lathrodectus
Member
- Joined
- Sep 13, 2011
- Messages
- 403
- Reaction score
- 5
Is it possible to skip demons outside and kill only the sarkoth& minions inside the Cellar?
[03:58:55.041 D] Nav Service path generated.
[03:58:55.041 D] Generated path to <2061.332, 2477.899, 27.31482> (Interact with object) with 3 hops.
[03:58:56.083 N] Interacting with object g_Portal_Square_Blue-256
[03:58:56.314 D] Navigator.Clear
[03:58:56.634 D] [BotEvents] EventChecker threw exception Could not read bytes from 00000000 [299]! in check
[03:58:56.635 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Belphegor.Belphegor.SetBehaviorPulse(Object sender, EventArgs args)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at (Object , Object[] )
at Zeta.CommonBot.Pulsator.(Delegate delegate, Object[] args) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Belphegor.Belphegor.SetBehaviorPulse(Object sender, EventArgs args)
[03:58:56.650 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaActivePlayer.get_NumBackpackSlots()
at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumBackpackSlots()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
[03:58:56.651 D] Traceback (most recent call last):
File "<string>", line 3, in Execute
SystemError: Could not read bytes from 00000000 [299]!
[03:58:56.651 N] Stopping the bot.
[03:58:56.651 D] CurrentBot.Stop()
[03:58:56.651 D] Navigator.Clear()
[03:58:56.651 D] Navigator.Clear
[03:58:56.651 D] TreeHooks.Instance.ClearAll()
[03:58:56.651 D] OnStop event
[03:58:56.651 D] OnStop Event Invoking
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.651 D] QuestOrderManager.OnBotStop(). Resetting caches.
[03:58:56.651 D] Resetting current behavior.
[03:58:56.652 D] Calling OnDone() on current behavior. UseObjectTag: ActorId: 176007, X: 2058,653, Y: 2476,354, Z: 26,32902, InteractRange: 10, Position: <2058.653, 2476.354, 26.32902>, IsDone: True, QuestId: 1, StepId: 0, QuestName: Quest Id: 1, IsDoneCache: True, Behavior: Zeta.TreeSharp.PrioritySelector,
[03:58:56.652 D] Exception during scheduling Pulse: System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Internals.Actors.DiaObject.get_CurrentScene()
at Microsoft.Scripting.Interpreter.FuncCallInstruction`2.Invoke(Object arg0)
at IronPython.Runtime.Binding.PythonGetMemberBinder.FastPropertyGet`1.GetProperty(CallSite site, TSelfType target, CodeContext context)
at Microsoft.Scripting.Interpreter.DynamicInstruction`3.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
at _Scripting_(Object[] )
at Zeta.CommonBot.Profile.Composites.IfTag.GetConditionExec()
at Zeta.CommonBot.Profile.Composites.WhileTag.get_IsDone()
at Zeta.CommonBot.Profile.Composites.IfTag.(ProfileBehavior p)
at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.CommonBot.Profile.Composites.IfTag.get_IsDone()
at Zeta.CommonBot.Profile.ProfileBehavior.get_IsDoneCache()
at Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 behaviors)
at Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.CommonBot.Logic.OrderBot.(Object sender, EventArgs e)
at (Object , Object , EventArgs )
at Zeta.CommonBot.Logic.BrainBehavior.()
[03:58:56.652 N] Bot Thread Ended. Was this requested?
Would really like to know how to setup efficently for DH too.. cause the silly tard keeps dying cause it runs to meleeAny dh have a good setup for this skills and ranges ect? Because in using ele arrow and hunger arrow and default range and he runs past the cellar sometimes and off in to the wild blue
got the same issue with my barbarian.I have tried changing the timer but still uses town portal leaving sarkoth alive... Also why wont my monk stick to a target and kill it! he is always moving back and forth here and there and then runs off leaving the mob alive....
Hey Nesox, i just bought lifetime 3 sessions and tried demonbuddy+your sarkoth profile for a while, thx for your hard work!
As i'm using the DH goldfarming profile+autoit recently, i found out that demonbuddy and your posted profile still have lots of potential to be improved.
May be you can read this thread: [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
where i got my autoit profile, with this one i can basicly finish one open cellar run in 45 secs as a DH, maybe you could try to build this autoit profile in your work.
