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Act 5 Zerg Bounties (or helltrapper farm :) )

Game is freeze when he trying to start new run. What's wrong?
 
Game is freeze when he trying to start new run. What's wrong?
same here. Happens once every 2-3 attempts at starting a new game. Log below:

[QuestTools] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003CE, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
at QuestTools.QuestTools.AdvanceConversation()
at QuestTools.QuestTools.Pulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 746F6F8F, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )
 
same here. Happens once every 2-3 attempts at starting a new game. Log below:

[QuestTools] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003CE, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.DiaPlayer.get_IsInConversation()
at QuestTools.QuestTools.AdvanceConversation()
at QuestTools.QuestTools.Pulse()
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 746F6F8F, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
at Zeta.Bot.GameStats.(Object , EventArgs )
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Zeta.Bot.Pulsator.(Delegate , Object[] )

Yeah, damn*(
 
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I noticed that the bot stops when you die from Etrya or what ever the name is and it just stands in town mabye a bug.

GSR is working fine!
 
I noticed that the bot stops when you die from Etrya or what ever the name is and it just stands in town mabye a bug.

GSR is working fine!
i dont know who/what that is.
 
Change my Setup abit and i dont die that often anymore from him the name was "Urzael".
When you die 2 times (or more i dont know) the game restarts and the profile doesnt do anything no reload nothing.

Urzael - Diablo Wiki
works for me. idk logs or i cant change anything.
 
Sometimes the bot runs into the blood marsh when it needs to kill mobs in path of the drowned. Any fix for this?
 
Sometimes the bot runs into the blood marsh when it needs to kill mobs in path of the drowned. Any fix for this?
changed it a little. i dont know if it will work though. needs observing.
 
Thanks for the awesome work. Been pulling helltrappers out of my butt left and right
 
Thanks for the profile bubbs. I have tried both, first the nozerg then zerg.

In the no zerg I let it run for about an hour. It completed one bounty and on the boggen hovel (i think) it just roamed around the blood marsh until the inactivity thresh hold. On the no zerg pack is it supposed to clear the zone also or go to the bounty area then clear?
**So I switched back to this profile after running the zerg and dying to much, sometimes it would just sit in mobs and not attack, die, rez, try to run the path but by then there were too many mobs and just get stuck again and die. After switching back and letting the nozerg run for about one hour it seems to be running fairly smooth, I haven't had the boggen hovel bounty again though. One thing is that when a repair is needed it will just TP back and forth and not go to actually repair in town.

At the moment I am running zerg, and well, so far it's pretty great. no stucks, no roaming, best profile to date actually.
 
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Thanks for the profile bubbs. I have tried both, first the nozerg then zerg.

In the no zerg I let it run for about an hour. It completed one bounty and on the boggen hovel (i think) it just roamed around the blood marsh until the inactivity thresh hold. On the no zerg pack is it supposed to clear the zone also or go to the bounty area then clear?
**So I switched back to this profile after running the zerg and dying to much, sometimes it would just sit in mobs and not attack, die, rez, try to run the path but by then there were too many mobs and just get stuck again and die. After switching back and letting the nozerg run for about one hour it seems to be running fairly smooth, I haven't had the boggen hovel bounty again though. One thing is that when a repair is needed it will just TP back and forth and not go to actually repair in town.

At the moment I am running zerg, and well, so far it's pretty great. no stucks, no roaming, best profile to date actually.
zerg: illusory boots or it will get stuck. the point of zerg is to skip all unnecessary mobs.
nozerg: instead kill all mobs on the path. so dont set your kill range too high. nozerg is a waste of time though. most a5 areas are way too big. only put it in because it took me 1min to delete the zerg part and people were asking for whatever reason.
 
That explains it. I've ran no zerg all night, still running it. 2 deaths the whole time. But until i get the boots I guess I'll be using it. Thanks again.
 
is it just for the helltrapper you run this or is the exp from bounties higher in act 5?
 
One possible bug

Bounty: Kill Vek Marru
Map: Passage to Corvus

There's one room where you need to click 2 switches to open. Instead, it will stand in front of the locked door until gold inactivity triggers.
 
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