention of ActorExistsAt() other than in this XML file, so it's hard to make it work 100%.
I hope this helps you guys!

Tried it, but no luck. Sigh.
 
Bot stopped when i enter the cellar

Code:
[22:34:00.405 N] Demonbuddy v1.0.441.83 started
..
..
[22:40:10.191 N] Loaded profile Sarkoth farm profile by Nesox
[22:40:10.292 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[22:40:15.238 N] ###################### REPORT ######################
[..]
[22:40:15.248 N] ####################################################
[22:40:33.061 N] Interacting with object g_Portal_Square_Blue-207
[22:40:33.393 N] Stopping the bot.
[22:40:33.395 N] Bot Thread Ended. Was this requested?

Having same problem.. any fix? love this profile!
 
As far as the problem I was having on my barb where he would port back to town (or logout) while fighting sarkoth, a simple while statement that checks if sarkoth is in the area helped. The problem I found was that during the fight, if I were to step over the waypoint (x="117.8131" y="103.533" z="0.1000004") it would carry on to the next instruction (UseTownPortal) without first killing the baddies!


Code:
<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
	<While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756">	  
		<UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" />
		<WaitTimer questId="1" waitTime="2000" />
	</While>
	  
	<MoveTo questId="1" x="117.8131" y="103.533" z="0.1000004" />
[COLOR="#FF0000"]	<!-- Add this while statement! -->
	<While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)">
		<WaitTimer questId="1" waitTime="1000" />
	</While>[/COLOR]
</If>

This was just a quick and dirty fix, there is a lack of documentation right now, for instance, I've seen no mention of ActorExistsAt() other than in this XML file, so it's hard to make it work 100%.
I hope this helps you guys!


Yes it has helped, thank you.

Managed to up my Enchantress damage to 5k, and with your delays plus some added time we are now able to kill Sarkoth.

The kicker is after his death, my Barb simply stand still and does not move, leaving avg 1k to 4k gold on the ground, then porting out.

Below are the wait times I bumped out even further, as for not moving after Sarkoth death and leaving gold on the ground....have no idea what code could be added or where.


<While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)">
<WaitTimer questId="1" waitTime="2000" />
</While>
<WaitTimer questId="1" waitTime="20000" />
</If>



Minus the avg 1k-4k gold left on ground each time from Sarkoth, here is what is being averaged
[23:23:18.720 N] Number of games completed:17
[23:23:19.830 N] Last run acquired 4695 gold.
[23:23:19.830 N] Current Gold per Hour: 117882.8


Barb
Kill Radius 28
Loot Radius 60
GF 190

Enchantress with beefed up Intelligence and nice stick
 
Last edited:
Pretty solid on my Wizard. 150 GF 140 MF... just some typical gear I had laying around at the time. 240-270GPH is what the bots saying after 34 runs.

******

Other than getting stuck periodically for no reason and stopping the bot like other people have posted the only issue I'm having is the bot getting killed trying to port to town when the dungeon isn't up.
 
First it ran well, than it stucks by ignoring Sarkoth and eventually fighting the cow at the entrance to Whimsyshire
 
Yes it has helped, thank you.

Managed to up my Enchantress damage to 5k, and with your delays plus some added time we are now able to kill Sarkoth.

The kicker is after his death, my Barb simply stand still and does not move, leaving avg 1k to 4k gold on the ground, then porting out.

Below are the wait times I bumped out even further, as for not moving after Sarkoth death and leaving gold on the ground....have no idea what code could be added or where.


<While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)">
<WaitTimer questId="1" waitTime="2000" />
</While>
<WaitTimer questId="1" waitTime="20000" />
</If>



Minus the avg 1k-4k gold left on ground each time from Sarkoth, here is what is being averaged
[23:23:18.720 N] Number of games completed:17
[23:23:19.830 N] Last run acquired 4695 gold.
[23:23:19.830 N] Current Gold per Hour: 117882.8


Barb
Kill Radius 28
Loot Radius 60
GF 190

Enchantress with beefed up Intelligence and nice stick

wouldnt a simple move to waypoint(something very close to quest mob) after the waitTime do the trick?
 
Hi there,
first off, thanks for the profile! works fine 4 me.

Question: Is it possible to use teleport/wormhole (wiz) to increase the gph? if so, how does it work?

thx!
 
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