I do tried to send it as private message, but your message box is full......
<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
<While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756">
<UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" />
<WaitTimer questId="1" waitTime="1500" />
[19:51:51.962 D] Response has 9 hops. Converting to vectors and path queue.
[19:51:51.962 D] Nav Service path generated.
[19:51:51.962 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 9 hops.
[19:51:52.460 V] Destroying loot container trOut_Stump_Chest-22
[19:51:52.462 V] Blacklisting 77F30015 for 00:00:03
[19:52:04.246 V] Blacklisting 79B8002C for 00:10:00
[19:52:06.303 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[19:52:06.376 D] Navigator.Clear
[19:52:06.376 D] Generating path to to pickup loot - <2049.778, 2552.637, 27.5>
[19:52:06.376 D] Raycast path generated.
[19:52:06.376 D] Generated path to <2049.778, 2552.637, 27.5> (to pickup loot) with 1 hops.
[19:52:06.570 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[19:52:06.787 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[19:52:07.086 D] Navigator.Clear
[19:52:07.086 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:07.089 D] Contacting nav server for path.
[19:52:07.092 D] Waiting for path request to finish...
[19:52:07.468 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:07.468 D] Waiting for path request to finish...
[19:52:07.709 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:07.709 D] Waiting for path request to finish...
[19:52:08.026 D] Nav callback called.
[19:52:08.094 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:08.094 D] Got response from server, validating.
[19:52:08.094 D] Response has 5 hops. Converting to vectors and path queue.
[19:52:08.094 D] Nav Service path generated.
[19:52:08.094 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 5 hops.
[19:52:10.995 V] Destroying loot container trOut_Barrel_Common-607
[19:52:10.997 V] Blacklisting 79970011 for 00:00:03
[19:52:11.877 V] Destroying loot container trOut_Barrel_Common-608
[19:52:11.878 V] Blacklisting 7998002B for 00:00:03
[19:52:14.621 D] Navigator.Clear
[19:52:15.970 D] Navigator.Clear
[19:52:15.970 D] Replaced hook [ProfileOrderBehavior_Hook] e496f282-362b-450f-a4db-018f9b951cf0
[19:52:21.050 D] Replaced hook [ProfileOrderBehavior_Hook] 6d488409-6dc2-4453-a65e-b7adae530a10
[19:52:21.230 N] Leaving game, reason: Run is done
[19:52:21.230 D] Navigator.Clear
[19:52:21.230 N] Profile completed
[19:52:21.500 N] Loaded profile Sarkoth farm profile by Nesox
[19:52:21.500 N] Number of games completed:2
[19:52:21.610 N] Last run acquired 105 gold.
[19:52:21.610 N] Current Gold per Hour: 1820.7
[19:52:35.310 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Demonbuddy.Routines.Generic.GenericRoutine.get_DestroyObjectPower() in c:\Users\flats\Downloads\Demonbuddy 1.0.442.84\Routines\Generic\GenericRoutine.cs:line 54
at Zeta.CommonBot.Logic.BrainBehavior.()
[19:52:35.310 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True>
[19:52:40.492 D] Joined a game!
[19:52:40.494 D] Joined a game with 9101652
[19:52:40.528 N] ###################### REPORT ######################
[19:52:40.529 N] Gold: 9101652
[19:52:40.535 N] Blues: 12
[19:52:40.545 N] Yellows: 1
[19:52:40.550 N] Legendaries: 0
[19:52:40.555 N] Set items: 0
[19:52:40.555 N] ####################################################
[19:52:40.585 D] Generating path to loot container - <1997.352, 2669.892, 40.14499>
[19:52:40.586 D] Raycast path generated.
[19:52:40.586 D] Generated path to <1997.352, 2669.892, 40.14499> (loot container) with 1 hops.
[19:52:40.761 D] Replaced hook [ProfileOrderBehavior_Hook] a989a559-892f-471a-95de-a84014aeed41
[19:52:41.446 V] Opening loot container LootType2_OldTristram_Guard_Corpse_01-21
[19:52:41.880 D] Navigator.Clear
[19:52:41.880 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:41.880 D] Contacting nav server for path.
[19:52:41.882 D] Waiting for path request to finish...
[19:52:42.105 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:42.105 D] Waiting for path request to finish...
[19:52:42.215 D] Nav callback called.
[19:52:42.352 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[19:52:42.355 D] Got response from server, validating.
[19:52:42.355 D] Response has 8 hops. Converting to vectors and path queue.
[19:52:42.355 D] Nav Service path generated.
[19:52:42.355 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 8 hops.
[19:52:56.382 D] Navigator.Clear
[19:52:57.633 D] Navigator.Clear
[19:52:57.634 D] Replaced hook [ProfileOrderBehavior_Hook] f9be06ca-066b-47c8-b3a6-85fe9ef33254
[19:52:57.667 N] Interacting with object g_Portal_Square_Blue-267
[19:52:57.906 D] Navigator.Clear
[19:52:58.522 D] [BotEvents] EventChecker threw exception Could not read bytes from 00000000 [299]! in check
[19:52:58.522 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_ACDGuid()
at Zeta.Internals.Actors.DiaObject.get_IsACDBased()
at Zeta.Internals.Actors.DiaObject.GetCommonData[T]()
at Zeta.Internals.Actors.DiaObject.get_CommonData()
at Zeta.Internals.Actors.DiaActivePlayer.get_NumBackpackSlots()
at Zeta.Internals.Actors.DiaActivePlayer.InventoryManager.get_NumBackpackSlots()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
at Zeta.CommonBot.Logic.BrainBehavior.()
[19:52:58.525 D] Traceback (most recent call last):
File "<string>", line 3, in Execute
SystemError: Could not read bytes from 00000000 [299]!
[19:52:58.525 N] Stopping the bot.
[19:52:58.525 D] CurrentBot.Stop()
[19:52:58.525 D] Navigator.Clear()
[19:52:58.525 D] Navigator.Clear
[19:52:58.525 D] TreeHooks.Instance.ClearAll()
[19:52:58.525 D] OnStop event
[19:52:58.525 D] OnStop Event Invoking
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.526 D] QuestOrderManager.OnBotStop(). Resetting caches.
[19:52:58.526 D] Resetting current behavior.
[19:52:58.527 D] Calling OnDone() on current behavior. UseObjectTag: ActorId: 176007, X: 2058.653, Y: 2476.354, Z: 26.32902, InteractRange: 15, Position: <2058.653, 2476.354, 26.32902>, IsDone: True, QuestId: 1, StepId: 0, QuestName: Quest Id: 1, IsDoneCache: True, Behavior: Zeta.TreeSharp.PrioritySelector,
[19:52:58.527 D] Exception during scheduling Pulse: System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_SceneId()
at Zeta.Internals.Actors.DiaObject.get_CurrentScene()
at Microsoft.Scripting.Interpreter.FuncCallInstruction`2.Invoke(Object arg0)
at IronPython.Runtime.Binding.PythonGetMemberBinder.FastPropertyGet`1.GetProperty(CallSite site, TSelfType target, CodeContext context)
at Microsoft.Scripting.Interpreter.DynamicInstruction`3.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
at _Scripting_(Object[] )
at Zeta.CommonBot.Profile.Composites.IfTag.GetConditionExec()
at Zeta.CommonBot.Profile.Composites.WhileTag.get_IsDone()
at Zeta.CommonBot.Profile.Composites.IfTag.(ProfileBehavior p)
at System.Linq.Enumerable.All[TSource](IEnumerable`1 source, Func`2 predicate)
at Zeta.CommonBot.Profile.Composites.IfTag.get_IsDone()
at Zeta.CommonBot.Profile.ProfileBehavior.get_IsDoneCache()
at Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 behaviors)
at Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.CommonBot.Logic.OrderBot.(Object sender, EventArgs e)
at (Object , Object , EventArgs )
at Zeta.CommonBot.Logic.BrainBehavior.()
[19:52:58.527 N] Bot Thread Ended. Was this requested?
[04:55:51.596 D] Joined a game!
[04:55:51.598 D] Joined a game with 137335
[04:55:51.642 N] ###################### REPORT ######################
[04:55:51.643 N] Gold: 137335
[04:55:51.645 N] Blues: 1
[04:55:51.649 N] Yellows: 0
[04:55:51.651 N] Legendaries: 0
[04:55:51.654 N] Set items: 0
[04:55:51.654 N] ####################################################
[04:55:51.873 D] Replaced hook [ProfileOrderBehavior_Hook] c3599666-fd3a-4896-9711-b00624fc1cb3
[04:55:51.903 D] Generating path to loot container - <1997.352, 2669.892, 40.14499>
[04:55:51.904 D] Raycast path generated.
[04:55:51.904 D] Generated path to <1997.352, 2669.892, 40.14499> (loot container) with 1 hops.
[04:55:52.784 V] Opening loot container LootType2_OldTristram_Guard_Corpse_04-23
[04:55:53.045 V] Opening loot container LootType2_OldTristram_Guard_Corpse_04-23
[04:55:53.285 D] Navigator.Clear
[04:55:53.285 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:55:53.286 D] Contacting nav server for path.
[04:55:53.287 D] Waiting for path request to finish...
[04:55:53.415 D] Nav callback called.
[04:55:53.535 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:55:53.536 D] Got response from server, validating.
[04:55:53.536 D] Response has 8 hops. Converting to vectors and path queue.
[04:55:53.536 D] Nav Service path generated.
[04:55:53.536 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 8 hops.
[04:55:59.648 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:55:59.681 D] Navigator.Clear
[04:55:59.681 D] Generating path to to pickup loot - <1993.849, 2621.711, 29.49264>
[04:55:59.682 D] Raycast path generated.
[04:55:59.682 D] Generated path to <1993.849, 2621.711, 29.49264> (to pickup loot) with 1 hops.
[04:56:00.028 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:00.280 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:00.437 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:00.562 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:00.795 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:01.050 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:01.183 D] Navigator.Clear
[04:56:01.183 D] Generating path to to pickup loot - <2070, 2632.5, 40.14716>
[04:56:01.183 D] Contacting nav server for path.
[04:56:01.184 D] Waiting for path request to finish...
[04:56:01.555 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:01.556 D] Waiting for path request to finish...
[04:56:01.812 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:01.812 D] Waiting for path request to finish...
[04:56:02.052 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:02.052 D] Waiting for path request to finish...
[04:56:02.132 D] Nav callback called.
[04:56:02.304 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:02.305 D] Contacting nav server for path.
[04:56:02.306 D] Waiting for path request to finish...
[04:56:02.560 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:02.560 D] Waiting for path request to finish...
[04:56:02.710 D] Nav callback called.
[04:56:02.814 D] Generating path to Dank cellar portal - <2067.5, 2480, 27.10001>
[04:56:02.814 D] Got response from server, validating.
[04:56:02.814 D] Response has 8 hops. Converting to vectors and path queue.
[04:56:02.814 D] Nav Service path generated.
[04:56:02.814 D] Generated path to <2067.5, 2480, 27.10001> (Dank cellar portal) with 8 hops.
[04:56:09.629 V] Destroying loot container trOut_Barrel_Common-326
[04:56:09.630 V] Blacklisting 7867000E for 00:00:03
[04:56:09.840 V] Destroying loot container trOut_Barrel_Common-328
[04:56:09.841 V] Blacklisting 7869000D for 00:00:03
[04:56:10.737 D] Navigator.Clear
[04:56:12.030 D] Navigator.Clear
[04:56:12.031 D] Replaced hook [ProfileOrderBehavior_Hook] 6fcb564b-6e64-412c-b810-20543981d338
[04:56:12.068 N] Interacting with object g_Portal_Square_Blue-324
[04:56:12.299 D] Navigator.Clear
[04:56:12.975 D] Replaced hook [ProfileOrderBehavior_Hook] 0fbb6bce-cf02-4e19-8d98-f35d25960a54
[04:56:13.038 D] Generating path to UNKNOWN - <117.8131, 103.533, 0.1000004>
[04:56:13.038 D] Contacting nav server for path.
[04:56:13.038 D] Waiting for path request to finish...
[04:56:13.228 D] Nav callback called.
[04:56:13.238 D] Generating path to UNKNOWN - <117.8131, 103.533, 0.1000004>
[04:56:13.238 D] Got response from server, validating.
[04:56:13.238 D] Response has 6 hops. Converting to vectors and path queue.
[04:56:13.238 D] Nav Service path generated.
[04:56:13.238 D] Generated path to <117.8131, 103.533, 0.1000004> () with 6 hops.
[04:56:21.510 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.510 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.520 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.820 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.820 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:21.820 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.030 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.030 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.040 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.250 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.250 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.260 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.570 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.570 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.580 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.830 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.830 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.840 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.850 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.850 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:22.900 D] Generating path to to pickup loot - <129.7321, 105.9413, 0.5>
[04:56:22.900 D] Raycast path generated.
[04:56:22.900 D] Generated path to <129.7321, 105.9413, 0.5> (to pickup loot) with 1 hops.
[04:56:23.050 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.050 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.060 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.070 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.070 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.340 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.340 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.340 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.350 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.560 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.560 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.570 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.780 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.780 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.790 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.990 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:23.990 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.000 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.170 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.170 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.180 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.400 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.400 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.410 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.590 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.590 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.590 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.850 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.860 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:24.870 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.060 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.060 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.070 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.210 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.210 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.210 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.320 D] Navigator.Clear
[04:56:25.320 D] Generating path to to pickup loot - <111.165, 100.5692, 0.500001>
[04:56:25.320 D] Raycast path generated.
[04:56:25.320 D] Generated path to <111.165, 100.5692, 0.500001> (to pickup loot) with 1 hops.
[04:56:25.500 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.500 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.500 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.510 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.530 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:25.590 V] Picking up item GoldSmall-503
[04:56:26.051 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.051 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.051 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.061 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.061 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.231 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.231 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.231 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.241 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.251 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.331 V] Picking up item GoldMedium-501
[04:56:26.751 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.751 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.751 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.761 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.941 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.941 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.941 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:26.951 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.151 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.151 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.161 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.161 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.391 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.401 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.401 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.411 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.681 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.681 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.681 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.691 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.911 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.911 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.921 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:27.921 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.141 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.151 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.171 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.181 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.401 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.401 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.411 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.421 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.631 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.651 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.681 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.891 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.891 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.901 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:28.911 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.211 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.211 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.221 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.231 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.521 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.521 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.531 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.531 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.791 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.801 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.801 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.801 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:29.851 V] Picking up item GoldMedium-464
[04:56:30.431 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:30.431 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:30.441 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:30.511 V] Picking up item GoldCoins-463
[04:56:31.002 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.002 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.282 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.292 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.463 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.463 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.603 D] Generating path to to pickup loot - <106.2519, 91.3082, 0.500001>
[04:56:31.603 D] Raycast path generated.
[04:56:31.603 D] Generated path to <106.2519, 91.3082, 0.500001> (to pickup loot) with 1 hops.
[04:56:31.783 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:31.793 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.003 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.003 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.203 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.203 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.473 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.483 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.690 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.690 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.908 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:32.908 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.098 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.098 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.328 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.338 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:33.438 V] Picking up item GoldSmall-466
[04:56:33.888 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:34.008 D] Navigator.Clear
[04:56:34.008 D] Generating path to to pickup loot - <136.9542, 92.08475, 0.5>
[04:56:34.008 D] Raycast path generated.
[04:56:34.008 D] Generated path to <136.9542, 92.08475, 0.5> (to pickup loot) with 1 hops.
[04:56:34.168 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:34.508 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:34.768 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:35.028 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:35.328 V] [Item Rules] Matched Gold with rule: NAME_MATCH_ONLY:PickUp
[04:56:35.618 D] Navigator.Clear
[04:56:35.618 D] Generating path to UNKNOWN - <117.8131, 103.533, 0.1000004>
[04:56:35.618 D] Raycast path generated.
[04:56:35.618 D] Generated path to <117.8131, 103.533, 0.1000004> () with 1 hops.
[04:56:36.740 D] Navigator.Clear
[04:56:38.070 D] Navigator.Clear
[04:56:38.070 D] Replaced hook [ProfileOrderBehavior_Hook] 1416077b-1c69-4d59-acf5-333724638bcd
[04:56:40.040 D] Start/Stop Button Clicked!
[04:56:40.040 N] Stopping the bot.
[04:56:40.040 D] CurrentBot.Stop()
Still having the same issue, haven't sorted a way to fix it... some runs works perfect, sometimes it just stops every single time it gets in that cellar.
I have to assume it is one of the variables in the below chunk of code not being met in certain conditions....
Code:<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756"> <UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" /> <WaitTimer questId="1" waitTime="1500" />
But I do not know enough to fix it. My guess is either the "ActorExists" coords change slightly on certain entrances, or the UseObject is in a different location and one of those is causing a fault and stop.
.... what the hell do I know, someone who DOES know something, should help.
have you tried increasing the waitTime to 2500?
<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)">
<While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756">
<UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" />
<WaitTimer questId="1" waitTime="2000" />
</While>
<MoveTo questId="1" x="117.8131" y="103.533" z="0.1000004" />
[COLOR="#FF0000"] <!-- Add this while statement! -->
<While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)">
<WaitTimer questId="1" waitTime="1000" />
</While>[/COLOR]
</If>
As far as the problem I was having on my barb where he would port back to town (or logout) while fighting sarkoth, a simple while statement that checks if sarkoth is in the area helped. The problem I found was that during the fight, if I were to step over the waypoint (x="117.8131" y="103.533" z="0.1000004") it would carry on to the next instruction (UseTownPortal) without first killing the baddies!
Code:<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756"> <UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" /> <WaitTimer questId="1" waitTime="2000" /> </While> <MoveTo questId="1" x="117.8131" y="103.533" z="0.1000004" /> [COLOR="#FF0000"] <!-- Add this while statement! --> <While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)"> <WaitTimer questId="1" waitTime="1000" /> </While>[/COLOR] </If>
This was just a quick and dirty fix, there is a lack of documentation right now, for instance, I've seen no mention of ActorExistsAt() other than in this XML file, so it's hard to make it work 100%.
I hope this helps you guys!
Bot stopped when i enter the cellar
Code:[22:34:00.405 N] Demonbuddy v1.0.441.83 started .. .. [22:40:10.191 N] Loaded profile Sarkoth farm profile by Nesox [22:40:10.292 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72095 QuestStep:51 ResumeFromSave:True IsPrivate:True> [22:40:15.238 N] ###################### REPORT ###################### [..] [22:40:15.248 N] #################################################### [22:40:33.061 N] Interacting with object g_Portal_Square_Blue-207 [22:40:33.393 N] Stopping the bot. [22:40:33.395 N] Bot Thread Ended. Was this requested?
As far as the problem I was having on my barb where he would port back to town (or logout) while fighting sarkoth, a simple while statement that checks if sarkoth is in the area helped. The problem I found was that during the fight, if I were to step over the waypoint (x="117.8131" y="103.533" z="0.1000004") it would carry on to the next instruction (UseTownPortal) without first killing the baddies!
Code:<If condition="ActorExistsAt(176007, 2059.629, 2478.667, 27.02374, 15)"> <While condition="Me.CurrentScene is not None and not Me.CurrentScene.Mesh.LevelAreaSNO == 106756"> <UseObject questId="1" x="2058.653" y="2476.354" z="26.32902" actorId="176007" interactRange="10" /> <WaitTimer questId="1" waitTime="2000" /> </While> <MoveTo questId="1" x="117.8131" y="103.533" z="0.1000004" /> [COLOR="#FF0000"] <!-- Add this while statement! --> <While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)"> <WaitTimer questId="1" waitTime="1000" /> </While>[/COLOR] </If>
This was just a quick and dirty fix, there is a lack of documentation right now, for instance, I've seen no mention of ActorExistsAt() other than in this XML file, so it's hard to make it work 100%.
I hope this helps you guys!
Yes it has helped, thank you.
Managed to up my Enchantress damage to 5k, and with your delays plus some added time we are now able to kill Sarkoth.
The kicker is after his death, my Barb simply stand still and does not move, leaving avg 1k to 4k gold on the ground, then porting out.
Below are the wait times I bumped out even further, as for not moving after Sarkoth death and leaving gold on the ground....have no idea what code could be added or where.
<While condition="ActorExistsAt(201878, 99.91951, 148.7125, 0.1000005, 200)">
<WaitTimer questId="1" waitTime="2000" />
</While>
<WaitTimer questId="1" waitTime="20000" />
</If>
Minus the avg 1k-4k gold left on ground each time from Sarkoth, here is what is being averaged
[23:23:18.720 N] Number of games completed:17
[23:23:19.830 N] Last run acquired 4695 gold.
[23:23:19.830 N] Current Gold per Hour: 117882.8
Barb
Kill Radius 28
Loot Radius 60
GF 190
Enchantress with beefed up Intelligence and nice stick